| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrBitmapTextGeoProc.h" |
| #include "GrInvariantOutput.h" |
| #include "GrTexture.h" |
| #include "gl/GrGLProcessor.h" |
| #include "gl/GrGLSL.h" |
| #include "gl/GrGLTexture.h" |
| #include "gl/GrGLGeometryProcessor.h" |
| #include "gl/builders/GrGLProgramBuilder.h" |
| |
| struct BitmapTextBatchTracker { |
| GrGPInput fInputColorType; |
| GrColor fColor; |
| bool fUsesLocalCoords; |
| }; |
| |
| class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor { |
| public: |
| GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) |
| : fColor(GrColor_ILLEGAL) {} |
| |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{ |
| const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); |
| const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTracker>(); |
| |
| GrGLGPBuilder* pb = args.fPB; |
| GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); |
| |
| // emit attributes |
| vsBuilder->emitAttributes(cte); |
| |
| GrGLVertToFrag v(kVec2f_GrSLType); |
| pb->addVarying("TextureCoords", &v); |
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fName); |
| |
| // Setup pass through color |
| this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(), |
| &fColorUniform); |
| |
| // setup uniform viewMatrix |
| this->addUniformViewMatrix(pb); |
| |
| // Setup position |
| SetupPosition(vsBuilder, gpArgs, cte.inPosition()->fName, |
| cte.viewMatrix(), this->uViewM()); |
| |
| // emit transforms |
| this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName, |
| cte.localMatrix(), args.fTransformsIn, args.fTransformsOut); |
| |
| GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); |
| fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); |
| fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType); |
| fsBuilder->codeAppend(";"); |
| } |
| |
| virtual void setData(const GrGLProgramDataManager& pdman, |
| const GrPrimitiveProcessor& gp, |
| const GrBatchTracker& bt) SK_OVERRIDE { |
| this->setUniformViewMatrix(pdman, gp.viewMatrix()); |
| |
| const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); |
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(local.fColor, c); |
| pdman.set4fv(fColorUniform, 1, c); |
| fColor = local.fColor; |
| } |
| } |
| |
| static inline void GenKey(const GrGeometryProcessor& proc, |
| const GrBatchTracker& bt, |
| const GrGLCaps&, |
| GrProcessorKeyBuilder* b) { |
| const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>(); |
| // We have to put the optional vertex attribute as part of the key. See the comment |
| // on addVertexAttrib. |
| // TODO When we have deferred geometry we can fix this |
| const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>(); |
| uint32_t key = 0; |
| key |= SkToBool(gp.inColor()) ? 0x1 : 0x0; |
| key |= local.fUsesLocalCoords && proc.localMatrix().hasPerspective() ? 0x2 : 0x0; |
| key |= ComputePosKey(gp.viewMatrix()) << 2; |
| b->add32(local.fInputColorType << 16 | key); |
| } |
| |
| private: |
| GrColor fColor; |
| UniformHandle fColorUniform; |
| |
| typedef GrGLGeometryProcessor INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, |
| const GrTextureParams& params, bool useColorAttrib, |
| bool opaqueVertexColors, const SkMatrix& localMatrix) |
| : INHERITED(color, SkMatrix::I(), localMatrix, opaqueVertexColors) |
| , fTextureAccess(texture, params) |
| , fInColor(NULL) { |
| this->initClassID<GrBitmapTextGeoProc>(); |
| fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType)); |
| if (useColorAttrib) { |
| fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType)); |
| this->setHasVertexColor(); |
| } |
| fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
| kVec2f_GrVertexAttribType)); |
| this->addTextureAccess(&fTextureAccess); |
| } |
| |
| bool GrBitmapTextGeoProc::onIsEqual(const GrGeometryProcessor& other) const { |
| const GrBitmapTextGeoProc& gp = other.cast<GrBitmapTextGeoProc>(); |
| return SkToBool(this->inColor()) == SkToBool(gp.inColor()); |
| } |
| |
| void GrBitmapTextGeoProc::onGetInvariantOutputCoverage(GrInitInvariantOutput* out) const { |
| if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { |
| out->setUnknownSingleComponent(); |
| } else if (GrPixelConfigIsOpaque(this->texture(0)->config())) { |
| out->setUnknownOpaqueFourComponents(); |
| out->setUsingLCDCoverage(); |
| } else { |
| out->setUnknownFourComponents(); |
| out->setUsingLCDCoverage(); |
| } |
| } |
| |
| void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt, |
| const GrGLCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b); |
| } |
| |
| GrGLPrimitiveProcessor* |
| GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt, |
| const GrGLCaps& caps) const { |
| return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt)); |
| } |
| |
| void GrBitmapTextGeoProc::initBatchTracker(GrBatchTracker* bt, const InitBT& init) const { |
| BitmapTextBatchTracker* local = bt->cast<BitmapTextBatchTracker>(); |
| local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, |
| SkToBool(fInColor)); |
| local->fUsesLocalCoords = init.fUsesLocalCoords; |
| } |
| |
| bool GrBitmapTextGeoProc::onCanMakeEqual(const GrBatchTracker& m, |
| const GrGeometryProcessor& that, |
| const GrBatchTracker& t) const { |
| const BitmapTextBatchTracker& mine = m.cast<BitmapTextBatchTracker>(); |
| const BitmapTextBatchTracker& theirs = t.cast<BitmapTextBatchTracker>(); |
| return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, |
| that, theirs.fUsesLocalCoords) && |
| CanCombineOutput(mine.fInputColorType, mine.fColor, |
| theirs.fInputColorType, theirs.fColor); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc); |
| |
| GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(SkRandom* random, |
| GrContext*, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| GrProcessorUnitTest::kAlphaTextureIdx; |
| static const SkShader::TileMode kTileModes[] = { |
| SkShader::kClamp_TileMode, |
| SkShader::kRepeat_TileMode, |
| SkShader::kMirror_TileMode, |
| }; |
| SkShader::TileMode tileModes[] = { |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| }; |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : |
| GrTextureParams::kNone_FilterMode); |
| |
| return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params, |
| random->nextBool(), random->nextBool(), |
| GrProcessorUnitTest::TestMatrix(random)); |
| } |