Push sigma-based blur interface into our GMs/benches/tests/samplecode

https://codereview.chromium.org/23701006/



git-svn-id: http://skia.googlecode.com/svn/trunk@11129 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/bitmapmatrix.cpp b/gm/bitmapmatrix.cpp
index ad1329b..f89cc97 100644
--- a/gm/bitmapmatrix.cpp
+++ b/gm/bitmapmatrix.cpp
@@ -7,6 +7,7 @@
  */
 #include "gm.h"
 #include "SkBitmap.h"
+#include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
 #include "SkCanvas.h"
 #include "SkColor.h"
@@ -83,8 +84,8 @@
             paint.setFilterBitmap(true);
 
             SkMaskFilter* mf = SkBlurMaskFilter::Create(
-                5,
                 SkBlurMaskFilter::kNormal_BlurStyle,
+                SkBlurMask::ConvertRadiusToSigma(5),
                 SkBlurMaskFilter::kHighQuality_BlurFlag |
                 SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
             paint.setMaskFilter(mf)->unref();
diff --git a/gm/bleed.cpp b/gm/bleed.cpp
index 2d3743a..2b2d849 100644
--- a/gm/bleed.cpp
+++ b/gm/bleed.cpp
@@ -6,8 +6,9 @@
  */
 
 #include "gm.h"
-#include "SkCanvas.h"
+#include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
+#include "SkCanvas.h"
 
 #if SK_SUPPORT_GPU
 #include "GrContext.h"
@@ -146,8 +147,8 @@
 
         SkPaint paint;
         paint.setFilterBitmap(filter);
-        SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(3),
-                                                    SkBlurMaskFilter::kNormal_BlurStyle);
+        SkMaskFilter* mf = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
+                                         SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3)));
         paint.setMaskFilter(mf)->unref();
 
         canvas->save();
diff --git a/gm/blurquickreject.cpp b/gm/blurquickreject.cpp
index ad8ecdd..070a59c 100644
--- a/gm/blurquickreject.cpp
+++ b/gm/blurquickreject.cpp
@@ -6,8 +6,9 @@
  */
 
 #include "gm.h"
-#include "SkCanvas.h"
+#include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
+#include "SkCanvas.h"
 
 // This GM tests out the quick reject bounds of the blur mask filter. It draws
 // four blurred rects around a central clip. The blurred rect geometry outset
@@ -55,8 +56,8 @@
 
         SkPaint blurPaint;
         blurPaint.setFilterBitmap(true);
-        SkMaskFilter* mf = SkBlurMaskFilter::Create(kBlurRadius,
-                                                    SkBlurMaskFilter::kNormal_BlurStyle);
+        SkMaskFilter* mf = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
+                                                    SkBlurMask::ConvertRadiusToSigma(kBlurRadius));
         blurPaint.setMaskFilter(mf)->unref();
 
         canvas->clear(SK_ColorBLACK);
diff --git a/gm/blurrect.cpp b/gm/blurrect.cpp
index 49ee33e..40bbf71 100644
--- a/gm/blurrect.cpp
+++ b/gm/blurrect.cpp
@@ -6,8 +6,8 @@
 */
 
 #include "gm.h"
-#include "SkBlurMaskFilter.h"
 #include "SkBlurMask.h"
+#include "SkBlurMaskFilter.h"
 #include "SkCanvas.h"
 #include "SkPath.h"
 
@@ -72,7 +72,8 @@
 public:
     BlurRectGM(const char name[], PaintProc pproc, U8CPU alpha,
                SkBlurMaskFilter::BlurStyle bs)
-               : fMaskFilter(SkBlurMaskFilter::Create(STROKE_WIDTH/2, bs,
+               : fMaskFilter(SkBlurMaskFilter::Create(bs,
+                             SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(STROKE_WIDTH/2)),
                              SkBlurMaskFilter::kHighQuality_BlurFlag))
                , fName(name)
                , fPProc(pproc)
@@ -140,14 +141,15 @@
     SkScalar fRadius;
     SkBlurMask::Style fStyle;
 public:
-    BlurRectCompareGM(const char name[], unsigned int rectWidth, unsigned int rectHeight, float radius, SkBlurMask::Style style)
+    BlurRectCompareGM(const char name[], unsigned int rectWidth, 
+                      unsigned int rectHeight, float radius, 
+                      SkBlurMask::Style style)
         : fName(name)
         , fRectWidth(rectWidth)
         , fRectHeight(rectHeight)
         , fRadius(radius)
-        , fStyle(style)
-        {}
-
+        , fStyle(style) {
+    }
     int width() const {
         return fRectWidth;
     }
@@ -216,7 +218,8 @@
 
