More effect->processor cleanup

R=joshualitt@google.com

Review URL: https://codereview.chromium.org/660563003
diff --git a/include/gpu/GrBackendProcessorFactory.h b/include/gpu/GrBackendProcessorFactory.h
index b51a474..6544b30 100644
--- a/include/gpu/GrBackendProcessorFactory.h
+++ b/include/gpu/GrBackendProcessorFactory.h
@@ -19,8 +19,8 @@
 class GrProcessor;
 
 /**
- * Used by effects to build their keys. It incorporates each per-processor key into a larger shader
- *  key.
+ * Used by processors to build their keys. It incorporates each per-processor key into a larger shader
+ * key.
  */
 class GrProcessorKeyBuilder {
 public:
@@ -45,7 +45,7 @@
 
 private:
     SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
-    int fCount;                     // number of uint32_ts added to fData by the effect.
+    int fCount;                     // number of uint32_ts added to fData by the processor.
 };
 
 /**
@@ -59,41 +59,42 @@
         SkASSERT(0 == reinterpret_cast<intptr_t>(key) % sizeof(uint32_t));
     }
 
-    /** Gets the uint32_t values that the effect inserted into the key. */
+    /** Gets the uint32_t values that the processor inserted into the key. */
     uint32_t get32(int index) const {
         SkASSERT(index >=0 && index < fCount);
         return fKey[index];
     }
 
-    /** Gets the number of uint32_t values that the effect inserted into the key. */
+    /** Gets the number of uint32_t values that the processor inserted into the key. */
     int count32() const { return fCount; }
 
 private:
     const uint32_t* fKey;           // unowned ptr into the larger key.
-    int             fCount;         // number of uint32_ts inserted by the effect into its key.
+    int             fCount;         // number of uint32_ts inserted by the processor into its key.
 };
 
 /**
  * Given a GrProcessor of a particular type, creates the corresponding graphics-backend-specific
- * effect object. It also tracks equivalence of shaders generated via a key. The factory for an
- * effect is accessed via GrProcessor::getFactory(). Each factory instance is assigned an ID at
+ * processor object. It also tracks equivalence of shaders generated via a key. The factory for an
+ * processor is accessed via GrProcessor::getFactory(). Each factory instance is assigned an ID at
  * construction. The ID of GrProcessor::getFactory() is used as a type identifier. Thus, a
  * GrProcessor subclass must always return the same object from getFactory() and that factory object
  * must be unique to the GrProcessor subclass (and unique from any further derived subclasses).
  *
  * Rather than subclassing this class themselves, it is recommended that GrProcessor authors use 
- * the templated subclass GrTBackendEffectFactory by writing their getFactory() method as:
+ * the templated subclass GrTBackendProcessorFactory by writing their getFactory() method as:
  *
- * const GrBackendEffectFactory& MyEffect::getFactory() const {
- *     return GrTBackendEffectFactory<MyEffect>::getInstance();
+ * const GrBackendProcessorFactory& MyProcessor::getFactory() const {
+ *     return GrTBackendProcessorFactory<MyProcessor>::getInstance();
  * }
  *
- * Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments.
+ * Using GrTBackendProcessorFactory places a few constraints on the processor. See that class's
+ * comments.
  */
 class GrBackendProcessorFactory : SkNoncopyable {
 public:
     /** 
-     * Generates an effect's key. The key is based on the aspects of the GrProcessor object's
+     * Generates an processor's key. The key is based on the aspects of the GrProcessor object's
      * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
      * this->createGLInstance()->emitCode() to produce different code must produce different keys.
      */
@@ -101,13 +102,13 @@
                                    GrProcessorKeyBuilder*) const = 0;
 
     /**
-     * Produces a human-reable name for the effect.
+     * Produces a human-reable name for the v.
      */
     virtual const char* name() const = 0;
 
     /**
      * A unique value for every instance of this factory. It is automatically incorporated into the
-     * effect's key. This allows keys generated by getGLProcessorKey() to only be unique within a
+     * processor's key. This allows keys generated by getGLProcessorKey() to only be unique within a
      * GrProcessor subclass and not necessarily across subclasses.
      */
     uint32_t effectClassID() const { return fEffectClassID; }
diff --git a/include/gpu/GrProcessor.h b/include/gpu/GrProcessor.h
index 63ab7ba..c860b32 100644
--- a/include/gpu/GrProcessor.h
+++ b/include/gpu/GrProcessor.h
@@ -153,15 +153,15 @@
 
     /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
         identification. The factory should be an instance of templated class,
-        GrTBackendEffectFactory. It is templated on the subclass of GrProcessor. The subclass must
-        have a nested type (or typedef) named GLProcessor which will be the subclass of
+        GrTBackendProcessorFactory. It is templated on the subclass of GrProcessor. The subclass
+        must have a nested type (or typedef) named GLProcessor which will be the subclass of
         GrGLProcessor created by the factory.
 
