| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkCanvas_DEFINED |
| #define SkCanvas_DEFINED |
| |
| #include "SkTypes.h" |
| #include "SkBitmap.h" |
| #include "SkDeque.h" |
| #include "SkClipStack.h" |
| #include "SkPaint.h" |
| #include "SkRefCnt.h" |
| #include "SkPath.h" |
| #include "SkRegion.h" |
| #include "SkXfermode.h" |
| |
| class SkBounder; |
| class SkBaseDevice; |
| class SkDraw; |
| class SkDrawFilter; |
| class SkMetaData; |
| class SkPicture; |
| class SkRRect; |
| class SkSurface; |
| class SkSurface_Base; |
| class GrContext; |
| |
| /** \class SkCanvas |
| |
| A Canvas encapsulates all of the state about drawing into a device (bitmap). |
| This includes a reference to the device itself, and a stack of matrix/clip |
| values. For any given draw call (e.g. drawRect), the geometry of the object |
| being drawn is transformed by the concatenation of all the matrices in the |
| stack. The transformed geometry is clipped by the intersection of all of |
| the clips in the stack. |
| |
| While the Canvas holds the state of the drawing device, the state (style) |
| of the object being drawn is held by the Paint, which is provided as a |
| parameter to each of the draw() methods. The Paint holds attributes such as |
| color, typeface, textSize, strokeWidth, shader (e.g. gradients, patterns), |
| etc. |
| */ |
| class SK_API SkCanvas : public SkRefCnt { |
| public: |
| SK_DECLARE_INST_COUNT(SkCanvas) |
| |
| /** |
| * Creates an empty canvas with no backing device/pixels, and zero |
| * dimensions. |
| */ |
| SkCanvas(); |
| |
| /** |
| * Creates a canvas of the specified dimensions, but explicitly not backed |
| * by any device/pixels. Typically this use used by subclasses who handle |
| * the draw calls in some other way. |
| */ |
| SkCanvas(int width, int height); |
| |
| /** Construct a canvas with the specified device to draw into. |
| |
| @param device Specifies a device for the canvas to draw into. |
| */ |
| explicit SkCanvas(SkBaseDevice* device); |
| |
| /** Construct a canvas with the specified bitmap to draw into. |
| @param bitmap Specifies a bitmap for the canvas to draw into. Its |
| structure are copied to the canvas. |
| */ |
| explicit SkCanvas(const SkBitmap& bitmap); |
| virtual ~SkCanvas(); |
| |
| SkMetaData& getMetaData(); |
| |
| /** |
| * Return ImageInfo for this canvas. If the canvas is not backed by pixels |
| * (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType. |
| */ |
| SkImageInfo imageInfo() const; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Trigger the immediate execution of all pending draw operations. |
| */ |
| void flush(); |
| |
| /** |
| * DEPRECATED: call imageInfo() instead. |
| * Return the width/height of the underlying device. The current drawable |
| * area may be small (due to clipping or saveLayer). For a canvas with |
| * no device, 0,0 will be returned. |
| */ |
| SkISize getDeviceSize() const; |
| |
| /** |
| * DEPRECATED. |
| * Return the canvas' device object, which may be null. The device holds |
| * the bitmap of the pixels that the canvas draws into. The reference count |
| * of the returned device is not changed by this call. |
| */ |
| SkBaseDevice* getDevice() const; |
| |
| /** |
| * saveLayer() can create another device (which is later drawn onto |
| * the previous device). getTopDevice() returns the top-most device current |
| * installed. Note that this can change on other calls like save/restore, |
| * so do not access this device after subsequent canvas calls. |
| * The reference count of the device is not changed. |
| * |
| * @param updateMatrixClip If this is true, then before the device is |
| * returned, we ensure that its has been notified about the current |
| * matrix and clip. Note: this happens automatically when the device |
| * is drawn to, but is optional here, as there is a small perf hit |
| * sometimes. |
| */ |
| SkBaseDevice* getTopDevice(bool updateMatrixClip = false) const; |
| |
| /** |
| * Create a new surface matching the specified info, one that attempts to |
| * be maximally compatible when used with this canvas. |
| */ |
| SkSurface* newSurface(const SkImageInfo&); |
| |
| /** |
| * Return the GPU context of the device that is associated with the canvas. |
| * For a canvas with non-GPU device, NULL is returned. |
| */ |
| GrContext* getGrContext(); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * If the canvas has pixels (and is not recording to a picture or other |
| * non-raster target) and has direct access to its pixels (i.e. they are in |
| * local RAM) return the const-address of those pixels, and if not null, |
| * return the ImageInfo and rowBytes. The returned address is only valid |
| * while the canvas object is in scope and unchanged. Any API calls made on |
| * canvas (or its parent surface if any) will invalidate the |
| * returned address (and associated information). |
| * |
| * On failure, returns NULL and the info and rowBytes parameters are |
| * ignored. |
| */ |
| const void* peekPixels(SkImageInfo* info, size_t* rowBytes); |
| |
| /** |
| * This enum can be used with read/writePixels to perform a pixel ops to or |
| * from an 8888 config other than Skia's native config (SkPMColor). There |
| * are three byte orders supported: native, BGRA, and RGBA. Each has a |
| * premultiplied and unpremultiplied variant. |
| * |
| * Components of a 8888 pixel can be packed/unpacked from a 32bit word using |
| * either byte offsets or shift values. Byte offsets are endian-invariant |
| * while shifts are not. BGRA and RGBA configs are defined by byte |
| * orderings. The native config is defined by shift values (SK_A32_SHIFT, |
| * ..., SK_B32_SHIFT). |
| */ |
| enum Config8888 { |
| /** |
| * Skia's native order specified by: |
| * SK_A32_SHIFT, SK_R32_SHIFT, SK_G32_SHIFT, and SK_B32_SHIFT |
| * |
| * kNative_Premul_Config8888 is equivalent to SkPMColor |
| * kNative_Unpremul_Config8888 has the same component order as SkPMColor |
| * but is not premultiplied. |
| */ |
| kNative_Premul_Config8888, |
| kNative_Unpremul_Config8888, |
| /** |
| * low byte to high byte: B, G, R, A. |
| */ |
| kBGRA_Premul_Config8888, |
| kBGRA_Unpremul_Config8888, |
| /** |
| * low byte to high byte: R, G, B, A. |
| */ |
| kRGBA_Premul_Config8888, |
| kRGBA_Unpremul_Config8888 |
| }; |
| |
| /** |
| * On success (returns true), copy the canvas pixels into the bitmap. |
| * On failure, the bitmap parameter is left unchanged and false is |
