Add extra safety check to the EGL context setup.

Adds a check to make sure eglChooseConfig actually
found a valid config. Besides checking for EGL errors,
we also have to handle the case when no matching configs
are found, i.e when num_config is 0.

BUG=skia:

Review URL: https://codereview.chromium.org/762113003
diff --git a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
index 6fc8f48..1974197 100644
--- a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
+++ b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
@@ -87,7 +87,7 @@
             continue;
         }
 
-        EGLint numConfigs;
+        EGLint numConfigs = 0;
         const EGLint configAttribs[] = {
             EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
             EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit,
@@ -104,6 +104,11 @@
             continue;
         }
 
+        if (0 == numConfigs) {
+            SkDebugf("No suitable EGL config found.\n");
+            continue;
+        }
+
         fContext = eglCreateContext(fDisplay, surfaceConfig, NULL, kAPIs[api].fContextAttribs);
         if (EGL_NO_CONTEXT == fContext) {
             SkDebugf("eglCreateContext failed.  EGL Error: 0x%08x\n", eglGetError());