 protected:
     virtual bool makeMask(SkMask *m, const SkRect& r) SK_OVERRIDE {
-        return SkBlurMask::BlurRect(m, r, this->radius(), this->style());
+        return SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()),
+                                    m, r, this->style());
     }
 private:
     typedef BlurRectCompareGM INHERITED;
@@ -224,12 +227,11 @@
 
 class BlurRectSlowGM: public BlurRectCompareGM {
 public:
-    BlurRectSlowGM(const char name[], unsigned int rect_width, unsigned int rect_height,
-                   float blur_radius, SkBlurMask::Style style) :
-        INHERITED(name, rect_width, rect_height, blur_radius, style)
-        {
-
+    BlurRectSlowGM(const char name[], unsigned int rectWidth, unsigned int rectHeight,
+                   float blurRadius, SkBlurMask::Style style)
+        : INHERITED(name, rectWidth, rectHeight, blurRadius, style) {
         }
+
 protected:
     virtual bool makeMask(SkMask *m, const SkRect& r) SK_OVERRIDE {
         SkMask src;
@@ -242,7 +244,9 @@
 
         memset(src.fImage, 0xff, src.computeTotalImageSize());
 
-        return SkBlurMask::Blur(m, src, this->radius(), this->style(), this->getQuality());
+        return SkBlurMask::BoxBlur(m, src, 
+                                   SkBlurMask::ConvertRadiusToSigma(this->radius()), 
+                                   this->style(), this->getQuality());
     }
 
     virtual SkBlurMask::Quality getQuality() {
@@ -255,11 +259,10 @@
 class BlurRectSlowLowGM: public BlurRectSlowGM {
 public:
     BlurRectSlowLowGM(const char name[], unsigned int rectWidth, unsigned int rectHeight,
-                      float blurRadius, SkBlurMask::Style style) :
-        INHERITED(name, rectWidth, rectHeight, blurRadius, style)
-        {
-
+                      float blurRadius, SkBlurMask::Style style)
+        : INHERITED(name, rectWidth, rectHeight, blurRadius, style) {
         }
+
 protected:
     virtual SkBlurMask::Quality getQuality() SK_OVERRIDE {
         return SkBlurMask::kLow_Quality;
@@ -271,11 +274,10 @@
 class BlurRectGroundTruthGM: public BlurRectCompareGM {
 public:
     BlurRectGroundTruthGM(const char name[], unsigned int rectWidth, unsigned int rectHeight,
-                          float blurRadius, SkBlurMask::Style style) :
-        INHERITED(name, rectWidth, rectHeight, blurRadius, style)
-        {
-
+                          float blurRadius, SkBlurMask::Style style)
+        : INHERITED(name, rectWidth, rectHeight, blurRadius, style) {
         }
+
 protected:
     virtual bool makeMask(SkMask *m, const SkRect& r) SK_OVERRIDE {
         SkMask src;
@@ -288,7 +290,8 @@
 
         memset(src.fImage, 0xff, src.computeTotalImageSize());
 
-        return SkBlurMask::BlurGroundTruth(m, src, this->radius(), this->style());
+        return SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius()),
+                                           m, src, this->style());
     }
 
     virtual SkBlurMask::Quality getQuality() {
@@ -306,50 +309,53 @@
 DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kOuter_BlurStyle);)
 DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kInner_BlurStyle);)
 
+static const SkScalar kBig = SkFloatToScalar(20);
+static const SkScalar kSmall = SkFloatToScalar(2);
+
 // regular size rects, blurs should be small enough not to completely overlap.
 
