Preliminary attempt to remove batch tracker

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/cbfe91d82500f4ae8c3ff7bd74b3021a4b89fd84

Review URL: https://codereview.chromium.org/1139723004
diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.cpp b/src/gpu/gl/GrGLPrimitiveProcessor.cpp
index 3213ffa..d719774 100644
--- a/src/gpu/gl/GrGLPrimitiveProcessor.cpp
+++ b/src/gpu/gl/GrGLPrimitiveProcessor.cpp
@@ -31,28 +31,18 @@
     return combined;
 }
 
-void
-GrGLPrimitiveProcessor::setupColorPassThrough(GrGLGPBuilder* pb,
-                                              GrGPInput inputType,
-                                              const char* outputName,
-                                              const GrGeometryProcessor::Attribute* colorAttr,
-                                              UniformHandle* colorUniform) {
+void GrGLPrimitiveProcessor::setupUniformColor(GrGLGPBuilder* pb,
+                                               const char* outputName,
+                                               UniformHandle* colorUniform) {
     GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder();
-    if (kUniform_GrGPInput == inputType) {
-        SkASSERT(colorUniform);
-        const char* stagedLocalVarName;
-        *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
-                                       kVec4f_GrSLType,
-                                       kDefault_GrSLPrecision,
-                                       "Color",
-                                       &stagedLocalVarName);
-        fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
-    } else if (kAttribute_GrGPInput == inputType) {
-        SkASSERT(colorAttr);
-        pb->addPassThroughAttribute(colorAttr, outputName);
-    } else if (kAllOnes_GrGPInput == inputType) {
-        fs->codeAppendf("%s = vec4(1);", outputName);
-    }
+    SkASSERT(colorUniform);
+    const char* stagedLocalVarName;
+    *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+                                   kVec4f_GrSLType,
+                                   kDefault_GrSLPrecision,
+                                   "Color",
+                                   &stagedLocalVarName);
+    fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName);
 }
 
 void GrGLPrimitiveProcessor::addUniformViewMatrix(GrGLGPBuilder* pb) {
diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.h b/src/gpu/gl/GrGLPrimitiveProcessor.h
index 30b1c17..90ee203 100644
--- a/src/gpu/gl/GrGLPrimitiveProcessor.h
+++ b/src/gpu/gl/GrGLPrimitiveProcessor.h
@@ -74,16 +74,7 @@
     static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
 
 protected:
-    /** a helper which can setup vertex, constant, or uniform color depending on inputType.
-     *  This function will only do the minimum required to emit the correct shader code.  If
-     *  inputType == attribute, then colorAttr must not be NULL.  Likewise, if inputType == Uniform
-     *  then colorUniform must not be NULL.
-     */
-    void setupColorPassThrough(GrGLGPBuilder* pb,
-                               GrGPInput inputType,
-                               const char* inputName,
-                               const GrPrimitiveProcessor::Attribute* colorAttr,
-                               UniformHandle* colorUniform);
+    void setupUniformColor(GrGLGPBuilder* pb, const char* outputName, UniformHandle* colorUniform);
 
     const char* uViewM() const { return fViewMatrixName; }