| * returned. |
| * |
| * The canvas' pixels are converted to the bitmap's config. The only |
| * supported config is kARGB_8888_Config, though this is likely to be |
| * relaxed in the future. The meaning of config kARGB_8888_Config is |
| * modified by the enum param config8888. The default value interprets |
| * kARGB_8888_Config as SkPMColor |
| * |
| * If the bitmap has pixels already allocated, the canvas pixels will be |
| * written there. If not, bitmap->allocPixels() will be called |
| * automatically. If the bitmap is backed by a texture readPixels will |
| * fail. |
| * |
| * The actual pixels written is the intersection of the canvas' bounds, and |
| * the rectangle formed by the bitmap's width,height and the specified x,y. |
| * If bitmap pixels extend outside of that intersection, they will not be |
| * modified. |
| * |
| * Other failure conditions: |
| * * If the canvas is backed by a non-raster device (e.g. PDF) then |
| * readPixels will fail. |
| * * If bitmap is texture-backed then readPixels will fail. (This may be |
| * relaxed in the future.) |
| * |
| * Example that reads the entire canvas into a bitmap using the native |
| * SkPMColor: |
| * SkISize size = canvas->getDeviceSize(); |
| * bitmap->setConfig(SkBitmap::kARGB_8888_Config, size.fWidth, |
| * size.fHeight); |
| * if (canvas->readPixels(bitmap, 0, 0)) { |
| * // use the pixels |
| * } |
| */ |
| bool readPixels(SkBitmap* bitmap, |
| int x, int y, |
| Config8888 config8888 = kNative_Premul_Config8888); |
| |
| /** |
| * DEPRECATED: This will be removed as soon as webkit is no longer relying |
| * on it. The bitmap is resized to the intersection of srcRect and the |
| * canvas bounds. New pixels are always allocated on success. Bitmap is |
| * unmodified on failure. |
| */ |
| bool readPixels(const SkIRect& srcRect, SkBitmap* bitmap); |
| |
| /** |
| * Similar to draw sprite, this method will copy the pixels in bitmap onto |
| * the canvas, with the top/left corner specified by (x, y). The canvas' |
| * pixel values are completely replaced: there is no blending. |
| * |
| * Currently if bitmap is backed by a texture this is a no-op. This may be |
| * relaxed in the future. |
| * |
| * If the bitmap has config kARGB_8888_Config then the config8888 param |
| * will determines how the pixel valuess are intepreted. If the bitmap is |
| * not kARGB_8888_Config then this parameter is ignored. |
| * |
| * Note: If you are recording drawing commands on this canvas to |
| * SkPicture, writePixels() is ignored! |
| */ |
| void writePixels(const SkBitmap& bitmap, |
| int x, int y, |
| Config8888 config8888 = kNative_Premul_Config8888); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| enum SaveFlags { |
| /** save the matrix state, restoring it on restore() */ |
| kMatrix_SaveFlag = 0x01, |
| /** save the clip state, restoring it on restore() */ |
| kClip_SaveFlag = 0x02, |
| /** the layer needs to support per-pixel alpha */ |
| kHasAlphaLayer_SaveFlag = 0x04, |
| /** the layer needs to support 8-bits per color component */ |
| kFullColorLayer_SaveFlag = 0x08, |
| /** the layer should clip against the bounds argument */ |
| kClipToLayer_SaveFlag = 0x10, |
| |
| // helper masks for common choices |
| kMatrixClip_SaveFlag = 0x03, |
| kARGB_NoClipLayer_SaveFlag = 0x0F, |
| kARGB_ClipLayer_SaveFlag = 0x1F |
| }; |
| |
| /** This call saves the current matrix, clip, and drawFilter, and pushes a |
| copy onto a private stack. Subsequent calls to translate, scale, |
| rotate, skew, concat or clipRect, clipPath, and setDrawFilter all |
| operate on this copy. |
| When the balancing call to restore() is made, the previous matrix, clip, |
| and drawFilter are restored. |
| @param flags The flags govern what portion of the Matrix/Clip/drawFilter |
| state the save (and matching restore) effect. For example, |
| if only kMatrix is specified, then only the matrix state |
| will be pushed and popped. Likewise for the clip if kClip |
| is specified. However, the drawFilter is always affected |
| by calls to save/restore. |
| @return The value to pass to restoreToCount() to balance this save() |
| */ |
| virtual int save(SaveFlags flags = kMatrixClip_SaveFlag); |
| |
| /** This behaves the same as save(), but in addition it allocates an |
| offscreen bitmap. All drawing calls are directed there, and only when |
| the balancing call to restore() is made is that offscreen transfered to |
| the canvas (or the previous layer). |
| @param bounds (may be null) This rect, if non-null, is used as a hint to |
| limit the size of the offscreen, and thus drawing may be |
| clipped to it, though that clipping is not guaranteed to |
| happen. If exact clipping is desired, use clipRect(). |
| @param paint (may be null) This is copied, and is applied to the |
| offscreen when restore() is called |
| @param flags LayerFlags |
| @return The value to pass to restoreToCount() to balance this save() |
| */ |
| virtual int saveLayer(const SkRect* bounds, const SkPaint* paint, |
| SaveFlags flags = kARGB_ClipLayer_SaveFlag); |
| |
| /** This behaves the same as save(), but in addition it allocates an |
| offscreen bitmap. All drawing calls are directed there, and only when |
| the balancing call to restore() is made is that offscreen transfered to |
| the canvas (or the previous layer). |
| @param bounds (may be null) This rect, if non-null, is used as a hint to |
| limit the size of the offscreen, and thus drawing may be |
| clipped to it, though that clipping is not guaranteed to |
| happen. If exact clipping is desired, use clipRect(). |
| @param alpha This is applied to the offscreen when restore() is called. |
| @param flags LayerFlags |
| @return The value to pass to restoreToCount() to balance this save() |
| */ |
| int saveLayerAlpha(const SkRect* bounds, U8CPU alpha, |
| SaveFlags flags = kARGB_ClipLayer_SaveFlag); |
| |
| /** This call balances a previous call to save(), and is used to remove all |
| modifications to the matrix/clip/drawFilter state since the last save |
| call. |
| It is an error to call restore() more times than save() was called. |
| */ |
| virtual void restore(); |
| |
| /** Returns the number of matrix/clip states on the SkCanvas' private stack. |
| This will equal # save() calls - # restore() calls. |
| */ |
| int getSaveCount() const; |
| |
| /** Efficient way to pop any calls to save() that happened after the save |
