Use samplingoptions for bitmap shader
Change-Id: I64c67ddcac29b68cdd0d25e4af4153358939b0ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/samplecode/SampleSlides.cpp b/samplecode/SampleSlides.cpp
index 48979a4..b466c19 100644
--- a/samplecode/SampleSlides.cpp
+++ b/samplecode/SampleSlides.cpp
@@ -245,7 +245,8 @@
decode_file("/skimages/logo.gif", &bm);
size->set(bm.width(), bm.height());
- return bm.makeShader();
+ return bm.makeShader(SkSamplingOptions(SkFilterMode::kLinear,
+ SkMipmapMode::kNone));
}
static sk_sp<SkShader> make_shader1(const SkIPoint& size) {
@@ -362,7 +363,6 @@
SkPaint paint;
paint.setDither(true);
- paint.setFilterQuality(kLow_SkFilterQuality);
for (size_t i = 0; i < SK_ARRAY_COUNT(fRecs); i++) {
auto verts = SkVertices::MakeCopy(fRecs[i].fMode, fRecs[i].fCount,