#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Inputs { | |
}; | |
struct Outputs { | |
float4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _outputStruct; | |
thread Outputs* _out = &_outputStruct; | |
switch (int(sqrt(2.0))) { | |
case 0: | |
; | |
case 1: | |
; | |
default: | |
; | |
} | |
_out->sk_FragColor = float4(2.0); | |
return *_out; | |
} |