| count reached saveCount. It is an error for saveCount to be less than |
| getSaveCount() |
| @param saveCount The number of save() levels to restore from |
| */ |
| void restoreToCount(int saveCount); |
| |
| /** Returns true if drawing is currently going to a layer (from saveLayer) |
| * rather than to the root device. |
| */ |
| virtual bool isDrawingToLayer() const; |
| |
| /** Preconcat the current matrix with the specified translation |
| @param dx The distance to translate in X |
| @param dy The distance to translate in Y |
| returns true if the operation succeeded (e.g. did not overflow) |
| */ |
| virtual bool translate(SkScalar dx, SkScalar dy); |
| |
| /** Preconcat the current matrix with the specified scale. |
| @param sx The amount to scale in X |
| @param sy The amount to scale in Y |
| returns true if the operation succeeded (e.g. did not overflow) |
| */ |
| virtual bool scale(SkScalar sx, SkScalar sy); |
| |
| /** Preconcat the current matrix with the specified rotation. |
| @param degrees The amount to rotate, in degrees |
| returns true if the operation succeeded (e.g. did not overflow) |
| */ |
| virtual bool rotate(SkScalar degrees); |
| |
| /** Preconcat the current matrix with the specified skew. |
| @param sx The amount to skew in X |
| @param sy The amount to skew in Y |
| returns true if the operation succeeded (e.g. did not overflow) |
| */ |
| virtual bool skew(SkScalar sx, SkScalar sy); |
| |
| /** Preconcat the current matrix with the specified matrix. |
| @param matrix The matrix to preconcatenate with the current matrix |
| @return true if the operation succeeded (e.g. did not overflow) |
| */ |
| virtual bool concat(const SkMatrix& matrix); |
| |
| /** Replace the current matrix with a copy of the specified matrix. |
| @param matrix The matrix that will be copied into the current matrix. |
| */ |
| virtual void setMatrix(const SkMatrix& matrix); |
| |
| /** Helper for setMatrix(identity). Sets the current matrix to identity. |
| */ |
| void resetMatrix(); |
| |
| /** |
| * Modify the current clip with the specified rectangle. |
| * @param rect The rect to combine with the current clip |
| * @param op The region op to apply to the current clip |
| * @param doAntiAlias true if the clip should be antialiased |
| * @return true if the canvas' clip is non-empty |
| */ |
| virtual bool clipRect(const SkRect& rect, |
| SkRegion::Op op = SkRegion::kIntersect_Op, |
| bool doAntiAlias = false); |
| |
| /** |
| * Modify the current clip with the specified SkRRect. |
| * @param rrect The rrect to combine with the current clip |
| * @param op The region op to apply to the current clip |
| * @param doAntiAlias true if the clip should be antialiased |
| * @return true if the canvas' clip is non-empty |
| */ |
| virtual bool clipRRect(const SkRRect& rrect, |
| SkRegion::Op op = SkRegion::kIntersect_Op, |
| bool doAntiAlias = false); |
| |
| /** |
| * Modify the current clip with the specified path. |
| * @param path The path to combine with the current clip |
| * @param op The region op to apply to the current clip |
| * @param doAntiAlias true if the clip should be antialiased |
| * @return true if the canvas' new clip is non-empty |
| */ |
| virtual bool clipPath(const SkPath& path, |
| SkRegion::Op op = SkRegion::kIntersect_Op, |
| bool doAntiAlias = false); |
| |
| /** EXPERIMENTAL -- only used for testing |
| Set to false to force clips to be hard, even if doAntiAlias=true is |
| passed to clipRect or clipPath. |
| */ |
| void setAllowSoftClip(bool allow) { |
| fAllowSoftClip = allow; |
| } |
| |
| /** EXPERIMENTAL -- only used for testing |
| Set to simplify clip stack using path ops. |
| */ |
| void setAllowSimplifyClip(bool allow) { |
| fAllowSimplifyClip = allow; |
| } |
| |
| /** Modify the current clip with the specified region. Note that unlike |
| clipRect() and clipPath() which transform their arguments by the current |
| matrix, clipRegion() assumes its argument is already in device |
| coordinates, and so no transformation is performed. |
| @param deviceRgn The region to apply to the current clip |
| @param op The region op to apply to the current clip |
| @return true if the canvas' new clip is non-empty |
| */ |
| virtual bool clipRegion(const SkRegion& deviceRgn, |
| SkRegion::Op op = SkRegion::kIntersect_Op); |
| |
| /** Helper for clipRegion(rgn, kReplace_Op). Sets the current clip to the |
| specified region. This does not intersect or in any other way account |
| for the existing clip region. |
| @param deviceRgn The region to copy into the current clip. |
| @return true if the new clip region is non-empty |
| */ |
| bool setClipRegion(const SkRegion& deviceRgn) { |
| return this->clipRegion(deviceRgn, SkRegion::kReplace_Op); |
| } |
| |
| /** Return true if the specified rectangle, after being transformed by the |
| current matrix, would lie completely outside of the current clip. Call |
| this to check if an area you intend to draw into is clipped out (and |
| therefore you can skip making the draw calls). |
| @param rect the rect to compare with the current clip |
| @return true if the rect (transformed by the canvas' matrix) does not |
| intersect with the canvas' clip |
| */ |
| bool quickReject(const SkRect& rect) const; |
| |
| /** Return true if the specified path, after being transformed by the |
| current matrix, would lie completely outside of the current clip. Call |
| this to check if an area you intend to draw into is clipped out (and |
| therefore you can skip making the draw calls). Note, for speed it may |
| return false even if the path itself might not intersect the clip |
| (i.e. the bounds of the path intersects, but the path does not). |
| @param path The path to compare with the current clip |
| @return true if the path (transformed by the canvas' matrix) does not |
| intersect with the canvas' clip |
| */ |
| bool quickReject(const SkPath& path) const; |
| |
| /** Return true if the horizontal band specified by top and bottom is |
| completely clipped out. This is a conservative calculation, meaning |
| that it is possible that if the method returns false, the band may still |
| in fact be clipped out, but the converse is not true. If this method |
| returns true, then the band is guaranteed to be clipped out. |
| @param top The top of the horizontal band to compare with the clip |
| @param bottom The bottom of the horizontal and to compare with the clip |
| @return true if the horizontal band is completely clipped out (i.e. does |
