Add threaded backend to viewer
Bug: skia:
Change-Id: Ibf672921f8a05705e7262aad0b1f3f1e6fc0ef9c
Reviewed-on: https://skia-review.googlesource.com/75382
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
diff --git a/tools/viewer/Viewer.cpp b/tools/viewer/Viewer.cpp
index 0839161..8c32093 100644
--- a/tools/viewer/Viewer.cpp
+++ b/tools/viewer/Viewer.cpp
@@ -36,6 +36,7 @@
#include "SkSurface.h"
#include "SkSwizzle.h"
#include "SkTaskGroup.h"
+#include "SkThreadedBMPDevice.h"
#include "SkTime.h"
#include "SkVertices.h"
@@ -276,6 +277,8 @@
, fColorSpaceTransferFn(g2Dot2_TransferFn)
, fZoomLevel(0.0f)
, fGestureDevice(GestureDevice::kNone)
+ , fTileCnt(0)
+ , fThreadCnt(0)
{
SkGraphics::Init();
@@ -421,7 +424,7 @@
this->setBackend(newBackend);
});
- fCommands.addCommand('A', "AAA", "Toggle analytic AA", [this]() {
+ fCommands.addCommand('A', "AA", "Toggle analytic AA", [this]() {
if (!gSkUseAnalyticAA) {
gSkUseAnalyticAA = true;
} else if (!gSkForceAnalyticAA) {
@@ -432,7 +435,7 @@
this->updateTitle();
fWindow->inval();
});
- fCommands.addCommand('D', "DAA", "Toggle delta AA", [this]() {
+ fCommands.addCommand('D', "AA", "Toggle delta AA", [this]() {
if (!gSkUseDeltaAA) {
gSkUseDeltaAA = true;
} else if (!gSkForceDeltaAA) {
@@ -444,6 +447,41 @@
fWindow->inval();
});
+ fCommands.addCommand('+', "Threaded Backend", "Increase tile count", [this]() {
+ fTileCnt++;
+ if (fThreadCnt == 0) {
+ this->resetExecutor();
+ }
+ this->updateTitle();
+ fWindow->inval();
+ });
+ fCommands.addCommand('-', "Threaded Backend", "Decrease tile count", [this]() {
+ fTileCnt = SkTMax(0, fTileCnt - 1);
+ if (fThreadCnt == 0) {
+ this->resetExecutor();
+ }
+ this->updateTitle();
+ fWindow->inval();
+ });
+ fCommands.addCommand('>', "Threaded Backend", "Increase thread count", [this]() {
+ if (fTileCnt == 0) {
+ return;
+ }
+ fThreadCnt = (fThreadCnt + 1) % fTileCnt;
+ this->resetExecutor();
+ this->updateTitle();
+ fWindow->inval();
+ });
+ fCommands.addCommand('<', "Threaded Backend", "Decrease thread count", [this]() {
+ if (fTileCnt == 0) {
+ return;
+ }
+ fThreadCnt = (fThreadCnt + fTileCnt - 1) % fTileCnt;
+ this->resetExecutor();
+ this->updateTitle();
+ fWindow->inval();
+ });
+
// set up slides
this->initSlides();
this->setStartupSlide();
@@ -612,6 +650,13 @@
}
}
+ if (fTileCnt > 0) {
+ title.appendf(" T%d", fTileCnt);
+ if (fThreadCnt > 0) {
+ title.appendf("/%d", fThreadCnt);
+ }
+ }
+
switch (fColorMode) {
case ColorMode::kLegacy:
title.append(" Legacy 8888");
@@ -825,6 +870,8 @@
// we need to render offscreen. We also need to render offscreen if we're in any raster mode,
// because the window surface is actually GL.
sk_sp<SkSurface> offscreenSurface = nullptr;
+ std::unique_ptr<SkThreadedBMPDevice> threadedDevice;
+ std::unique_ptr<SkCanvas> threadedCanvas;
if (Window::kRaster_BackendType == fBackendType ||
ColorMode::kColorManagedLinearF16 == fColorMode ||
fShowZoomWindow ||
@@ -841,7 +888,17 @@
kPremul_SkAlphaType, std::move(offscreenColorSpace));
offscreenSurface = Window::kRaster_BackendType == fBackendType ? SkSurface::MakeRaster(info)
: canvas->makeSurface(info);
- slideCanvas = offscreenSurface->getCanvas();
+ SkPixmap offscreenPixmap;
+ if (fTileCnt > 0 && offscreenSurface->peekPixels(&offscreenPixmap)) {
+ SkBitmap offscreenBitmap;
+ offscreenBitmap.installPixels(offscreenPixmap);
+ threadedDevice.reset(new SkThreadedBMPDevice(offscreenBitmap, fTileCnt,
+ fThreadCnt, fExecutor.get()));
+ threadedCanvas.reset(new SkCanvas(threadedDevice.get()));
+ slideCanvas = threadedCanvas.get();
+ } else {
+ slideCanvas = offscreenSurface->getCanvas();
+ }
}
std::unique_ptr<SkCanvas> xformCanvas = nullptr;