Use samplingoptions for bitmap shader
Change-Id: I64c67ddcac29b68cdd0d25e4af4153358939b0ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/docs/examples/Canvas_drawPatch.cpp b/docs/examples/Canvas_drawPatch.cpp
index f5c0ef3..cb2c853 100644
--- a/docs/examples/Canvas_drawPatch.cpp
+++ b/docs/examples/Canvas_drawPatch.cpp
@@ -6,7 +6,6 @@
void draw(SkCanvas* canvas) {
// SkBitmap source = cmbkygk;
SkPaint paint;
- paint.setFilterQuality(kLow_SkFilterQuality);
paint.setAntiAlias(true);
SkPoint cubics[] = { { 3, 1 }, { 4, 2 }, { 5, 1 }, { 7, 3 },
/* { 7, 3 }, */ { 6, 4 }, { 7, 5 }, { 5, 7 },
@@ -14,7 +13,8 @@
/* { 1, 5 }, */ { 2, 4 }, { 1, 3 }, /* { 3, 1 } */ };
SkColor colors[] = { 0xbfff0000, 0xbf0000ff, 0xbfff00ff, 0xbf00ffff };
SkPoint texCoords[] = { { -30, -30 }, { 162, -30}, { 162, 162}, { -30, 162} };
- paint.setShader(source.makeShader());
+ paint.setShader(source.makeShader(SkSamplingOptions(SkFilterMode::kLinear,
+ SkMipmapMode::kNone)));
canvas->scale(15, 15);
for (auto blend : { SkBlendMode::kSrcOver, SkBlendMode::kModulate, SkBlendMode::kXor } ) {
canvas->drawPatch(cubics, colors, texCoords, blend, paint);