| not intersect the current clip) |
| */ |
| bool quickRejectY(SkScalar top, SkScalar bottom) const { |
| SkASSERT(top <= bottom); |
| const SkRect& clipR = this->getLocalClipBounds(); |
| // In the case where the clip is empty and we are provided with a |
| // negative top and positive bottom parameter then this test will return |
| // false even though it will be clipped. We have chosen to exclude that |
| // check as it is rare and would result double the comparisons. |
| return top >= clipR.fBottom || bottom <= clipR.fTop; |
| } |
| |
| /** Return the bounds of the current clip (in local coordinates) in the |
| bounds parameter, and return true if it is non-empty. This can be useful |
| in a way similar to quickReject, in that it tells you that drawing |
| outside of these bounds will be clipped out. |
| */ |
| bool getClipBounds(SkRect* bounds) const; |
| |
| /** Return the bounds of the current clip, in device coordinates; returns |
| true if non-empty. Maybe faster than getting the clip explicitly and |
| then taking its bounds. |
| */ |
| bool getClipDeviceBounds(SkIRect* bounds) const; |
| |
| |
| /** Fill the entire canvas' bitmap (restricted to the current clip) with the |
| specified ARGB color, using the specified mode. |
| @param a the alpha component (0..255) of the color to fill the canvas |
| @param r the red component (0..255) of the color to fill the canvas |
| @param g the green component (0..255) of the color to fill the canvas |
| @param b the blue component (0..255) of the color to fill the canvas |
| @param mode the mode to apply the color in (defaults to SrcOver) |
| */ |
| void drawARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b, |
| SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode); |
| |
| /** Fill the entire canvas' bitmap (restricted to the current clip) with the |
| specified color and mode. |
| @param color the color to draw with |
| @param mode the mode to apply the color in (defaults to SrcOver) |
| */ |
| void drawColor(SkColor color, |
| SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode); |
| |
| /** |
| * This erases the entire drawing surface to the specified color, |
| * irrespective of the clip. It does not blend with the previous pixels, |
| * but always overwrites them. |
| * |
| * It is roughly equivalent to the following: |
| * canvas.save(); |
| * canvas.clipRect(hugeRect, kReplace_Op); |
| * paint.setColor(color); |
| * paint.setXfermodeMode(kSrc_Mode); |
| * canvas.drawPaint(paint); |
| * canvas.restore(); |
| * though it is almost always much more efficient. |
| */ |
| virtual void clear(SkColor); |
| |
| /** |
| * Fill the entire canvas' bitmap (restricted to the current clip) with the |
| * specified paint. |
| * @param paint The paint used to fill the canvas |
| */ |
| virtual void drawPaint(const SkPaint& paint); |
| |
| enum PointMode { |
| /** drawPoints draws each point separately */ |
| kPoints_PointMode, |
| /** drawPoints draws each pair of points as a line segment */ |
| kLines_PointMode, |
| /** drawPoints draws the array of points as a polygon */ |
| kPolygon_PointMode |
| }; |
| |
| /** Draw a series of points, interpreted based on the PointMode mode. For |
| all modes, the count parameter is interpreted as the total number of |
| points. For kLine mode, count/2 line segments are drawn. |
| For kPoint mode, each point is drawn centered at its coordinate, and its |
| size is specified by the paint's stroke-width. It draws as a square, |
| unless the paint's cap-type is round, in which the points are drawn as |
| circles. |
| For kLine mode, each pair of points is drawn as a line segment, |
| respecting the paint's settings for cap/join/width. |
| For kPolygon mode, the entire array is drawn as a series of connected |
| line segments. |
| Note that, while similar, kLine and kPolygon modes draw slightly |
| differently than the equivalent path built with a series of moveto, |
| lineto calls, in that the path will draw all of its contours at once, |
| with no interactions if contours intersect each other (think XOR |
| xfermode). drawPoints always draws each element one at a time. |
| @param mode PointMode specifying how to draw the array of points. |
| @param count The number of points in the array |
| @param pts Array of points to draw |
| @param paint The paint used to draw the points |
| */ |
| virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[], |
| const SkPaint& paint); |
| |
| /** Helper method for drawing a single point. See drawPoints() for a more |
| details. |
| */ |
| void drawPoint(SkScalar x, SkScalar y, const SkPaint& paint); |
| |
| /** Draws a single pixel in the specified color. |
| @param x The X coordinate of which pixel to draw |
| @param y The Y coordiante of which pixel to draw |
| @param color The color to draw |
| */ |
| void drawPoint(SkScalar x, SkScalar y, SkColor color); |
| |
| /** Draw a line segment with the specified start and stop x,y coordinates, |
| using the specified paint. NOTE: since a line is always "framed", the |
| paint's Style is ignored. |
| @param x0 The x-coordinate of the start point of the line |
| @param y0 The y-coordinate of the start point of the line |
| @param x1 The x-coordinate of the end point of the line |
| @param y1 The y-coordinate of the end point of the line |
| @param paint The paint used to draw the line |
| */ |
| void drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1, |
| const SkPaint& paint); |
| |
| /** Draw the specified rectangle using the specified paint. The rectangle |
| will be filled or stroked based on the Style in the paint. |
| @param rect The rect to be drawn |
| @param paint The paint used to draw the rect |
| */ |
| virtual void drawRect(const SkRect& rect, const SkPaint& paint); |
| |
| /** Draw the specified rectangle using the specified paint. The rectangle |
| will be filled or framed based on the Style in the paint. |
| @param rect The rect to be drawn |
| @param paint The paint used to draw the rect |
| */ |
| void drawIRect(const SkIRect& rect, const SkPaint& paint) |
| { |
| SkRect r; |
| r.set(rect); // promotes the ints to scalars |
| this->drawRect(r, paint); |
| } |
| |
| /** Draw the specified rectangle using the specified paint. The rectangle |
| will be filled or framed based on the Style in the paint. |
| @param left The left side of the rectangle to be drawn |
| @param top The top side of the rectangle to be drawn |