-DEF_GM(return new BlurRectFastGM( "blurrect_25_100_2_normal_fast", 25, 100, 2,  SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectFastGM("blurrect_25_100_20_normal_fast", 25, 100, 20, SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectSlowGM( "blurrect_25_100_2_normal_slow", 25, 100, 2,  SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectSlowGM("blurrect_25_100_20_normal_slow", 25, 100, 20, SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectFastGM( "blurrect_25_100_2_inner_fast", 25, 100, 2,  SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectFastGM("blurrect_25_100_20_inner_fast", 25, 100, 20, SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectSlowGM( "blurrect_25_100_2_inner_slow", 25, 100, 2,  SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectSlowGM("blurrect_25_100_20_inner_slow", 25, 100, 20, SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectFastGM( "blurrect_25_100_2_outer_fast", 25, 100, 2,  SkBlurMask::kOuter_Style);)
-DEF_GM(return new BlurRectFastGM("blurrect_25_100_20_outer_fast", 25, 100, 20, SkBlurMask::kOuter_Style);)
-DEF_GM(return new BlurRectSlowGM( "blurrect_25_100_2_outer_slow", 25, 100, 2,  SkBlurMask::kOuter_Style);)
-DEF_GM(return new BlurRectSlowGM("blurrect_25_100_20_outer_slow", 25, 100, 20, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectFastGM( "blurrect_25_100_2_normal_fast", 25, 100, kSmall, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectFastGM("blurrect_25_100_20_normal_fast", 25, 100, kBig, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectSlowGM( "blurrect_25_100_2_normal_slow", 25, 100, kSmall, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectSlowGM("blurrect_25_100_20_normal_slow", 25, 100, kBig, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectFastGM( "blurrect_25_100_2_inner_fast", 25, 100, kSmall, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectFastGM("blurrect_25_100_20_inner_fast", 25, 100, kBig, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectSlowGM( "blurrect_25_100_2_inner_slow", 25, 100, kSmall, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectSlowGM("blurrect_25_100_20_inner_slow", 25, 100, kBig, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectFastGM( "blurrect_25_100_2_outer_fast", 25, 100, kSmall, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectFastGM("blurrect_25_100_20_outer_fast", 25, 100, kBig, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectSlowGM( "blurrect_25_100_2_outer_slow", 25, 100, kSmall, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectSlowGM("blurrect_25_100_20_outer_slow", 25, 100, kBig, SkBlurMask::kOuter_Style);)
 
 // skinny tall rects, blurs overlap in X but not y
 
-DEF_GM(return new BlurRectFastGM( "blurrect_5_100_2_normal_fast", 5, 100, 2 , SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectFastGM("blurrect_5_100_20_normal_fast", 5, 100, 20, SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectSlowGM( "blurrect_5_100_2_normal_slow", 5, 100, 2 , SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectSlowGM("blurrect_5_100_20_normal_slow", 5, 100, 20, SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectFastGM( "blurrect_5_100_2_inner_fast", 5, 100, 2 , SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectFastGM("blurrect_5_100_20_inner_fast", 5, 100, 20, SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectSlowGM( "blurrect_5_100_2_inner_slow", 5, 100, 2 , SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectSlowGM("blurrect_5_100_20_inner_slow", 5, 100, 20, SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectFastGM( "blurrect_5_100_2_outer_fast", 5, 100, 2 , SkBlurMask::kOuter_Style);)
-DEF_GM(return new BlurRectFastGM("blurrect_5_100_20_outer_fast", 5, 100, 20, SkBlurMask::kOuter_Style);)
-DEF_GM(return new BlurRectSlowGM( "blurrect_5_100_2_outer_slow", 5, 100, 2 , SkBlurMask::kOuter_Style);)
-DEF_GM(return new BlurRectSlowGM("blurrect_5_100_20_outer_slow", 5, 100, 20, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectFastGM( "blurrect_5_100_2_normal_fast", 5, 100, kSmall, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectFastGM("blurrect_5_100_20_normal_fast", 5, 100, kBig, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectSlowGM( "blurrect_5_100_2_normal_slow", 5, 100, kSmall, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectSlowGM("blurrect_5_100_20_normal_slow", 5, 100, kBig, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectFastGM( "blurrect_5_100_2_inner_fast", 5, 100, kSmall, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectFastGM("blurrect_5_100_20_inner_fast", 5, 100, kBig, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectSlowGM( "blurrect_5_100_2_inner_slow", 5, 100, kSmall, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectSlowGM("blurrect_5_100_20_inner_slow", 5, 100, kBig, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectFastGM( "blurrect_5_100_2_outer_fast", 5, 100, kSmall, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectFastGM("blurrect_5_100_20_outer_fast", 5, 100, kBig, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectSlowGM( "blurrect_5_100_2_outer_slow", 5, 100, kSmall, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectSlowGM("blurrect_5_100_20_outer_slow", 5, 100, kBig, SkBlurMask::kOuter_Style);)
 
