Use samplingoptions for bitmap shader

Change-Id: I64c67ddcac29b68cdd0d25e4af4153358939b0ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/samplecode/SampleXfermodesBlur.cpp b/samplecode/SampleXfermodesBlur.cpp
index bdbc4a0..c135821 100644
--- a/samplecode/SampleXfermodesBlur.cpp
+++ b/samplecode/SampleXfermodesBlur.cpp
@@ -98,7 +98,7 @@
         const SkScalar h = SkIntToScalar(H);
         SkMatrix m;
         m.setScale(SkIntToScalar(6), SkIntToScalar(6));
-        auto s = fBG.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &m);
+        auto s = fBG.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(), m);
 
         SkFont font;
         font.setEdging(SkFont::Edging::kSubpixelAntiAlias);