| @param right The right side of the rectangle to be drawn |
| @param bottom The bottom side of the rectangle to be drawn |
| @param paint The paint used to draw the rect |
| */ |
| void drawRectCoords(SkScalar left, SkScalar top, SkScalar right, |
| SkScalar bottom, const SkPaint& paint); |
| |
| /** Draw the specified oval using the specified paint. The oval will be |
| filled or framed based on the Style in the paint. |
| @param oval The rectangle bounds of the oval to be drawn |
| @param paint The paint used to draw the oval |
| */ |
| virtual void drawOval(const SkRect& oval, const SkPaint&); |
| |
| /** |
| * Draw the specified RRect using the specified paint The rrect will be filled or stroked |
| * based on the Style in the paint. |
| * |
| * @param rrect The round-rect to draw |
| * @param paint The paint used to draw the round-rect |
| */ |
| virtual void drawRRect(const SkRRect& rrect, const SkPaint& paint); |
| |
| /** Draw the specified circle using the specified paint. If radius is <= 0, |
| then nothing will be drawn. The circle will be filled |
| or framed based on the Style in the paint. |
| @param cx The x-coordinate of the center of the cirle to be drawn |
| @param cy The y-coordinate of the center of the cirle to be drawn |
| @param radius The radius of the cirle to be drawn |
| @param paint The paint used to draw the circle |
| */ |
| void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, |
| const SkPaint& paint); |
| |
| /** Draw the specified arc, which will be scaled to fit inside the |
| specified oval. If the sweep angle is >= 360, then the oval is drawn |
| completely. Note that this differs slightly from SkPath::arcTo, which |
| treats the sweep angle mod 360. |
| @param oval The bounds of oval used to define the shape of the arc |
| @param startAngle Starting angle (in degrees) where the arc begins |
| @param sweepAngle Sweep angle (in degrees) measured clockwise |
| @param useCenter true means include the center of the oval. For filling |
| this will draw a wedge. False means just use the arc. |
| @param paint The paint used to draw the arc |
| */ |
| void drawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, |
| bool useCenter, const SkPaint& paint); |
| |
| /** Draw the specified round-rect using the specified paint. The round-rect |
| will be filled or framed based on the Style in the paint. |
| @param rect The rectangular bounds of the roundRect to be drawn |
| @param rx The x-radius of the oval used to round the corners |
| @param ry The y-radius of the oval used to round the corners |
| @param paint The paint used to draw the roundRect |
| */ |
| void drawRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry, |
| const SkPaint& paint); |
| |
| /** Draw the specified path using the specified paint. The path will be |
| filled or framed based on the Style in the paint. |
| @param path The path to be drawn |
| @param paint The paint used to draw the path |
| */ |
| virtual void drawPath(const SkPath& path, const SkPaint& paint); |
| |
| /** Draw the specified bitmap, with its top/left corner at (x,y), using the |
| specified paint, transformed by the current matrix. Note: if the paint |
| contains a maskfilter that generates a mask which extends beyond the |
| bitmap's original width/height, then the bitmap will be drawn as if it |
| were in a Shader with CLAMP mode. Thus the color outside of the original |
| width/height will be the edge color replicated. |
| |
| If a shader is present on the paint it will be ignored, except in the |
| case where the bitmap is kA8_Config. In that case, the color is |
| generated by the shader. |
| |
| @param bitmap The bitmap to be drawn |
| @param left The position of the left side of the bitmap being drawn |
| @param top The position of the top side of the bitmap being drawn |
| @param paint The paint used to draw the bitmap, or NULL |
| */ |
| virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, |
| const SkPaint* paint = NULL); |
| |
| enum DrawBitmapRectFlags { |
| kNone_DrawBitmapRectFlag = 0x0, |
| /** |
| * When filtering is enabled, allow the color samples outside of |
| * the src rect (but still in the src bitmap) to bleed into the |
| * drawn portion |
| */ |
| kBleed_DrawBitmapRectFlag = 0x1, |
| }; |
| |
| /** Draw the specified bitmap, with the specified matrix applied (before the |
| canvas' matrix is applied). |
| @param bitmap The bitmap to be drawn |
| @param src Optional: specify the subset of the bitmap to be drawn |
| @param dst The destination rectangle where the scaled/translated |
| image will be drawn |
| @param paint The paint used to draw the bitmap, or NULL |
| */ |
| virtual void drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, |
| const SkRect& dst, |
| const SkPaint* paint = NULL, |
| DrawBitmapRectFlags flags = kNone_DrawBitmapRectFlag); |
| |
| void drawBitmapRect(const SkBitmap& bitmap, const SkRect& dst, |
| const SkPaint* paint = NULL) { |
| this->drawBitmapRectToRect(bitmap, NULL, dst, paint, kNone_DrawBitmapRectFlag); |
| } |
| |
| void drawBitmapRect(const SkBitmap& bitmap, const SkIRect* isrc, |
| const SkRect& dst, const SkPaint* paint = NULL, |
| DrawBitmapRectFlags flags = kNone_DrawBitmapRectFlag) { |
| SkRect realSrcStorage; |
| SkRect* realSrcPtr = NULL; |
| if (isrc) { |
| realSrcStorage.set(*isrc); |
| realSrcPtr = &realSrcStorage; |
| } |
| this->drawBitmapRectToRect(bitmap, realSrcPtr, dst, paint, flags); |
| } |
| |
| virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, |
| const SkPaint* paint = NULL); |
| |
| /** |
| * Draw the bitmap stretched differentially to fit into dst. |
| * center is a rect within the bitmap, and logically divides the bitmap |
| * into 9 sections (3x3). For example, if the middle pixel of a [5x5] |
| * bitmap is the "center", then the center-rect should be [2, 2, 3, 3]. |
| * |
| * If the dst is >= the bitmap size, then... |
| * - The 4 corners are not stretched at all. |
| * - The sides are stretched in only one axis. |
| * - The center is stretched in both axes. |
| * Else, for each axis where dst < bitmap, |
| * - The corners shrink proportionally |
| * - The sides (along the shrink axis) and center are not drawn |
| */ |
| virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, |
| const SkRect& dst, const SkPaint* paint = NULL); |
| |
| /** Draw the specified bitmap, with its top/left corner at (x,y), |
| NOT transformed by the current matrix. Note: if the paint |
