demo tweaks, scale up perlin, add call to flush for fps

BUG=skia:
TBR=bsalomon

Review URL: https://codereview.chromium.org/1419983006
diff --git a/resources/nov-talk-sequence.txt b/resources/nov-talk-sequence.txt
index 391784b..e5faaa4 100644
--- a/resources/nov-talk-sequence.txt
+++ b/resources/nov-talk-sequence.txt
@@ -1,7 +1,5 @@
 DrawAtlasSim
 DrawAtlas
-DrawShipSim
-DrawShip
 PerlinPatch
 FilterQuality
 GM:xfermodes2
diff --git a/samplecode/PerlinPatch.cpp b/samplecode/PerlinPatch.cpp
index 945b692..9bb95e5 100644
--- a/samplecode/PerlinPatch.cpp
+++ b/samplecode/PerlinPatch.cpp
@@ -75,23 +75,24 @@
 public:
     PerlinPatchView() : fXFreq(0.025f), fYFreq(0.025f), fSeed(0.0f),
                         fTexX(100.0), fTexY(50.0), fTexScale(1.0f) {
+        const SkScalar s = 2;
         // The order of the colors and points is clockwise starting at upper-left corner.
         //top points
-        fPts[0].set(100, 100);
-        fPts[1].set(150, 50);
-        fPts[2].set(250, 150);
-        fPts[3].set(300, 100);
+        fPts[0].set(100 * s, 100 * s);
+        fPts[1].set(150 * s, 50 * s);
+        fPts[2].set(250 * s, 150 * s);
+        fPts[3].set(300 * s, 100 * s);
         //right points
-        fPts[4].set(275, 150);
-        fPts[5].set(350, 250);
+        fPts[4].set(275 * s, 150 * s);
+        fPts[5].set(350 * s, 250 * s);
         //bottom points
-        fPts[6].set(300, 300);
-        fPts[7].set(250, 250);
+        fPts[6].set(300 * s, 300 * s);
+        fPts[7].set(250 * s, 250 * s);
         //left points
-        fPts[8].set(150, 350);
-        fPts[9].set(100, 300);
-        fPts[10].set(50, 250);
-        fPts[11].set(150, 150);
+        fPts[8].set(150 * s, 350 * s);
+        fPts[9].set(100 * s, 300 * s);
+        fPts[10].set(50 * s, 250 * s);
+        fPts[11].set(150 * s, 150 * s);
 
         const SkColor colors[SkPatchUtils::kNumCorners] = {
             0xFF5555FF, 0xFF8888FF, 0xFFCCCCFF
diff --git a/samplecode/SampleAnimatedText.cpp b/samplecode/SampleAnimatedText.cpp
index 415cc9f..c7c9aa4 100755
--- a/samplecode/SampleAnimatedText.cpp
+++ b/samplecode/SampleAnimatedText.cpp
@@ -127,7 +127,7 @@
         canvas->restore();
 
         paint.setTextSize(16);
-        canvas->drawText(outString.c_str(), outString.size(), 512.f, 540.f, paint);
+//        canvas->drawText(outString.c_str(), outString.size(), 512.f, 540.f, paint);
         canvas->drawText(modeString.c_str(), modeString.size(), 768.f, 540.f, paint);
     }
 
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index df83d4d..c71fda5 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -1441,6 +1441,7 @@
 
     // Do this after presentGL and other finishing, rather than in afterChild
     if (fMeasureFPS) {
+        orig->flush();
         fTimer.end();
         fMeasureFPS_Time += fTimer.fWall;
     }