Move Views into Sample and Viewer.

What is left of the SkView system is used only by samples or viewer.
As a result, move it out of the Skia source tree and re-organize so it
is a bit easier to understand and use more shared code.

Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp,
sice that's what's actually in it.

Move SkAnimTimer.h to tools/timer, since it's actually shared between gm
and samples.

Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455
Reviewed-on: https://skia-review.googlesource.com/146161
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
diff --git a/samplecode/SampleTextureDomain.cpp b/samplecode/SampleTextureDomain.cpp
index 7b429cb..3de6cee 100644
--- a/samplecode/SampleTextureDomain.cpp
+++ b/samplecode/SampleTextureDomain.cpp
@@ -5,7 +5,7 @@
  * found in the LICENSE file.
  */
 
-#include "SampleCode.h"
+#include "Sample.h"
 #include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
 #include "SkCanvas.h"
@@ -24,7 +24,7 @@
     return bm;
 }
 
-class TextureDomainView : public SampleView {
+class TextureDomainView : public Sample {
     SkBitmap    fBM;
 
 public:
@@ -33,10 +33,9 @@
     }
 
 protected:
-    // overrides from SkEventSink
-    virtual bool onQuery(SkEvent* evt) {
-        if (SampleCode::TitleQ(*evt)) {
-            SampleCode::TitleR(evt, "Texture Domain");
+    virtual bool onQuery(Sample::Event* evt) {
+        if (Sample::TitleQ(*evt)) {
+            Sample::TitleR(evt, "Texture Domain");
             return true;
         }
         return this->INHERITED::onQuery(evt);
@@ -94,10 +93,9 @@
         canvas->drawBitmapRect(fBM, dstRect, &paint);
     }
 private:
-    typedef SkView INHERITED;
+    typedef Sample INHERITED;
 };
 
 //////////////////////////////////////////////////////////////////////////////
 
-static SkView* MyFactory() { return new TextureDomainView; }
-static SkViewRegister reg(MyFactory);
+DEF_SAMPLE( return new TextureDomainView(); )