blob: 8daf34829c20e1663b52f2fbeeb2a834ff607218 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrYUVtoRGBEffect.h"
#include "GrCoordTransform.h"
#include "GrInvariantOutput.h"
#include "GrProcessor.h"
#include "gl/GrGLProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
namespace {
class YUVtoRGBEffect : public GrFragmentProcessor {
public:
static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
GrTexture* vTexture, SkISize sizes[3],
SkYUVColorSpace colorSpace) {
SkScalar w[3], h[3];
w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width());
h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width());
h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width());
h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
SkMatrix yuvMatrix[3];
yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
yuvMatrix[1] = yuvMatrix[0];
yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
yuvMatrix[2] = yuvMatrix[0];
yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, yuvMatrix, colorSpace));
}
const char* name() const SK_OVERRIDE { return "YUV to RGB"; }
SkYUVColorSpace getColorSpace() const {
return fColorSpace;
}
class GLProcessor : public GrGLFragmentProcessor {
public:
static const GrGLfloat kJPEGConversionMatrix[16];
static const GrGLfloat kRec601ConversionMatrix[16];
// this class always generates the same code.
static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {}
GLProcessor(const GrProcessor&) {}
virtual void emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) SK_OVERRIDE {
GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
const char* yuvMatrix = NULL;
fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kMat44f_GrSLType, kDefault_GrSLPrecision,
"YUVMatrix", &yuvMatrix);
fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor);
fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
fsBuilder->codeAppend(".r,\n\t\t");
fsBuilder->appendTextureLookup(samplers[1], coords[1].c_str(), coords[1].getType());
fsBuilder->codeAppend(".r,\n\t\t");
fsBuilder->appendTextureLookup(samplers[2], coords[2].c_str(), coords[2].getType());
fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
}
virtual void setData(const GrGLProgramDataManager& pdman,
const GrProcessor& processor) SK_OVERRIDE {
const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
switch (yuvEffect.getColorSpace()) {
case kJPEG_SkYUVColorSpace:
pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
break;
case kRec601_SkYUVColorSpace:
pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
break;
}
}
private:
GrGLProgramDataManager::UniformHandle fMatrixUni;
typedef GrGLFragmentProcessor INHERITED;
};
virtual void getGLProcessorKey(const GrGLCaps& caps,
GrProcessorKeyBuilder* b) const SK_OVERRIDE {
GLProcessor::GenKey(*this, caps, b);
}
GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE {
return SkNEW_ARGS(GLProcessor, (*this));
}
private:
YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
SkMatrix yuvMatrix[3], SkYUVColorSpace colorSpace)
: fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode)
, fYAccess(yTexture)
, fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, GrTextureParams::kNone_FilterMode)
, fUAccess(uTexture)
, fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, GrTextureParams::kNone_FilterMode)
, fVAccess(vTexture)
, fColorSpace(colorSpace) {
this->initClassID<YUVtoRGBEffect>();
this->addCoordTransform(&fYTransform);
this->addTextureAccess(&fYAccess);
this->addCoordTransform(&fUTransform);
this->addTextureAccess(&fUAccess);
this->addCoordTransform(&fVTransform);
this->addTextureAccess(&fVAccess);
}
bool onIsEqual(const GrFragmentProcessor& sBase) const SK_OVERRIDE {
const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
return fColorSpace == s.getColorSpace();
}
void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
// YUV is opaque
inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
GrInvariantOutput::kWillNot_ReadInput);
}
GrCoordTransform fYTransform;
GrTextureAccess fYAccess;
GrCoordTransform fUTransform;
GrTextureAccess fUAccess;
GrCoordTransform fVTransform;
GrTextureAccess fVAccess;
SkYUVColorSpace fColorSpace;
typedef GrFragmentProcessor INHERITED;
};
const GrGLfloat YUVtoRGBEffect::GLProcessor::kJPEGConversionMatrix[16] = {
1.0f, 0.0f, 1.402f, -0.701f,
1.0f, -0.34414f, -0.71414f, 0.529f,
1.0f, 1.772f, 0.0f, -0.886f,
0.0f, 0.0f, 0.0f, 1.0};
const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec601ConversionMatrix[16] = {
1.164f, 0.0f, 1.596f, -0.87075f,
1.164f, -0.391f, -0.813f, 0.52925f,
1.164f, 2.018f, 0.0f, -1.08175f,
0.0f, 0.0f, 0.0f, 1.0};
}
//////////////////////////////////////////////////////////////////////////////
GrFragmentProcessor*
GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
SkISize sizes[3], SkYUVColorSpace colorSpace) {
SkASSERT(yTexture && uTexture && vTexture && sizes);
return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace);
}