Move Views into Sample and Viewer.
What is left of the SkView system is used only by samples or viewer.
As a result, move it out of the Skia source tree and re-organize so it
is a bit easier to understand and use more shared code.
Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp,
sice that's what's actually in it.
Move SkAnimTimer.h to tools/timer, since it's actually shared between gm
and samples.
Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455
Reviewed-on: https://skia-review.googlesource.com/146161
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
diff --git a/samplecode/SampleEffects.cpp b/samplecode/SampleEffects.cpp
index d890232..4540cd7 100644
--- a/samplecode/SampleEffects.cpp
+++ b/samplecode/SampleEffects.cpp
@@ -4,7 +4,7 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#include "SampleCode.h"
+#include "Sample.h"
#include "SkBlurMask.h"
#include "SkCanvas.h"
#include "SkColorMatrixFilter.h"
@@ -12,7 +12,6 @@
#include "SkEmbossMaskFilter.h"
#include "SkGradientShader.h"
#include "SkPaint.h"
-#include "SkView.h"
//#define COLOR 0xFFFF8844
@@ -56,7 +55,7 @@
///////////////////////////////////////////////////////////////////////////////
-class EffectsView : public SampleView {
+class EffectsView : public Sample {
public:
SkPath fPath;
SkPaint fPaint[SK_ARRAY_COUNT(gPaintProcs)];
@@ -91,10 +90,9 @@
}
protected:
- // overrides from SkEventSink
- virtual bool onQuery(SkEvent* evt) {
- if (SampleCode::TitleQ(*evt)) {
- SampleCode::TitleR(evt, "Effects");
+ virtual bool onQuery(Sample::Event* evt) {
+ if (Sample::TitleQ(*evt)) {
+ Sample::TitleR(evt, "Effects");
return true;
}
return this->INHERITED::onQuery(evt);
@@ -110,10 +108,9 @@
}
private:
- typedef SampleView INHERITED;
+ typedef Sample INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
-static SkView* MyFactory() { return new EffectsView; }
-static SkViewRegister reg(MyFactory);
+DEF_SAMPLE( return new EffectsView(); )