Use SkVertices for tessellated spot and ambient shadow rendering.

Change-Id: Ia81e7a771d345286533752708e4304c1ae3b97c9
Reviewed-on: https://skia-review.googlesource.com/8042
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
diff --git a/tests/ShadowUtilsTest.cpp b/tests/ShadowUtilsTest.cpp
index 45bb197..7f9ce91 100644
--- a/tests/ShadowUtilsTest.cpp
+++ b/tests/ShadowUtilsTest.cpp
@@ -9,6 +9,7 @@
 #include "SkPath.h"
 #include "SkShadowTessellator.h"
 #include "SkShadowUtils.h"
+#include "SkVertices.h"
 #include "Test.h"
 
 void tessellate_shadow(skiatest::Reporter* reporter, const SkPath& path, const SkMatrix& ctm,
@@ -16,27 +17,28 @@
     static constexpr SkScalar kRadius = 2.f;
     static constexpr SkColor kUmbraColor = 0xFFFFFFFF;
     static constexpr SkColor kPenumbraColor = 0x20202020;
-    auto verts = SkShadowVertices::MakeAmbient(path, ctm, kRadius, kUmbraColor, kPenumbraColor,
-                                               true);
+    auto verts =
+            SkShadowTessellator::MakeAmbient(path, ctm, kRadius, kUmbraColor, kPenumbraColor, true);
     if (expectSuccess != SkToBool(verts)) {
-        ERRORF(reporter, "Expected shadow tessellation to % but it did not.",
+        ERRORF(reporter, "Expected shadow tessellation to %s but it did not.",
                expectSuccess ? "succeed" : "fail");
     }
-    verts = SkShadowVertices::MakeAmbient(path, ctm, kRadius, kUmbraColor, kPenumbraColor, false);
+    verts = SkShadowTessellator::MakeAmbient(path, ctm, kRadius, kUmbraColor, kPenumbraColor,
+                                             false);
     if (expectSuccess != SkToBool(verts)) {
-        ERRORF(reporter, "Expected shadow tessellation to % but it did not.",
+        ERRORF(reporter, "Expected shadow tessellation to %s but it did not.",
                expectSuccess ? "succeed" : "fail");
     }
-    verts = SkShadowVertices::MakeSpot(path, ctm, 1.5f, {0, 0}, kRadius, kUmbraColor,
-                                       kPenumbraColor, false);
+    verts = SkShadowTessellator::MakeSpot(path, ctm, 1.5f, {0, 0}, kRadius, kUmbraColor,
+                                          kPenumbraColor, false);
     if (expectSuccess != SkToBool(verts)) {
-        ERRORF(reporter, "Expected shadow tessellation to % but it did not.",
+        ERRORF(reporter, "Expected shadow tessellation to %s but it did not.",
                expectSuccess ? "succeed" : "fail");
     }
-    verts = SkShadowVertices::MakeSpot(path, ctm, 1.5f, {0, 0}, kRadius, kUmbraColor,
-                                       kPenumbraColor, true);
+    verts = SkShadowTessellator::MakeSpot(path, ctm, 1.5f, {0, 0}, kRadius, kUmbraColor,
+                                          kPenumbraColor, true);
     if (expectSuccess != SkToBool(verts)) {
-        ERRORF(reporter, "Expected shadow tessellation to % but it did not.",
+        ERRORF(reporter, "Expected shadow tessellation to %s but it did not.",
                expectSuccess ? "succeed" : "fail");
     }
 }