make SkDevice constructors explicit between offscreen and on/direct
http://codereview.appspot.com/4632044/
git-svn-id: http://skia.googlecode.com/svn/trunk@1620 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index 455559c..f0c4e59 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -3,6 +3,7 @@
#include "SkCanvas.h"
#include "SkDevice.h"
#include "SkGpuCanvas.h"
+#include "SkGpuDevice.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SkPaint.h"
@@ -699,9 +700,7 @@
fGpuCanvas = new SkGpuCanvas(fGrContext, renderTarget);
renderTarget->unref();
- device = fGpuCanvas->createDevice(SkBitmap::kARGB_8888_Config,
- bitmap.width(), bitmap.height(),
- false, false);
+ device = new SkGpuDevice(fGrContext, renderTarget);
fGpuCanvas->setDevice(device)->unref();
fGpuCanvas->concat(canvas->getTotalMatrix());