Add GrBackendTexture & GrBackendRenderTarget access methods to GrTexture and GrRenderTarget
Change-Id: I627fcc2cab1d04169f49e33a6c17e161e9a9772a
Reviewed-on: https://skia-review.googlesource.com/84621
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp
index 4a4f085..597c213 100644
--- a/src/gpu/gl/GrGLTexture.cpp
+++ b/src/gpu/gl/GrGLTexture.cpp
@@ -9,6 +9,7 @@
#include "GrGLGpu.h"
#include "GrSemaphore.h"
#include "GrShaderCaps.h"
+#include "GrTexturePriv.h"
#include "SkTraceMemoryDump.h"
#define GPUGL static_cast<GrGLGpu*>(this->getGpu())
@@ -105,6 +106,11 @@
return reinterpret_cast<GrBackendObject>(&fInfo);
}
+GrBackendTexture GrGLTexture::getBackendTexture() const {
+ return GrBackendTexture(this->width(), this->height(), this->config(),
+ this->texturePriv().mipMapped(), fInfo);
+}
+
void GrGLTexture::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
const SkString& dumpName) const {
SkString texture_id;