 // tiny rects, blurs overlap in X and Y
 
-DEF_GM(return new BlurRectFastGM( "blurrect_5_5_2_normal_fast", 5, 5, 2 , SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectFastGM("blurrect_5_5_20_normal_fast", 5, 5, 20, SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectSlowGM( "blurrect_5_5_2_normal_slow", 5, 5, 2 , SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectSlowGM("blurrect_5_5_20_normal_slow", 5, 5, 20, SkBlurMask::kNormal_Style);)
-DEF_GM(return new BlurRectFastGM( "blurrect_5_5_2_inner_fast", 5, 5, 2 , SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectFastGM("blurrect_5_5_20_inner_fast", 5, 5, 20, SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectSlowGM( "blurrect_5_5_2_inner_slow", 5, 5, 2 , SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectSlowGM("blurrect_5_5_20_inner_slow", 5, 5, 20, SkBlurMask::kInner_Style);)
-DEF_GM(return new BlurRectFastGM( "blurrect_5_5_2_outer_fast", 5, 5, 2 , SkBlurMask::kOuter_Style);)
-DEF_GM(return new BlurRectFastGM("blurrect_5_5_20_outer_fast", 5, 5, 20, SkBlurMask::kOuter_Style);)
-DEF_GM(return new BlurRectSlowGM( "blurrect_5_5_2_outer_slow", 5, 5, 2 , SkBlurMask::kOuter_Style);)
-DEF_GM(return new BlurRectSlowGM("blurrect_5_5_20_outer_slow", 5, 5, 20, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectFastGM( "blurrect_5_5_2_normal_fast", 5, 5, kSmall, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectFastGM("blurrect_5_5_20_normal_fast", 5, 5, kBig, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectSlowGM( "blurrect_5_5_2_normal_slow", 5, 5, kSmall, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectSlowGM("blurrect_5_5_20_normal_slow", 5, 5, kBig, SkBlurMask::kNormal_Style);)
+DEF_GM(return new BlurRectFastGM( "blurrect_5_5_2_inner_fast", 5, 5, kSmall, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectFastGM("blurrect_5_5_20_inner_fast", 5, 5, kBig, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectSlowGM( "blurrect_5_5_2_inner_slow", 5, 5, kSmall, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectSlowGM("blurrect_5_5_20_inner_slow", 5, 5, kBig, SkBlurMask::kInner_Style);)
+DEF_GM(return new BlurRectFastGM( "blurrect_5_5_2_outer_fast", 5, 5, kSmall, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectFastGM("blurrect_5_5_20_outer_fast", 5, 5, kBig, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectSlowGM( "blurrect_5_5_2_outer_slow", 5, 5, kSmall, SkBlurMask::kOuter_Style);)
+DEF_GM(return new BlurRectSlowGM("blurrect_5_5_20_outer_slow", 5, 5, kBig, SkBlurMask::kOuter_Style);)
 