| contains a maskfilter that generates a mask which extends beyond the |
| bitmap's original width/height, then the bitmap will be drawn as if it |
| were in a Shader with CLAMP mode. Thus the color outside of the original |
| width/height will be the edge color replicated. |
| @param bitmap The bitmap to be drawn |
| @param left The position of the left side of the bitmap being drawn |
| @param top The position of the top side of the bitmap being drawn |
| @param paint The paint used to draw the bitmap, or NULL |
| */ |
| virtual void drawSprite(const SkBitmap& bitmap, int left, int top, |
| const SkPaint* paint = NULL); |
| |
| /** Draw the text, with origin at (x,y), using the specified paint. |
| The origin is interpreted based on the Align setting in the paint. |
| @param text The text to be drawn |
| @param byteLength The number of bytes to read from the text parameter |
| @param x The x-coordinate of the origin of the text being drawn |
| @param y The y-coordinate of the origin of the text being drawn |
| @param paint The paint used for the text (e.g. color, size, style) |
| */ |
| virtual void drawText(const void* text, size_t byteLength, SkScalar x, |
| SkScalar y, const SkPaint& paint); |
| |
| /** Draw the text, with each character/glyph origin specified by the pos[] |
| array. The origin is interpreted by the Align setting in the paint. |
| @param text The text to be drawn |
| @param byteLength The number of bytes to read from the text parameter |
| @param pos Array of positions, used to position each character |
| @param paint The paint used for the text (e.g. color, size, style) |
| */ |
| virtual void drawPosText(const void* text, size_t byteLength, |
| const SkPoint pos[], const SkPaint& paint); |
| |
| /** Draw the text, with each character/glyph origin specified by the x |
| coordinate taken from the xpos[] array, and the y from the constY param. |
| The origin is interpreted by the Align setting in the paint. |
| @param text The text to be drawn |
| @param byteLength The number of bytes to read from the text parameter |
| @param xpos Array of x-positions, used to position each character |
| @param constY The shared Y coordinate for all of the positions |
| @param paint The paint used for the text (e.g. color, size, style) |
| */ |
| virtual void drawPosTextH(const void* text, size_t byteLength, |
| const SkScalar xpos[], SkScalar constY, |
| const SkPaint& paint); |
| |
| /** Draw the text, with origin at (x,y), using the specified paint, along |
| the specified path. The paint's Align setting determins where along the |
| path to start the text. |
| @param text The text to be drawn |
| @param byteLength The number of bytes to read from the text parameter |
| @param path The path the text should follow for its baseline |
| @param hOffset The distance along the path to add to the text's |
| starting position |
| @param vOffset The distance above(-) or below(+) the path to |
| position the text |
| @param paint The paint used for the text |
| */ |
| void drawTextOnPathHV(const void* text, size_t byteLength, |
| const SkPath& path, SkScalar hOffset, |
| SkScalar vOffset, const SkPaint& paint); |
| |
| /** Draw the text, with origin at (x,y), using the specified paint, along |
| the specified path. The paint's Align setting determins where along the |
| path to start the text. |
| @param text The text to be drawn |
| @param byteLength The number of bytes to read from the text parameter |
| @param path The path the text should follow for its baseline |
| @param matrix (may be null) Applied to the text before it is |
| mapped onto the path |
| @param paint The paint used for the text |
| */ |
| virtual void drawTextOnPath(const void* text, size_t byteLength, |
| const SkPath& path, const SkMatrix* matrix, |
| const SkPaint& paint); |
| |
| /** Draw the picture into this canvas. This method effective brackets the |
| playback of the picture's draw calls with save/restore, so the state |
| of this canvas will be unchanged after this call. |
| @param picture The recorded drawing commands to playback into this |
| canvas. |
| */ |
| virtual void drawPicture(SkPicture& picture); |
| |
| enum VertexMode { |
| kTriangles_VertexMode, |
| kTriangleStrip_VertexMode, |
| kTriangleFan_VertexMode |
| }; |
| |
| /** Draw the array of vertices, interpreted as triangles (based on mode). |
| @param vmode How to interpret the array of vertices |
| @param vertexCount The number of points in the vertices array (and |
| corresponding texs and colors arrays if non-null) |
| @param vertices Array of vertices for the mesh |
| @param texs May be null. If not null, specifies the coordinate |
| in _texture_ space (not uv space) for each vertex. |
| @param colors May be null. If not null, specifies a color for each |
| vertex, to be interpolated across the triangle. |
| @param xmode Used if both texs and colors are present. In this |
| case the colors are combined with the texture using mode, |
| before being drawn using the paint. If mode is null, then |
| kModulate_Mode is used. |
| @param indices If not null, array of indices to reference into the |
| vertex (texs, colors) array. |
| @param indexCount number of entries in the indices array (if not null) |
| @param paint Specifies the shader/texture if present. |
| */ |
| virtual void drawVertices(VertexMode vmode, int vertexCount, |
| const SkPoint vertices[], const SkPoint texs[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint& paint); |
| |
| /** Send a blob of data to the canvas. |
| For canvases that draw, this call is effectively a no-op, as the data |
| is not parsed, but just ignored. However, this call exists for |
| subclasses like SkPicture's recording canvas, that can store the data |
| and then play it back later (via another call to drawData). |
| */ |
| virtual void drawData(const void* data, size_t length) { |
| // do nothing. Subclasses may do something with the data |
| } |
| |
| /** Add comments. beginCommentGroup/endCommentGroup open/close a new group. |
| Each comment added via addComment is notionally attached to its |
| enclosing group. Top-level comments simply belong to no group. |
| */ |
| virtual void beginCommentGroup(const char* description) { |
| // do nothing. Subclasses may do something |
| } |
| virtual void addComment(const char* kywd, const char* value) { |
| // do nothing. Subclasses may do something |
| } |
| virtual void endCommentGroup() { |
