Calculate inverse scale for distance field text in vertex shader

This is for the uniform scale case only. Using the dFdx() function on certain
Mali GPUs causes issues because the precision is too low, so we have to
compute 1/scale from the view matrix instead.

BUG=skia:3528

Committed: https://skia.googlesource.com/skia/+/5b143038cb47763974d2750ed78d436eb6c38bea

Review URL: https://codereview.chromium.org/1029423003
3 files changed