 
 #if 0
diff --git a/gm/blurs.cpp b/gm/blurs.cpp
index 988fbe2..f3808d2 100644
--- a/gm/blurs.cpp
+++ b/gm/blurs.cpp
@@ -6,6 +6,7 @@
  * found in the LICENSE file.
  */
 #include "gm.h"
+#include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
 
 namespace skiagm {
@@ -59,8 +60,9 @@
             paint.setColor(SK_ColorBLUE);
             for (size_t i = 0; i < SK_ARRAY_COUNT(gRecs); i++) {
                 if (gRecs[i].fStyle != NONE) {
-                    SkMaskFilter* mf = SkBlurMaskFilter::Create(
-                            SkIntToScalar(20), gRecs[i].fStyle, flags);
+                    SkMaskFilter* mf = SkBlurMaskFilter::Create(gRecs[i].fStyle,
+                                           SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(20)),
+                                           flags);
                     paint.setMaskFilter(mf)->unref();
                 } else {
                     paint.setMaskFilter(NULL);
@@ -72,10 +74,9 @@
             }
             // draw text
             {
-                SkMaskFilter* mf = SkBlurMaskFilter::Create(
-                        SkIntToScalar(4),
-                        SkBlurMaskFilter::kNormal_BlurStyle,
-                        flags);
+                SkMaskFilter* mf = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
+                                           SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(4)),
+                                           flags);
                 paint.setMaskFilter(mf)->unref();
                 SkScalar x = SkIntToScalar(70);
                 SkScalar y = SkIntToScalar(400);
diff --git a/gm/circles.cpp b/gm/circles.cpp
index 1fe114a..a1aff75 100644
--- a/gm/circles.cpp
+++ b/gm/circles.cpp
@@ -6,12 +6,13 @@
  * found in the LICENSE file.
  */
 #include "gm.h"
-#include "SkTArray.h"
-#include "SkRandom.h"
-#include "SkMatrix.h"
+#include "SkBlurDrawLooper.h"
+#include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
 #include "SkGradientShader.h"
-#include "SkBlurDrawLooper.h"
+#include "SkMatrix.h"
+#include "SkRandom.h"
+#include "SkTArray.h"
 
 namespace skiagm {
 
@@ -50,8 +51,9 @@
         // AA with mask filter
         SkPaint p;
         p.setAntiAlias(true);
-        SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(5),
+        SkMaskFilter* mf = SkBlurMaskFilter::Create(
                                SkBlurMaskFilter::kNormal_BlurStyle,
+                               SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
                                SkBlurMaskFilter::kHighQuality_BlurFlag);
         p.setMaskFilter(mf)->unref();
         fPaints.push_back(p);
@@ -79,8 +81,9 @@
         SkPaint p;
         p.setAntiAlias(true);
         SkBlurDrawLooper* shadowLooper =
-            new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5),
-                                  SkIntToScalar(10), 0xFF0000FF,
+            new SkBlurDrawLooper (SK_ColorBLUE, 
+                                  SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)), 
+                                  SkIntToScalar(5), SkIntToScalar(10),
                                   SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
                                   SkBlurDrawLooper::kOverrideColor_BlurFlag |
                                   SkBlurDrawLooper::kHighQuality_BlurFlag);
diff --git a/gm/drawbitmaprect.cpp b/gm/drawbitmaprect.cpp
index 16cd6e4..106f6d3 100644
--- a/gm/drawbitmaprect.cpp
+++ b/gm/drawbitmaprect.cpp
@@ -6,13 +6,11 @@
  * found in the LICENSE file.
  */
 #include "gm.h"
-#include "SkShader.h"
-#include "SkColorPriv.h"
+#include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
-
-// effects
+#include "SkColorPriv.h"
 #include "SkGradientShader.h"
-
+#include "SkShader.h"
 
 namespace skiagm {
 
@@ -169,8 +167,8 @@
 
             srcRect.setXYWH(1, 1, 3, 3);
             SkMaskFilter* mf = SkBlurMaskFilter::Create(
-                5,
                 SkBlurMaskFilter::kNormal_BlurStyle,
+                SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
                 SkBlurMaskFilter::kHighQuality_BlurFlag |
                 SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
             paint.setMaskFilter(mf)->unref();
diff --git a/gm/drawlooper.cpp b/gm/drawlooper.cpp
index 58c691c..4cc6e8e 100644
--- a/gm/drawlooper.cpp
+++ b/gm/drawlooper.cpp
@@ -6,11 +6,12 @@
  */
 
 #include "gm.h"
+#include "SkBlurMask.h"
+#include "SkBlurMaskFilter.h"
 #include "SkCanvas.h"
 #include "SkGraphics.h"
-#include "SkRandom.h"
 #include "SkLayerDrawLooper.h"
-#include "SkBlurMaskFilter.h"
+#include "SkRandom.h"
 
