Use samplingoptions for bitmap shader

Change-Id: I64c67ddcac29b68cdd0d25e4af4153358939b0ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/gm/xfermodes3.cpp b/gm/xfermodes3.cpp
index d478978..1945f18 100644
--- a/gm/xfermodes3.cpp
+++ b/gm/xfermodes3.cpp
@@ -186,7 +186,8 @@
 
         SkMatrix lm;
         lm.setScale(SkIntToScalar(kCheckSize), SkIntToScalar(kCheckSize));
-        fBGShader = bg.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &lm);
+        fBGShader = bg.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
+                                  SkSamplingOptions(), lm);
 
         SkPaint bmpPaint;
         const SkPoint kCenter = { SkIntToScalar(kSize) / 2, SkIntToScalar(kSize) / 2 };
@@ -206,7 +207,7 @@
                         7 * SkIntToScalar(kSize) / 8, 7 * SkIntToScalar(kSize) / 8};
         bmpCanvas.drawRect(rect, bmpPaint);
 
-        fBmpShader = bmp.makeShader();
+        fBmpShader = bmp.makeShader(SkSamplingOptions());
     }
 
     enum {