| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| void increment_vfff(thread float& a, thread float& b, thread float& c) { |
| ((a++ , b++) , c++); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float a = 1.0; |
| float b = 2.0; |
| float c = 3.0; |
| for (int x = 0;x < 1; ++x) { |
| break; |
| } |
| float d = c; |
| b++; |
| d++; |
| _out.sk_FragColor = float4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0)); |
| return _out; |
| } |