 #define WIDTH   200
 #define HEIGHT  200
@@ -62,12 +63,12 @@
             SkPaint::Style  fStyle;
             SkScalar        fWidth;
             SkScalar        fOffset;
-            int             fBlur;
+            SkScalar        fBlur;
         } gParams[] = {
             { SK_ColorWHITE, SkPaint::kStroke_Style, SkIntToScalar(1)*3/4, 0, 0 },
             { SK_ColorRED, SkPaint::kStroke_Style, SkIntToScalar(4), 0, 0 },
             { SK_ColorBLUE, SkPaint::kFill_Style, 0, 0, 0 },
-            { 0x88000000, SkPaint::kFill_Style, 0, SkIntToScalar(10), 3 }
+            { 0x88000000, SkPaint::kFill_Style, 0, SkIntToScalar(10), SkIntToScalar(3) }
         };
 
         fLooper = new SkLayerDrawLooper;
@@ -85,8 +86,8 @@
             paint->setStyle(gParams[i].fStyle);
             paint->setStrokeWidth(gParams[i].fWidth);
             if (gParams[i].fBlur > 0) {
-                SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(gParams[i].fBlur),
-                                                            SkBlurMaskFilter::kNormal_BlurStyle);
+                SkMaskFilter* mf = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
+                                         SkBlurMask::ConvertRadiusToSigma(gParams[i].fBlur));
                 paint->setMaskFilter(mf)->unref();
             }
         }
diff --git a/gm/megalooper.cpp b/gm/megalooper.cpp
index 0f3811a..9a1de70 100644
--- a/gm/megalooper.cpp
+++ b/gm/megalooper.cpp
@@ -6,10 +6,11 @@
  */
 
 #include "gm.h"
-#include "SkCanvas.h"
+#include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
-#include "SkLayerDrawLooper.h"
+#include "SkCanvas.h"
 #include "SkColorFilter.h"
+#include "SkLayerDrawLooper.h"
 
 // This GM tests 3 different ways of drawing four shadows around a square:
 //      just using 4 blurred rects
@@ -110,10 +111,10 @@
     }
 
     SkMaskFilter* createBlur() {
-        static const SkScalar kBlurRadius = 25.0f;
+        static const SkScalar kBlurSigma = SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(25));
 
-        return SkBlurMaskFilter::Create(kBlurRadius,
-                                        SkBlurMaskFilter::kNormal_BlurStyle,
+        return SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
+                                        kBlurSigma,
                                         SkBlurMaskFilter::kHighQuality_BlurFlag);
     }
 
diff --git a/gm/rects.cpp b/gm/rects.cpp
index f2fa989..6350ea9 100644
--- a/gm/rects.cpp
+++ b/gm/rects.cpp
@@ -6,11 +6,12 @@
  */
 
 #include "gm.h"
-#include "SkTArray.h"
-#include "SkMatrix.h"
+#include "SkBlurDrawLooper.h"
+#include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
 #include "SkGradientShader.h"
-#include "SkBlurDrawLooper.h"
+#include "SkMatrix.h"
+#include "SkTArray.h"
 
 namespace skiagm {
 
@@ -53,8 +54,9 @@
             SkPaint p;
             p.setColor(SK_ColorWHITE);
             p.setAntiAlias(true);
-            SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(5),
+            SkMaskFilter* mf = SkBlurMaskFilter::Create(
                                    SkBlurMaskFilter::kNormal_BlurStyle,
+                                   SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
                                    SkBlurMaskFilter::kHighQuality_BlurFlag);
             p.setMaskFilter(mf)->unref();
             fPaints.push_back(p);
@@ -84,8 +86,9 @@
             p.setColor(SK_ColorWHITE);
             p.setAntiAlias(true);
             SkBlurDrawLooper* shadowLooper =
-                new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5),
-                                      SkIntToScalar(10), SK_ColorWHITE,
+                new SkBlurDrawLooper (SK_ColorWHITE, 
+                                      SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)), 
+                                      SkIntToScalar(5), SkIntToScalar(10),
                                       SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
                                       SkBlurDrawLooper::kOverrideColor_BlurFlag |
                                       SkBlurDrawLooper::kHighQuality_BlurFlag);
diff --git a/gm/shadows.cpp b/gm/shadows.cpp
index d7a1254..d0d23a8 100644
--- a/gm/shadows.cpp
+++ b/gm/shadows.cpp
@@ -6,6 +6,7 @@
  * found in the LICENSE file.
  */
 #include "gm.h"
+#include "SkBlurMask.h"
 #include "SkBlurDrawLooper.h"
 
