Make morphology, convolution, and table color filter opt out of default texture matrices.
Review URL: https://codereview.appspot.com/6817077

git-svn-id: http://skia.googlecode.com/svn/trunk@6280 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/Gr1DKernelEffect.h b/src/gpu/effects/Gr1DKernelEffect.h
index 9ef7652..f176cdd 100644
--- a/src/gpu/effects/Gr1DKernelEffect.h
+++ b/src/gpu/effects/Gr1DKernelEffect.h
@@ -9,6 +9,8 @@
 #define Gr1DKernelEffect_DEFINED
 
 #include "GrSingleTextureEffect.h"
+#include "GrTexture.h"
+#include "SkMatrix.h"
 
 /**
  * Base class for 1D kernel effects. The kernel operates either in X or Y and
@@ -18,6 +20,16 @@
  * read. Since the center pixel is also read, the total width is one larger than
  * two times the radius.
  */
+
+namespace {
+inline SkMatrix make_texture_matrix(GrTexture* tex) {
+    GrAssert(NULL != tex);
+    SkMatrix mat;
+    mat.setIDiv(tex->width(), tex->height());
+    return mat;
+}
+}
+
 class Gr1DKernelEffect : public GrSingleTextureEffect {
 
 public:
@@ -29,7 +41,7 @@
     Gr1DKernelEffect(GrTexture* texture,
                      Direction direction,
                      int radius)
-        : GrSingleTextureEffect(texture)
+        : GrSingleTextureEffect(texture, make_texture_matrix(texture))
         , fDirection(direction)
         , fRadius(radius) {}