Use the ManagedBackendTexture helper in fiddle_main
Change-Id: I84dd14cc3328bf2f9beb0c0ac17a4f98fb62baba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273017
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/tools/gpu/ManagedBackendTexture.cpp b/tools/gpu/ManagedBackendTexture.cpp
index c03ff46..691ca2e 100644
--- a/tools/gpu/ManagedBackendTexture.cpp
+++ b/tools/gpu/ManagedBackendTexture.cpp
@@ -68,15 +68,28 @@
}
sk_sp<ManagedBackendTexture> ManagedBackendTexture::MakeFromBitmap(GrDirectContext* dContext,
- const SkBitmap& bitmap,
+ const SkBitmap& src,
GrMipmapped mipmapped,
GrRenderable renderable,
GrProtected isProtected) {
- std::vector<SkPixmap> levels({bitmap.pixmap()});
+ SkPixmap srcPixmap;
+ if (!src.peekPixels(&srcPixmap)) {
+ return nullptr;
+ }
+
+ return MakeFromPixmap(dContext, srcPixmap, mipmapped, renderable, isProtected);
+}
+
+sk_sp<ManagedBackendTexture> ManagedBackendTexture::MakeFromPixmap(GrDirectContext* dContext,
+ const SkPixmap& src,
+ GrMipmapped mipmapped,
+ GrRenderable renderable,
+ GrProtected isProtected) {
+ std::vector<SkPixmap> levels({src});
std::unique_ptr<SkMipmap> mm;
if (mipmapped == GrMipmapped::kYes) {
- mm.reset(SkMipmap::Build(bitmap, nullptr));
+ mm.reset(SkMipmap::Build(src, nullptr));
if (!mm) {
return nullptr;
}