Sanitizing source files in Skia_Periodic_House_Keeping

git-svn-id: http://skia.googlecode.com/svn/trunk@7608 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h
index 2a3681f..5a558ed 100644
--- a/src/gpu/GrDrawTarget.h
+++ b/src/gpu/GrDrawTarget.h
@@ -277,7 +277,7 @@
      * the vertex data when this is called.
      *
      * @param vertexArray   cpu array containing vertex data.
-     * @param vertexCount   the number of vertices in the array. Vertex size is 
+     * @param vertexCount   the number of vertices in the array. Vertex size is
      *                      queried from the current GrDrawState.
      */
     void setVertexSourceToArray(const void* vertexArray, int vertexCount);
@@ -296,7 +296,7 @@
      * in the buffer until drawIndexed, drawNonIndexed, or drawIndexedInstances.
      *
      * @param buffer        vertex buffer containing vertex data. Must be
-     *                      unlocked before draw call. Vertex size is queried 
+     *                      unlocked before draw call. Vertex size is queried
      *                      from current GrDrawState.
      */
     void setVertexSourceToBuffer(const GrVertexBuffer* buffer);
@@ -600,7 +600,7 @@
 
     class AutoGeometryAndStatePush : ::GrNoncopyable {
     public:
-        AutoGeometryAndStatePush(GrDrawTarget* target, ASRInit init) 
+        AutoGeometryAndStatePush(GrDrawTarget* target, ASRInit init)
             : fState(target, init) {
             GrAssert(NULL != target);
             fTarget = target;
diff --git a/src/gpu/GrInOrderDrawBuffer.cpp b/src/gpu/GrInOrderDrawBuffer.cpp
index ce41ae1..991d858 100644
--- a/src/gpu/GrInOrderDrawBuffer.cpp
+++ b/src/gpu/GrInOrderDrawBuffer.cpp
@@ -257,7 +257,7 @@
     instancesToConcat = GrMin(instancesToConcat, info.instanceCount());
 
     // update the amount of reserved vertex data actually referenced in draws
-    size_t vertexBytes = instancesToConcat * info.verticesPerInstance() * 
+    size_t vertexBytes = instancesToConcat * info.verticesPerInstance() *
                          drawState.getVertexSize();
     poolState.fUsedPoolVertexBytes = GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
 
@@ -321,7 +321,7 @@
             break;
         case kReserved_GeometrySrcType: // fallthrough
         case kArray_GeometrySrcType: {
-            size_t vertexBytes = (info.vertexCount() + info.startVertex()) * 
+            size_t vertexBytes = (info.vertexCount() + info.startVertex()) *
                                  drawState.getVertexSize();
             poolState.fUsedPoolVertexBytes = GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
             draw->fVertexBuffer = poolState.fPoolVertexBuffer;
diff --git a/src/gpu/GrTextContext.cpp b/src/gpu/GrTextContext.cpp
index 684b7f7..b1973a6 100644
--- a/src/gpu/GrTextContext.cpp
+++ b/src/gpu/GrTextContext.cpp
@@ -208,7 +208,7 @@
         if (NULL != fDrawTarget) {
             fDrawTarget->drawState()->setVertexLayout(fVertexLayout);
             flush = fDrawTarget->geometryHints(&fMaxVertices, NULL);
-        }    
+        }
         if (flush) {
             this->flushGlyphs();
             fContext->flush();
diff --git a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
index 3a7bdd5..64f073a 100644
--- a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
+++ b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
@@ -50,7 +50,7 @@
     }
     GrGLGetStringProc glGetString =
         (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString");
-    
+
     if (NULL != wglGetCurrentContext()) {
         const char* versionString = (const char*) glGetString(GR_GL_VERSION);
         const char* extString = (const char*) glGetString(GR_GL_EXTENSIONS);
diff --git a/tools/filtermain.cpp b/tools/filtermain.cpp
index 0cf56a8..cca96e4 100644
--- a/tools/filtermain.cpp
+++ b/tools/filtermain.cpp
@@ -185,7 +185,7 @@
 
     const SkTDArray<SkDrawCommand*>& commands = debugCanvas.getDrawCommands();
 
-    // hide the initial save and restore since replaying the commands will 
+    // hide the initial save and restore since replaying the commands will
     // re-add them
     if (commands.count() > 0) {
         commands[0]->setVisible(false);