When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code.

BUG=skia:4182

Review URL: https://codereview.chromium.org/1287023009
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index b6af16b..16745e5 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -68,7 +68,7 @@
 
     const char* name() const override { return "Big Ole Key"; }
 
-    GrGLFragmentProcessor* createGLInstance() const override {
+    GrGLFragmentProcessor* onCreateGLInstance() const override {
         return SkNEW_ARGS(GLBigKeyProcessor, (*this));
     }