| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "GrTexture.h" |
| |
| #include "GrContext.h" |
| #include "GrGpu.h" |
| #include "GrRenderTarget.h" |
| #include "GrResourceCache.h" |
| |
| SK_DEFINE_INST_COUNT(GrTexture) |
| GR_DEFINE_RESOURCE_CACHE_TYPE(GrTexture) |
| |
| /** |
| * This method allows us to interrupt the normal deletion process and place |
| * textures back in the texture cache when their ref count goes to zero. |
| */ |
| void GrTexture::internal_dispose() const { |
| |
| if (this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit) && |
| NULL != this->INHERITED::getContext()) { |
| GrTexture* nonConstThis = const_cast<GrTexture *>(this); |
| this->fRefCnt = 1; // restore ref count to initial setting |
| |
| nonConstThis->resetFlag((GrTextureFlags) kReturnToCache_FlagBit); |
| nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis); |
| |
| // Note: "this" texture might be freed inside addExistingTextureToCache |
| // if it is purged. |
| return; |
| } |
| |
| this->INHERITED::internal_dispose(); |
| } |
| |
| bool GrTexture::readPixels(int left, int top, int width, int height, |
| GrPixelConfig config, void* buffer, |
| size_t rowBytes) { |
| // go through context so that all necessary flushing occurs |
| GrContext* context = this->getContext(); |
| if (NULL == context) { |
| return false; |
| } |
| return context->readTexturePixels(this, |
| left, top, |
| width, height, |
| config, buffer, rowBytes); |
| } |
| |
| void GrTexture::writePixels(int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes) { |
| // go through context so that all necessary flushing occurs |
| GrContext* context = this->getContext(); |
| if (NULL == context) { |
| return; |
| } |
| context->writeTexturePixels(this, |
| left, top, |
| width, height, |
| config, buffer, rowBytes); |
| } |
| |
| void GrTexture::releaseRenderTarget() { |
| if (NULL != fRenderTarget) { |
| GrAssert(fRenderTarget->asTexture() == this); |
| GrAssert(fDesc.fFlags & kRenderTarget_GrTextureFlagBit); |
| |
| fRenderTarget->onTextureReleaseRenderTarget(); |
| fRenderTarget->unref(); |
| fRenderTarget = NULL; |
| |
| fDesc.fFlags = fDesc.fFlags & |
| ~(kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit); |
| fDesc.fSampleCnt = 0; |
| } |
| } |
| |
| void GrTexture::onRelease() { |
| GrAssert(!this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit)); |
| this->releaseRenderTarget(); |
| } |
| |
| void GrTexture::onAbandon() { |
| if (NULL != fRenderTarget) { |
| fRenderTarget->abandon(); |
| } |
| } |
| |
| void GrTexture::validateDesc() const { |
| if (NULL != this->asRenderTarget()) { |
| // This texture has a render target |
| GrAssert(0 != (fDesc.fFlags & kRenderTarget_GrTextureFlagBit)); |
| |
| if (NULL != this->asRenderTarget()->getStencilBuffer()) { |
| GrAssert(0 != (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); |
| } else { |
| GrAssert(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); |
| } |
| |
| GrAssert(fDesc.fSampleCnt == this->asRenderTarget()->numSamples()); |
| } else { |
| GrAssert(0 == (fDesc.fFlags & kRenderTarget_GrTextureFlagBit)); |
| GrAssert(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); |
| GrAssert(0 == fDesc.fSampleCnt); |
| } |
| } |
| |
| // These flags need to fit in <= 8 bits so they can be folded into the texture |
| // key |
| enum TextureBits { |
| /* |
| * The kNPOT bit is set when the texture is NPOT and is being repeated |
| * but the hardware doesn't support that feature. |
| */ |
| kNPOT_TextureBit = 0x1, |
| /* |
| * The kFilter bit can only be set when the kNPOT flag is set and indicates |
| * whether the resizing of the texture should use filtering. This is |
| * to handle cases where the original texture is indexed to disable |
| * filtering. |
| */ |
| kFilter_TextureBit = 0x2, |
| /* |
| * The kScratch bit is set if the texture is being used as a scratch |
| * texture. |
| */ |
| kScratch_TextureBit = 0x4, |
| }; |
| |
| namespace { |
| void gen_texture_key_values(const GrGpu* gpu, |
| const GrTextureParams* params, |
| const GrTextureDesc& desc, |
| const GrCacheData& cacheData, |
| bool scratch, |
| GrCacheID* cacheID) { |
| |
| uint64_t clientKey = cacheData.fClientCacheID; |
| |
| if (scratch) { |
| // Instead of a client-provided key of the texture contents |
| // we create a key from the descriptor. |
| GrAssert(GrCacheData::kScratch_CacheID == clientKey); |
| clientKey = (desc.fFlags << 8) | ((uint64_t) desc.fConfig << 32); |
| } |
| |
| cacheID->fPublicID = clientKey; |
| cacheID->fDomain = cacheData.fResourceDomain; |
| |
| // we assume we only need 16 bits of width and height |
| // assert that texture creation will fail anyway if this assumption |
| // would cause key collisions. |
| GrAssert(gpu->getCaps().fMaxTextureSize <= SK_MaxU16); |
| cacheID->fResourceSpecific32 = desc.fWidth | (desc.fHeight << 16); |
| |
| GrAssert(desc.fSampleCnt >= 0 && desc.fSampleCnt < 256); |
| cacheID->fResourceSpecific16 = desc.fSampleCnt << 8; |
| |
| if (!gpu->getCaps().fNPOTTextureTileSupport) { |
| bool isPow2 = GrIsPow2(desc.fWidth) && GrIsPow2(desc.fHeight); |
| |
| bool tiled = NULL != params && params->isTiled(); |
| |
| if (tiled && !isPow2) { |
| cacheID->fResourceSpecific16 |= kNPOT_TextureBit; |
| if (params->isBilerp()) { |
| cacheID->fResourceSpecific16 |= kFilter_TextureBit; |
| } |
| } |
| } |
| |
| if (scratch) { |
| cacheID->fResourceSpecific16 |= kScratch_TextureBit; |
| } |
| } |
| } |
| |
| GrResourceKey GrTexture::ComputeKey(const GrGpu* gpu, |
| const GrTextureParams* params, |
| const GrTextureDesc& desc, |
| const GrCacheData& cacheData, |
| bool scratch) { |
| GrCacheID id(GrTexture::GetResourceType()); |
| gen_texture_key_values(gpu, params, desc, cacheData, scratch, &id); |
| |
| uint32_t v[4]; |
| id.toRaw(v); |
| return GrResourceKey(v); |
| } |
| |
| bool GrTexture::NeedsResizing(const GrResourceKey& key) { |
| return 0 != (key.getValue32(3) & kNPOT_TextureBit); |
| } |
| |
| bool GrTexture::IsScratchTexture(const GrResourceKey& key) { |
| return 0 != (key.getValue32(3) & kScratch_TextureBit); |
| } |
| |
| bool GrTexture::NeedsFiltering(const GrResourceKey& key) { |
| return 0 != (key.getValue32(3) & kFilter_TextureBit); |
| } |