Move GrGeometryProcessor's textures out of classes and into
GrPipeline::FixedDynamicState.
This will allow specification of different textures for different
GrMeshes using GrPipeline::DynamicStateArrays in a future change.
Change-Id: I4a7897df33a84e4072151149e5d586dca074393f
Reviewed-on: https://skia-review.googlesource.com/145264
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ccpr/GrCCPathProcessor.cpp b/src/gpu/ccpr/GrCCPathProcessor.cpp
index ae3cba3..4a9a8aa 100644
--- a/src/gpu/ccpr/GrCCPathProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPathProcessor.cpp
@@ -79,12 +79,14 @@
}
}
-GrCCPathProcessor::GrCCPathProcessor(GrResourceProvider* resourceProvider,
- sk_sp<GrTextureProxy> atlas,
+GrCCPathProcessor::GrCCPathProcessor(const GrTextureProxy* atlas,
const SkMatrix& viewMatrixIfUsingLocalCoords)
: INHERITED(kGrCCPathProcessor_ClassID)
- , fAtlasAccess(std::move(atlas), GrSamplerState::Filter::kNearest,
- GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) {
+ , fAtlasAccess(atlas->textureType(), atlas->config(), GrSamplerState::Filter::kNearest,
+ GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag)
+ , fAtlasSize(atlas->isize())
+ , fAtlasOrigin(atlas->origin()) {
+ // TODO: Can we just assert that atlas has GrCCAtlas::kTextureOrigin and remove fAtlasOrigin?
this->setInstanceAttributeCnt(kNumInstanceAttribs);
// Check that instance attributes exactly match Instance struct layout.
SkASSERT(!strcmp(this->instanceAttribute(0).name(), "devbounds"));
@@ -98,8 +100,6 @@
SkASSERT(this->debugOnly_instanceStride() == sizeof(Instance));
this->setVertexAttributeCnt(1);
-
- fAtlasAccess.instantiate(resourceProvider);
this->setTextureSamplerCnt(1);
if (!viewMatrixIfUsingLocalCoords.invert(&fLocalMatrix)) {
@@ -115,8 +115,8 @@
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
FPCoordTransformIter&& transformIter) override {
const GrCCPathProcessor& proc = primProc.cast<GrCCPathProcessor>();
- pdman.set2f(fAtlasAdjustUniform, 1.0f / proc.atlas()->width(),
- 1.0f / proc.atlas()->height());
+ pdman.set2f(fAtlasAdjustUniform, 1.0f / proc.atlasSize().fWidth,
+ 1.0f / proc.atlasSize().fHeight);
this->setTransformDataHelper(proc.localMatrix(), pdman, &transformIter);
}
@@ -210,10 +210,10 @@
// Convert to atlas coordinates in order to do our texture lookup.
v->codeAppendf("float2 atlascoord = octocoord + float2(%s);",
proc.getInstanceAttrib(InstanceAttribs::kDevToAtlasOffset).name());
- if (kTopLeft_GrSurfaceOrigin == proc.atlasProxy()->origin()) {
+ if (kTopLeft_GrSurfaceOrigin == proc.atlasOrigin()) {
v->codeAppendf("%s.xy = atlascoord * %s;", texcoord.vsOut(), atlasAdjust);
} else {
- SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlasProxy()->origin());
+ SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlasOrigin());
v->codeAppendf("%s.xy = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);",
texcoord.vsOut(), atlasAdjust, atlasAdjust);
}