         Example:
         class MyCustomProcessor : public GrProcessor {
         ...
-            virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
-                return GrTBackendEffectFactory<MyCustomProcessor>::getInstance();
+            virtual const GrBackendProcessorFactory& getFactory() const SK_OVERRIDE {
+                return GrTBackendProcessorFactory<MyCustomProcessor>::getInstance();
             }
         ...
         };
diff --git a/include/gpu/GrTBackendProcessorFactory.h b/include/gpu/GrTBackendProcessorFactory.h
index 78a6332..a86fe38 100644
--- a/include/gpu/GrTBackendProcessorFactory.h
+++ b/include/gpu/GrTBackendProcessorFactory.h
@@ -11,49 +11,49 @@
 #include "GrBackendProcessorFactory.h"
 
 /**
- * Implements GrBackendEffectFactory for a GrProcessor subclass as a singleton. This can be used by
- * most GrProcessor subclasses to implement the GrProcessor::getFactory() method:
+ * Implements GrBackendProcessorFactory for a GrProcessor subclass as a singleton. This can be used
+ * by most GrProcessor subclasses to implement the GrProcessor::getFactory() method:
  *
- * const GrBackendEffectFactory& MyEffect::getFactory() const {
- *     return GrTBackendEffectFactory<MyEffect>::getInstance();
+ * const GrBackendProcessorFactory& MyProcessor::getFactory() const {
+ *     return GrTBackendProcessorFactory<MyProcessor>::getInstance();
  * }
  *
  * Using this class requires that the GrProcessor subclass always produces the same GrGLProcessor
  * subclass. Additionally, it adds the following requirements to the GrProcessor and GrGLProcessor
  * subclasses:
  *
- * 1. The GrGLProcessor used by GrProcessor subclass MyEffect must be named or typedef'ed to
- *    MyEffect::GLProcessor.
- * 2. MyEffect::GLProcessor must have a static function:
- *      EffectKey GenKey(const GrProcessor, const GrGLCaps&)
+ * 1. The GrGLProcessor used by GrProcessor subclass MyProcessor must be named or typedef'ed to
+ *    MyProcessor::GLProcessor.
+ * 2. MyProcessor::GLProcessor must have a static function:
+        void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b)
  *    which generates a key that maps 1 to 1 with code variations emitted by
- *    MyEffect::GLProcessor::emitCode().
- * 3. MyEffect must have a static function:
+ *    MyProcessor::GLProcessor::emitCode().
+ * 3. MyProcessor must have a static function:
  *      const char* Name()
- *    which returns a human-readable name for the effect.
+ *    which returns a human-readable name for the processor.
  */
 template <class ProcessorClass, class BackEnd, class ProcessorBase, class GLProcessorBase>
 class GrTBackendProcessorFactory : public BackEnd {
 public:
     typedef typename ProcessorClass::GLProcessor GLProcessor;
 
-    /** Returns a human-readable name for the effect. Implemented using GLProcessor::Name as
+    /** Returns a human-readable name for the processor. Implemented using GLProcessor::Name as
      *  described in this class's comment. */
     virtual const char* name() const SK_OVERRIDE { return ProcessorClass::Name(); }
 
 
     /** Implemented using GLProcessor::GenKey as described in this class's comment. */
-    virtual void getGLProcessorKey(const GrProcessor& effect,
+    virtual void getGLProcessorKey(const GrProcessor& processor,
                                    const GrGLCaps& caps,
                                    GrProcessorKeyBuilder* b) const SK_OVERRIDE {
-        GLProcessor::GenKey(effect, caps, b);
+        GLProcessor::GenKey(processor, caps, b);
     }
 
     /** Returns a new instance of the appropriate *GL* implementation class
         for the given GrProcessor; caller is responsible for deleting
         the object. */
-    virtual GLProcessorBase* createGLInstance(const ProcessorBase& effect) const SK_OVERRIDE {
-        return SkNEW_ARGS(GLProcessor, (*this, effect));
+    virtual GLProcessorBase* createGLInstance(const ProcessorBase& processor) const SK_OVERRIDE {
+        return SkNEW_ARGS(GLProcessor, (*this, processor));
     }
 
     /** This class is a singleton. This function returns the single instance. */
@@ -72,9 +72,9 @@
 };
 
 /*
- * Every effect so far derives from one of the following subclasses of GrTBackendProcessorFactory.
- * All of this machinery is necessary to ensure that creatGLInstace is typesafe and does not
- * require any casting
+ * Every processor so far derives from one of the following subclasses of
+ * GrTBackendProcessorFactory. All of this machinery is necessary to ensure that creatGLInstace is
+ * typesafe and does not require any casting.
  */
 template <class ProcessorClass>
 class GrTBackendGeometryProcessorFactory
diff --git a/src/gpu/gl/GrGLProcessor.h b/src/gpu/gl/GrGLProcessor.h
index 0487077..331607a 100644
--- a/src/gpu/gl/GrGLProcessor.h
+++ b/src/gpu/gl/GrGLProcessor.h
@@ -22,7 +22,7 @@
     that their GrGLProcessors would emit the same GLSL code.
 
     The GrGLProcessor subclass must also have a constructor of the form:
-        EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrProcessor&)
+        EffectSubclass::EffectSubclass(const GrBackendProcessorFactory&, const GrProcessor&)
 
     These objects are created by the factory object returned by the GrProcessor::getFactory().
 */