Use samplingoptions for bitmap shader

Change-Id: I64c67ddcac29b68cdd0d25e4af4153358939b0ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/tests/SkRuntimeEffectTest.cpp b/tests/SkRuntimeEffectTest.cpp
index e234f30..c76ccb3 100644
--- a/tests/SkRuntimeEffectTest.cpp
+++ b/tests/SkRuntimeEffectTest.cpp
@@ -193,7 +193,7 @@
     bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
     bmp.pixmap().erase(SK_ColorBLUE,  topLeft.makeOffset(0, 1));
     bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
-    return bmp.makeShader();
+    return bmp.makeShader(SkSamplingOptions());
 }
 
 static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {