Use samplingoptions for bitmap shader
Change-Id: I64c67ddcac29b68cdd0d25e4af4153358939b0ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/samplecode/SamplePatch.cpp b/samplecode/SamplePatch.cpp
index fb4caa4..cca913d 100644
--- a/samplecode/SamplePatch.cpp
+++ b/samplecode/SamplePatch.cpp
@@ -34,7 +34,8 @@
SkBitmap bm;
decode_file(GetResourceAsData("images/dog.jpg"), &bm);
*size = SkIPoint{bm.width(), bm.height()};
- return bm.makeShader();
+ return bm.makeShader(SkSamplingOptions(SkFilterMode::kLinear,
+ SkMipmapMode::kNone));
}
static sk_sp<SkShader> make_shader1(const SkIPoint& size) {
@@ -241,7 +242,6 @@
SkPaint paint;
paint.setDither(true);
- paint.setFilterQuality(kLow_SkFilterQuality);
canvas->translate(DX, DY);