Avoid non-indexed quad draws on PowerVR Rogue and 54x

Bug: chromium:1203652
Change-Id: Id83ac81c40eda2653e97a7c8ae9326c273f0f00b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/420537
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/GrCaps.cpp b/src/gpu/GrCaps.cpp
index abe11a6..f2aea46 100644
--- a/src/gpu/GrCaps.cpp
+++ b/src/gpu/GrCaps.cpp
@@ -83,6 +83,7 @@
     fRequiresManualFBBarrierAfterTessellatedStencilDraw = false;
     fNativeDrawIndexedIndirectIsBroken = false;
     fAvoidReorderingRenderTasks = false;
+    fAlwaysDrawQuadsIndexed = false;
 
     fPreferVRAMUseOverFlushes = true;
 
diff --git a/src/gpu/GrCaps.h b/src/gpu/GrCaps.h
index 59a8970..aafdb86 100644
--- a/src/gpu/GrCaps.h
+++ b/src/gpu/GrCaps.h
@@ -396,6 +396,9 @@
     // Should we disable GrTessellationPathRenderer due to a faulty driver?
     bool disableTessellationPathRenderer() const { return fDisableTessellationPathRenderer; }
 
+    // Always use an index buffer to draw quads
+    bool alwaysDrawQuadsIndexed() const { return fAlwaysDrawQuadsIndexed; }
+
     // Returns how to sample the dst values for the passed in GrRenderTargetProxy.
     GrDstSampleFlags getDstSampleFlagsForProxy(const GrRenderTargetProxy*) const;
 
@@ -565,6 +568,7 @@
     bool fRequiresManualFBBarrierAfterTessellatedStencilDraw : 1;
     bool fNativeDrawIndexedIndirectIsBroken          : 1;
     bool fAvoidReorderingRenderTasks                 : 1;
+    bool fAlwaysDrawQuadsIndexed                     : 1;
 
     // ANGLE performance workaround
     bool fPreferVRAMUseOverFlushes                   : 1;
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index e4b267a..bf9103f 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -4155,6 +4155,12 @@
         fShaderCaps->fShaderDerivativeSupport = false;
     }
 #endif
+
+    if (ctxInfo.renderer() == GrGLRenderer::kPowerVRRogue ||
+        ctxInfo.renderer() == GrGLRenderer::kPowerVR54x) {
+        // crbug.com/1203652
+        fAlwaysDrawQuadsIndexed = true;
+    }
 }
 
 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
diff --git a/src/gpu/ops/GrFillRectOp.cpp b/src/gpu/ops/GrFillRectOp.cpp
index a0e8405..e926401 100644
--- a/src/gpu/ops/GrFillRectOp.cpp
+++ b/src/gpu/ops/GrFillRectOp.cpp
@@ -183,9 +183,10 @@
     int numQuads() const final { return fQuads.count(); }
 #endif
 
-    VertexSpec vertexSpec() const {
+    VertexSpec vertexSpec(const GrCaps& caps) const {
         auto indexBufferOption = GrQuadPerEdgeAA::CalcIndexBufferOption(fHelper.aaType(),
-                                                                        fQuads.count());
+                                                                        fQuads.count(),
+                                                                        caps);
 
         return VertexSpec(fQuads.deviceQuadType(), fColorType, fQuads.localQuadType(),
                           fHelper.usesLocalCoords(), GrQuadPerEdgeAA::Subset::kNo,
@@ -204,7 +205,7 @@
                              const GrDstProxyView& dstProxyView,
                              GrXferBarrierFlags renderPassXferBarriers,
                              GrLoadOp colorLoadOp) override {
-        const VertexSpec vertexSpec = this->vertexSpec();
+        const VertexSpec vertexSpec = this->vertexSpec(*caps);
 
         GrGeometryProcessor* gp = GrQuadPerEdgeAA::MakeProcessor(arena, vertexSpec);
         SkASSERT(gp->vertexStride() == vertexSpec.vertexSize());
@@ -231,7 +232,7 @@
 
         SkArenaAlloc* arena = rContext->priv().recordTimeAllocator();
 
-        const VertexSpec vertexSpec = this->vertexSpec();
+        const VertexSpec vertexSpec = this->vertexSpec(*rContext->priv().caps());
 
         const int totalNumVertices = fQuads.count() * vertexSpec.verticesPerQuad();
         const size_t totalVertexSizeInBytes = vertexSpec.vertexSize() * totalNumVertices;
@@ -259,7 +260,7 @@
     void onPrepareDraws(GrMeshDrawTarget* target) override {
         TRACE_EVENT0("skia.gpu", TRACE_FUNC);
 
-        const VertexSpec vertexSpec = this->vertexSpec();
+        const VertexSpec vertexSpec = this->vertexSpec(target->caps());
 
         // Make sure that if the op thought it was a solid color, the vertex spec does not use
         // local coords.
@@ -297,7 +298,7 @@
             return;
         }
 
-        const VertexSpec vertexSpec = this->vertexSpec();
+        const VertexSpec vertexSpec = this->vertexSpec(flushState->caps());
 
         if (vertexSpec.needsIndexBuffer() && !fIndexBuffer) {
             return;
@@ -376,13 +377,15 @@
     }
 #endif
 