| // do nothing. Subclasses may do something |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////// |
| |
| /** Get the current bounder object. |
| The bounder's reference count is unchaged. |
| @return the canva's bounder (or NULL). |
| */ |
| SkBounder* getBounder() const { return fBounder; } |
| |
| /** Set a new bounder (or NULL). |
| Pass NULL to clear any previous bounder. |
| As a convenience, the parameter passed is also returned. |
| If a previous bounder exists, its reference count is decremented. |
| If bounder is not NULL, its reference count is incremented. |
| @param bounder the new bounder (or NULL) to be installed in the canvas |
| @return the set bounder object |
| */ |
| virtual SkBounder* setBounder(SkBounder* bounder); |
| |
| /** Get the current filter object. The filter's reference count is not |
| affected. The filter is saved/restored, just like the matrix and clip. |
| @return the canvas' filter (or NULL). |
| */ |
| SkDrawFilter* getDrawFilter() const; |
| |
| /** Set the new filter (or NULL). Pass NULL to clear any existing filter. |
| As a convenience, the parameter is returned. If an existing filter |
| exists, its refcnt is decrement. If the new filter is not null, its |
| refcnt is incremented. The filter is saved/restored, just like the |
| matrix and clip. |
| @param filter the new filter (or NULL) |
| @return the new filter |
| */ |
| virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter); |
| |
| ////////////////////////////////////////////////////////////////////////// |
| |
| /** Return the current matrix on the canvas. |
| This does not account for the translate in any of the devices. |
| @return The current matrix on the canvas. |
| */ |
| const SkMatrix& getTotalMatrix() const; |
| |
| enum ClipType { |
| kEmpty_ClipType = 0, |
| kRect_ClipType, |
| kComplex_ClipType |
| }; |
| |
| /** Returns a description of the total clip; may be cheaper than |
| getting the clip and querying it directly. |
| */ |
| ClipType getClipType() const; |
| |
| /** DEPRECATED -- need to move this guy to private/friend |
| * Return the current device clip (concatenation of all clip calls). |
| * This does not account for the translate in any of the devices. |
| * @return the current device clip (concatenation of all clip calls). |
| */ |
| const SkRegion& getTotalClip() const; |
| |
| /** Return the clip stack. The clip stack stores all the individual |
| * clips organized by the save/restore frame in which they were |
| * added. |
| * @return the current clip stack ("list" of individual clip elements) |
| */ |
| const SkClipStack* getClipStack() const { |
| return &fClipStack; |
| } |
| |
| class ClipVisitor { |
| public: |
| virtual ~ClipVisitor(); |
| virtual void clipRect(const SkRect&, SkRegion::Op, bool antialias) = 0; |
| virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) = 0; |
| }; |
| |
| /** |
| * Replays the clip operations, back to front, that have been applied to |
| * the canvas, calling the appropriate method on the visitor for each |
| * clip. All clips have already been transformed into device space. |
| */ |
| void replayClips(ClipVisitor*) const; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| /** After calling saveLayer(), there can be any number of devices that make |
| up the top-most drawing area. LayerIter can be used to iterate through |
| those devices. Note that the iterator is only valid until the next API |
| call made on the canvas. Ownership of all pointers in the iterator stays |
| with the canvas, so none of them should be modified or deleted. |
| */ |
| class SK_API LayerIter /*: SkNoncopyable*/ { |
| public: |
| /** Initialize iterator with canvas, and set values for 1st device */ |
| LayerIter(SkCanvas*, bool skipEmptyClips); |
| ~LayerIter(); |
| |
| /** Return true if the iterator is done */ |
| bool done() const { return fDone; } |
| /** Cycle to the next device */ |
| void next(); |
| |
| // These reflect the current device in the iterator |
| |
| SkBaseDevice* device() const; |
| const SkMatrix& matrix() const; |
| const SkRegion& clip() const; |
| const SkPaint& paint() const; |
| int x() const; |
| int y() const; |
| |
| private: |
| // used to embed the SkDrawIter object directly in our instance, w/o |
| // having to expose that class def to the public. There is an assert |
| // in our constructor to ensure that fStorage is large enough |
| // (though needs to be a compile-time-assert!). We use intptr_t to work |
| // safely with 32 and 64 bit machines (to ensure the storage is enough) |
| intptr_t fStorage[32]; |
| class SkDrawIter* fImpl; // this points at fStorage |
| SkPaint fDefaultPaint; |
| bool fDone; |
| }; |
| |
| protected: |
| // default impl defers to getDevice()->newSurface(info) |
| virtual SkSurface* onNewSurface(const SkImageInfo&); |
| |
| // default impl defers to its device |
| virtual const void* onPeekPixels(SkImageInfo*, size_t* rowBytes); |
| |
| // Returns the canvas to be used by DrawIter. Default implementation |
| // returns this. Subclasses that encapsulate an indirect canvas may |
| // need to overload this method. The impl must keep track of this, as it |
| // is not released or deleted by the caller. |
| virtual SkCanvas* canvasForDrawIter(); |
| |
| // Clip rectangle bounds. Called internally by saveLayer. |
| // returns false if the entire rectangle is entirely clipped out |
| // If non-NULL, The imageFilter parameter will be used to expand the clip |
| // and offscreen bounds for any margin required by the filter DAG. |
| bool clipRectBounds(const SkRect* bounds, SaveFlags flags, |
| SkIRect* intersection, |
| const SkImageFilter* imageFilter = NULL); |
| |
| // Called by child classes that override clipPath and clipRRect to only |
| // track fast conservative clip bounds, rather than exact clips. |
| bool updateClipConservativelyUsingBounds(const SkRect&, SkRegion::Op, |
| bool inverseFilled); |
| |
| // notify our surface (if we have one) that we are about to draw, so it |
| // can perform copy-on-write or invalidate any cached images |
| void predrawNotify(); |
| |
| /** |
| DEPRECATED -- need to remove when subclass stop relying on it. |
| Marked as 'protected' to avoid new clients using this before we can |
| completely remove it. |
| |
| Specify a device for this canvas to draw into. If it is not null, its |
| reference count is incremented. If the canvas was already holding a |
