make the filter mode for GrTextureAccess an enum so we can plumb down
the paint's filter modes to the GPU
BUG=
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/20362002
git-svn-id: http://skia.googlecode.com/svn/trunk@10368 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrTextureDomainEffect.h b/src/gpu/effects/GrTextureDomainEffect.h
index a4017c1..d07f2fc 100644
--- a/src/gpu/effects/GrTextureDomainEffect.h
+++ b/src/gpu/effects/GrTextureDomainEffect.h
@@ -38,7 +38,7 @@
const SkMatrix&,
const SkRect& domain,
WrapMode,
- bool bilerp,
+ GrTextureParams::FilterMode filterMode,
CoordsType = kLocal_CoordsType);
virtual ~GrTextureDomainEffect();
@@ -76,7 +76,7 @@
const SkMatrix&,
const SkRect& domain,
WrapMode,
- bool bilerp,
+ GrTextureParams::FilterMode filterMode,
CoordsType type);
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;