Pass sampling to surface.draw
Bug: skia:7650
Change-Id: I97941a44faa4176f94d57a9c1626ac36b0c0c4ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350557
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
diff --git a/gm/lcdblendmodes.cpp b/gm/lcdblendmodes.cpp
index 670a826..a054e2b 100644
--- a/gm/lcdblendmodes.cpp
+++ b/gm/lcdblendmodes.cpp
@@ -86,7 +86,7 @@
SkPaint surfPaint;
surfPaint.setBlendMode(SkBlendMode::kSrcOver);
- surface->draw(canvas, 0, 0, &surfPaint);
+ surface->draw(canvas, 0, 0, SkSamplingOptions(), &surfPaint);
}
void drawColumn(SkCanvas* canvas, SkColor backgroundColor, SkColor textColor, bool useGrad) {