out vec4 sk_FragColor; | |
void increment_vfff(inout float a, inout float b, inout float c) { | |
((a++ , b++) , c++); | |
} | |
vec4 main() { | |
float a = 1.0; | |
float b = 2.0; | |
float c = 3.0; | |
for (int x = 0;x < 1; ++x) { | |
break; | |
} | |
float d = c; | |
b++; | |
d++; | |
return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); | |
} |