Move filter/wrap out of GrSamplerState into GrTextureParams
Review URL: http://codereview.appspot.com/6440046/
git-svn-id: http://skia.googlecode.com/svn/trunk@4773 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrTextContext.cpp b/src/gpu/GrTextContext.cpp
index 1fb17b5..925fdb3 100644
--- a/src/gpu/GrTextContext.cpp
+++ b/src/gpu/GrTextContext.cpp
@@ -29,14 +29,8 @@
GrDrawState* drawState = fDrawTarget->drawState();
if (fCurrVertex > 0) {
// setup our sampler state for our text texture/atlas
- GrSamplerState::Filter filter;
- if (fExtMatrix.isIdentity()) {
- filter = GrSamplerState::kNearest_Filter;
- } else {
- filter = GrSamplerState::kBilinear_Filter;
- }
- drawState->sampler(kGlyphMaskStage)->reset(
- GrSamplerState::kRepeat_WrapMode,filter);
+ drawState->sampler(kGlyphMaskStage)->reset(SkShader::kRepeat_TileMode,
+ fExtMatrix.isIdentity());
GrAssert(GrIsALIGN4(fCurrVertex));
GrAssert(fCurrTexture);