Replace SkFAIL with SK_ABORT.

SkFAIL is a legacy macro which is just SK_ABORT. This CL mechanically
changes uses of SkFAIL to SK_ABORT in preparation for its removal. The
related sk_throw macro will be changed independently, due to needing to
actually clean up its users.

Change-Id: Id70b5c111a02d2458dc60c8933f444df27d9cebb
Reviewed-on: https://skia-review.googlesource.com/35284
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.h b/src/gpu/ccpr/GrCCPRCoverageProcessor.h
index c9198d3..198956a 100644
--- a/src/gpu/ccpr/GrCCPRCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCPRCoverageProcessor.h
@@ -182,7 +182,7 @@
     // TODO: subclasses might have good spots to stuff the winding information without burning a
     // whole new varying slot. Consider requiring them to generate the correct coverage sign.
     virtual void emitShaderCoverage(GrGLSLFragmentBuilder*, const char* outputCoverage) const {
-        SkFAIL("Shader coverage not implemented when using CoverageType::kShader.");
+        SK_ABORT("Shader coverage not implemented when using CoverageType::kShader.");
     }
 
     // Emits one wedge of the conservative raster hull of a convex polygon. The complete hull has