-    bool canAddQuads(int numQuads, GrAAType aaType) {
+    bool canAddQuads(int numQuads, GrAAType aaType, const GrCaps& caps) {
         // The new quad's aa type should be the same as the first quad's or none, except when the
         // first quad's aa type was already downgraded to none, in which case the stored type must
         // be lifted to back to the requested type.
         int quadCount = fQuads.count() + numQuads;
         if (aaType != fHelper.aaType() && aaType != GrAAType::kNone) {
-            auto indexBufferOption = GrQuadPerEdgeAA::CalcIndexBufferOption(aaType, quadCount);
+            auto indexBufferOption = GrQuadPerEdgeAA::CalcIndexBufferOption(aaType,
+                                                                            quadCount,
+                                                                            caps);
             if (quadCount > GrQuadPerEdgeAA::QuadLimit(indexBufferOption)) {
                 // Promoting to the new aaType would've caused an overflow of the indexBuffer
                 // limit
@@ -394,7 +397,8 @@
             fHelper.setAAType(aaType);
         } else {
             auto indexBufferOption = GrQuadPerEdgeAA::CalcIndexBufferOption(fHelper.aaType(),
-                                                                            quadCount);
+                                                                            quadCount,
+                                                                            caps);
             if (quadCount > GrQuadPerEdgeAA::QuadLimit(indexBufferOption)) {
                 return false; // This op can't grow any more
             }
@@ -405,7 +409,7 @@
 
     // Similar to onCombineIfPossible, but adds a quad assuming its op would have been compatible.
     // But since it's avoiding the op list management, it must update the op's bounds.
-    bool addQuad(DrawQuad* quad, const SkPMColor4f& color, GrAAType aaType) {
+    bool addQuad(DrawQuad* quad, const SkPMColor4f& color, GrAAType aaType, const GrCaps& caps) {
         SkRect newBounds = this->bounds();
         newBounds.joinPossiblyEmptyRect(quad->fDevice.bounds());
 
@@ -415,7 +419,7 @@
         if (count == 0 ) {
             // Just skip the append (trivial success)
             return true;
-        } else if (!this->canAddQuads(count, aaType)) {
+        } else if (!this->canAddQuads(count, aaType, caps)) {
             // Not enough room in the index buffer for the AA type
             return false;
         } else {
@@ -504,7 +508,7 @@
         GrQuadUtils::ResolveAAType(aaType, quads[i].fAAFlags, quad.fDevice,
                                    &resolvedAA, &quad.fEdgeFlags);
 
-        if (!fillRects->addQuad(&quad, quads[i].fColor, resolvedAA)) {
+        if (!fillRects->addQuad(&quad, quads[i].fColor, resolvedAA, *context->priv().caps())) {
             break;
         }
 
diff --git a/src/gpu/ops/GrQuadPerEdgeAA.cpp b/src/gpu/ops/GrQuadPerEdgeAA.cpp
index 307eb0a..4ce8103 100644
--- a/src/gpu/ops/GrQuadPerEdgeAA.cpp
+++ b/src/gpu/ops/GrQuadPerEdgeAA.cpp
@@ -244,10 +244,10 @@
 
 namespace GrQuadPerEdgeAA {
 
-IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) {
+IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads, const GrCaps& caps) {
     if (aa == GrAAType::kCoverage) {
         return IndexBufferOption::kPictureFramed;
-    } else if (numQuads > 1) {
+    } else if (numQuads > 1 || caps.alwaysDrawQuadsIndexed()) {
         return IndexBufferOption::kIndexedRects;
     } else {
         return IndexBufferOption::kTriStrips;
diff --git a/src/gpu/ops/GrQuadPerEdgeAA.h b/src/gpu/ops/GrQuadPerEdgeAA.h
index ffcaf8c..546667f 100644
--- a/src/gpu/ops/GrQuadPerEdgeAA.h
+++ b/src/gpu/ops/GrQuadPerEdgeAA.h
@@ -41,7 +41,7 @@
     };
     static const int kIndexBufferOptionCount = static_cast<int>(IndexBufferOption::kLast) + 1;
 
-    IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads);
+    IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads, const GrCaps&);
 
     // Gets the minimum ColorType that can represent a color.
     ColorType MinColorType(SkPMColor4f);
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index c1c8a46..233add0 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -693,7 +693,7 @@
         SkArenaAlloc* arena = context->priv().recordTimeAllocator();
 
         fDesc = arena->make<Desc>();
-        this->characterize(fDesc);
+        this->characterize(fDesc, *context->priv().caps());
         fDesc->allocatePrePreparedVertices(arena);
         FillInVertices(*context->priv().caps(), this, fDesc, fDesc->fPrePreparedVertices);
 
@@ -788,7 +788,7 @@
     int numQuads() const final { return this->totNumQuads(); }
 #endif
 
-    void characterize(Desc* desc) const {
+    void characterize(Desc* desc, const GrCaps& caps) const {
         SkDEBUGCODE(this->validate();)
 
         GrQuad::Type quadType = GrQuad::Type::kAxisAligned;
@@ -829,7 +829,8 @@
         SkASSERT(!CombinedQuadCountWillOverflow(overallAAType, false, desc->fNumTotalQuads));
 
         auto indexBufferOption = GrQuadPerEdgeAA::CalcIndexBufferOption(overallAAType,
-                                                                        maxQuadsPerMesh);
+                                                                        maxQuadsPerMesh,
+                                                                        caps);
 
         desc->fVertexSpec = VertexSpec(quadType, colorType, srcQuadType, /* hasLocal */ true,
                                        subset, overallAAType, /* alpha as coverage */ true,
@@ -875,7 +876,7 @@
         if (!fDesc) {
             SkArenaAlloc* arena = target->allocator();
             fDesc = arena->make<Desc>();
-            this->characterize(fDesc);
+            this->characterize(fDesc, target->caps());
             SkASSERT(!fDesc->fPrePreparedVertices);
         }