 namespace skiagm {
@@ -46,34 +47,39 @@
     virtual void onDraw(SkCanvas* canvas) {
     SkBlurDrawLooper* shadowLoopers[5];
     shadowLoopers[0] =
-        new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5),
-                              SkIntToScalar(10), 0xFF0000FF,
+        new SkBlurDrawLooper (SK_ColorBLUE,
+                              SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
+                              SkIntToScalar(5), SkIntToScalar(10),
                               SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
                               SkBlurDrawLooper::kOverrideColor_BlurFlag |
                               SkBlurDrawLooper::kHighQuality_BlurFlag);
     SkAutoUnref aurL0(shadowLoopers[0]);
     shadowLoopers[1] =
-        new SkBlurDrawLooper (SkIntToScalar(10), SkIntToScalar(5),
-                              SkIntToScalar(10), 0xFF0000FF,
+        new SkBlurDrawLooper (SK_ColorBLUE,
+                              SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
+                              SkIntToScalar(5), SkIntToScalar(10),
                               SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
                               SkBlurDrawLooper::kOverrideColor_BlurFlag);
     SkAutoUnref aurL1(shadowLoopers[1]);
     shadowLoopers[2] =
-        new SkBlurDrawLooper (SkIntToScalar(5), SkIntToScalar(5),
-                              SkIntToScalar(10), 0xFF000000,
+        new SkBlurDrawLooper (SK_ColorBLACK,
+                              SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
+                              SkIntToScalar(5),
+                              SkIntToScalar(10),
                               SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
                               SkBlurDrawLooper::kHighQuality_BlurFlag);
     SkAutoUnref aurL2(shadowLoopers[2]);
     shadowLoopers[3] =
-        new SkBlurDrawLooper (SkIntToScalar(5), SkIntToScalar(-5),
-                              SkIntToScalar(-10), 0x7FFF0000,
+        new SkBlurDrawLooper (0x7FFF0000,
+                              SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
+                              SkIntToScalar(-5), SkIntToScalar(-10),
                               SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
                               SkBlurDrawLooper::kOverrideColor_BlurFlag |
                               SkBlurDrawLooper::kHighQuality_BlurFlag);
     SkAutoUnref aurL3(shadowLoopers[3]);
     shadowLoopers[4] =
-        new SkBlurDrawLooper (SkIntToScalar(0), SkIntToScalar(5),
-                              SkIntToScalar(5), 0xFF000000,
+        new SkBlurDrawLooper (SK_ColorBLACK, SkIntToScalar(0),
+                              SkIntToScalar(5), SkIntToScalar(5),
                               SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
                               SkBlurDrawLooper::kOverrideColor_BlurFlag |
                               SkBlurDrawLooper::kHighQuality_BlurFlag);
diff --git a/gm/texteffects.cpp b/gm/texteffects.cpp
index 782850e..b46753d 100644
--- a/gm/texteffects.cpp
+++ b/gm/texteffects.cpp
@@ -6,13 +6,14 @@
  */
 
 #include "gm.h"
+#include "SkBlurMask.h"
+#include "SkBlurMaskFilter.h"
 #include "SkFlattenableBuffers.h"
 #include "SkLayerRasterizer.h"
-#include "SkBlurMaskFilter.h"
 
 static void r0(SkLayerRasterizer* rast, SkPaint& p) {
-    p.setMaskFilter(SkBlurMaskFilter::Create(SkIntToScalar(3),
-                                             SkBlurMaskFilter::kNormal_BlurStyle))->unref();
+    p.setMaskFilter(SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
+                              SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3))))->unref();
     rast->addLayer(p, SkIntToScalar(3), SkIntToScalar(3));
 
     p.setMaskFilter(NULL);