| device, its reference count is decremented. The new device is returned. |
| */ |
| virtual SkBaseDevice* setDevice(SkBaseDevice* device); |
| |
| private: |
| class MCRec; |
| |
| SkClipStack fClipStack; |
| SkDeque fMCStack; |
| // points to top of stack |
| MCRec* fMCRec; |
| // the first N recs that can fit here mean we won't call malloc |
| uint32_t fMCRecStorage[32]; |
| |
| SkBounder* fBounder; |
| int fSaveLayerCount; // number of successful saveLayer calls |
| |
| SkMetaData* fMetaData; |
| |
| SkSurface_Base* fSurfaceBase; |
| SkSurface_Base* getSurfaceBase() const { return fSurfaceBase; } |
| void setSurfaceBase(SkSurface_Base* sb) { |
| fSurfaceBase = sb; |
| } |
| friend class SkSurface_Base; |
| friend class SkSurface_Gpu; |
| |
| bool fDeviceCMDirty; // cleared by updateDeviceCMCache() |
| void updateDeviceCMCache(); |
| |
| friend class SkDrawIter; // needs setupDrawForLayerDevice() |
| friend class AutoDrawLooper; |
| |
| SkBaseDevice* createLayerDevice(SkBitmap::Config, int width, int height, |
| bool isOpaque); |
| |
| SkBaseDevice* init(SkBaseDevice*); |
| |
| // internal methods are not virtual, so they can safely be called by other |
| // canvas apis, without confusing subclasses (like SkPictureRecording) |
| void internalDrawBitmap(const SkBitmap&, const SkMatrix& m, const SkPaint* paint); |
| void internalDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, |
| const SkRect& dst, const SkPaint* paint, |
| DrawBitmapRectFlags flags); |
| void internalDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, |
| const SkRect& dst, const SkPaint* paint); |
| void internalDrawPaint(const SkPaint& paint); |
| int internalSaveLayer(const SkRect* bounds, const SkPaint* paint, |
| SaveFlags, bool justForImageFilter); |
| void internalDrawDevice(SkBaseDevice*, int x, int y, const SkPaint*); |
| |
| // shared by save() and saveLayer() |
| int internalSave(SaveFlags flags); |
| void internalRestore(); |
| static void DrawRect(const SkDraw& draw, const SkPaint& paint, |
| const SkRect& r, SkScalar textSize); |
| static void DrawTextDecorations(const SkDraw& draw, const SkPaint& paint, |
| const char text[], size_t byteLength, |
| SkScalar x, SkScalar y); |
| |
| /* These maintain a cache of the clip bounds in local coordinates, |
| (converted to 2s-compliment if floats are slow). |
| */ |
| mutable SkRect fCachedLocalClipBounds; |
| mutable bool fCachedLocalClipBoundsDirty; |
| bool fAllowSoftClip; |
| bool fAllowSimplifyClip; |
| |
| const SkRect& getLocalClipBounds() const { |
| if (fCachedLocalClipBoundsDirty) { |
| if (!this->getClipBounds(&fCachedLocalClipBounds)) { |
| fCachedLocalClipBounds.setEmpty(); |
| } |
| fCachedLocalClipBoundsDirty = false; |
| } |
| return fCachedLocalClipBounds; |
| } |
| |
| class AutoValidateClip : ::SkNoncopyable { |
| public: |
| explicit AutoValidateClip(SkCanvas* canvas) : fCanvas(canvas) { |
| fCanvas->validateClip(); |
| } |
| ~AutoValidateClip() { fCanvas->validateClip(); } |
| |
| private: |
| const SkCanvas* fCanvas; |
| }; |
| |
| #ifdef SK_DEBUG |
| void validateClip() const; |
| #else |
| void validateClip() const {} |
| #endif |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| /** Stack helper class to automatically call restoreToCount() on the canvas |
| when this object goes out of scope. Use this to guarantee that the canvas |
| is restored to a known state. |
| */ |
| class SkAutoCanvasRestore : SkNoncopyable { |
| public: |
| SkAutoCanvasRestore(SkCanvas* canvas, bool doSave) : fCanvas(canvas), fSaveCount(0) { |
| if (fCanvas) { |
| fSaveCount = canvas->getSaveCount(); |
| if (doSave) { |
| canvas->save(); |
| } |
| } |
| } |
| ~SkAutoCanvasRestore() { |
| if (fCanvas) { |
| fCanvas->restoreToCount(fSaveCount); |
| } |
| } |
| |
| /** |
| * Perform the restore now, instead of waiting for the destructor. Will |
| * only do this once. |
| */ |
| void restore() { |
| if (fCanvas) { |
| fCanvas->restoreToCount(fSaveCount); |
| fCanvas = NULL; |
| } |
| } |
| |
| private: |
| SkCanvas* fCanvas; |
| int fSaveCount; |
| }; |
| #define SkAutoCanvasRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoCanvasRestore) |
| |
| /** Stack helper class to automatically open and close a comment block |
| */ |
| class SkAutoCommentBlock : SkNoncopyable { |
| public: |
| SkAutoCommentBlock(SkCanvas* canvas, const char* description) { |
| fCanvas = canvas; |
| if (NULL != fCanvas) { |
| fCanvas->beginCommentGroup(description); |
| } |
| } |
| |
| ~SkAutoCommentBlock() { |
| if (NULL != fCanvas) { |
| fCanvas->endCommentGroup(); |
| } |
| } |
| |
| private: |
| SkCanvas* fCanvas; |
| }; |
| #define SkAutoCommentBlock(...) SK_REQUIRE_LOCAL_VAR(SkAutoCommentBlock) |
| |
| /** |
| * If the caller wants read-only access to the pixels in a canvas, it can just |
| * call canvas->peekPixels(), since that is the fastest way to "peek" at the |
| * pixels on a raster-backed canvas. |
| * |
| * If the canvas has pixels, but they are not readily available to the CPU |
| * (e.g. gpu-backed), then peekPixels() will fail, but readPixels() will |
| * succeed (though be slower, since it will return a copy of the pixels). |
| * |
| * SkAutoROCanvasPixels encapsulates these two techniques, trying first to call |
| * peekPixels() (for performance), but if that fails, calling readPixels() and |
| * storing the copy locally. |
| * |
| * The caller must respect the restrictions associated with peekPixels(), since |
| * that may have been called: The returned information is invalidated if... |
| * - any API is called on the canvas (or its parent surface if present) |
| * - the canvas goes out of scope |
| */ |
| class SkAutoROCanvasPixels : SkNoncopyable { |
| public: |
| SkAutoROCanvasPixels(SkCanvas* canvas); |
| |
| // returns NULL on failure |
| const void* addr() const { return fAddr; } |
| |
| // undefined if addr() == NULL |
| size_t rowBytes() const { return fRowBytes; } |
| |
| // undefined if addr() == NULL |
| const SkImageInfo& info() const { return fInfo; } |
| |
| // helper that, if returns true, installs the pixels into the bitmap. Note |
| // that the bitmap may reference the address returned by peekPixels(), so |
| // the caller must respect the restrictions associated with peekPixels(). |
| bool asROBitmap(SkBitmap*) const; |
| |
| private: |
| SkBitmap fBitmap; // used if peekPixels() fails |
| const void* fAddr; // NULL on failure |
| SkImageInfo fInfo; |
| size_t fRowBytes; |
| }; |
| |
| #endif |