| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrYUVtoRGBEffect.h" |
| |
| #include "GrCoordTransform.h" |
| #include "GrInvariantOutput.h" |
| #include "GrProcessor.h" |
| #include "gl/GrGLProcessor.h" |
| #include "gl/builders/GrGLProgramBuilder.h" |
| |
| namespace { |
| |
| class YUVtoRGBEffect : public GrFragmentProcessor { |
| public: |
| static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture, |
| GrTexture* vTexture, SkISize sizes[3], |
| SkYUVColorSpace colorSpace) { |
| SkScalar w[3], h[3]; |
| w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width()); |
| h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height()); |
| w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width()); |
| h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height()); |
| w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width()); |
| h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height()); |
| SkMatrix yuvMatrix[3]; |
| yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); |
| yuvMatrix[1] = yuvMatrix[0]; |
| yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); |
| yuvMatrix[2] = yuvMatrix[0]; |
| yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); |
| return SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture, yuvMatrix, colorSpace)); |
| } |
| |
| const char* name() const SK_OVERRIDE { return "YUV to RGB"; } |
| |
| SkYUVColorSpace getColorSpace() const { |
| return fColorSpace; |
| } |
| |
| class GLProcessor : public GrGLFragmentProcessor { |
| public: |
| static const GrGLfloat kJPEGConversionMatrix[16]; |
| static const GrGLfloat kRec601ConversionMatrix[16]; |
| |
| // this class always generates the same code. |
| static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {} |
| |
| GLProcessor(const GrProcessor&) {} |
| |
| virtual void emitCode(GrGLFPBuilder* builder, |
| const GrFragmentProcessor&, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray& coords, |
| const TextureSamplerArray& samplers) SK_OVERRIDE { |
| GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| |
| const char* yuvMatrix = NULL; |
| fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kMat44f_GrSLType, kDefault_GrSLPrecision, |
| "YUVMatrix", &yuvMatrix); |
| fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", outputColor); |
| fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); |
| fsBuilder->codeAppend(".r,\n\t\t"); |
| fsBuilder->appendTextureLookup(samplers[1], coords[1].c_str(), coords[1].getType()); |
| fsBuilder->codeAppend(".r,\n\t\t"); |
| fsBuilder->appendTextureLookup(samplers[2], coords[2].c_str(), coords[2].getType()); |
| fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
| } |
| |
| virtual void setData(const GrGLProgramDataManager& pdman, |
| const GrProcessor& processor) SK_OVERRIDE { |
| const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); |
| switch (yuvEffect.getColorSpace()) { |
| case kJPEG_SkYUVColorSpace: |
| pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); |
| break; |
| case kRec601_SkYUVColorSpace: |
| pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); |
| break; |
| } |
| } |
| |
| private: |
| GrGLProgramDataManager::UniformHandle fMatrixUni; |
| |
| typedef GrGLFragmentProcessor INHERITED; |
| }; |
| |
| virtual void getGLProcessorKey(const GrGLCaps& caps, |
| GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
| GLProcessor::GenKey(*this, caps, b); |
| } |
| |
| GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE { |
| return SkNEW_ARGS(GLProcessor, (*this)); |
| } |
| |
| private: |
| YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
| SkMatrix yuvMatrix[3], SkYUVColorSpace colorSpace) |
| : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode) |
| , fYAccess(yTexture) |
| , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, GrTextureParams::kNone_FilterMode) |
| , fUAccess(uTexture) |
| , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, GrTextureParams::kNone_FilterMode) |
| , fVAccess(vTexture) |
| , fColorSpace(colorSpace) { |
| this->initClassID<YUVtoRGBEffect>(); |
| this->addCoordTransform(&fYTransform); |
| this->addTextureAccess(&fYAccess); |
| this->addCoordTransform(&fUTransform); |
| this->addTextureAccess(&fUAccess); |
| this->addCoordTransform(&fVTransform); |
| this->addTextureAccess(&fVAccess); |
| } |
| |
| bool onIsEqual(const GrFragmentProcessor& sBase) const SK_OVERRIDE { |
| const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); |
| return fColorSpace == s.getColorSpace(); |
| } |
| |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE { |
| // YUV is opaque |
| inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A, |
| GrInvariantOutput::kWillNot_ReadInput); |
| } |
| |
| GrCoordTransform fYTransform; |
| GrTextureAccess fYAccess; |
| GrCoordTransform fUTransform; |
| GrTextureAccess fUAccess; |
| GrCoordTransform fVTransform; |
| GrTextureAccess fVAccess; |
| SkYUVColorSpace fColorSpace; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| const GrGLfloat YUVtoRGBEffect::GLProcessor::kJPEGConversionMatrix[16] = { |
| 1.0f, 0.0f, 1.402f, -0.701f, |
| 1.0f, -0.34414f, -0.71414f, 0.529f, |
| 1.0f, 1.772f, 0.0f, -0.886f, |
| 0.0f, 0.0f, 0.0f, 1.0}; |
| const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec601ConversionMatrix[16] = { |
| 1.164f, 0.0f, 1.596f, -0.87075f, |
| 1.164f, -0.391f, -0.813f, 0.52925f, |
| 1.164f, 2.018f, 0.0f, -1.08175f, |
| 0.0f, 0.0f, 0.0f, 1.0}; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrFragmentProcessor* |
| GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
| SkISize sizes[3], SkYUVColorSpace colorSpace) { |
| SkASSERT(yTexture && uTexture && vTexture && sizes); |
| return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace); |
| } |