commit | bc5cf51627505f763586100675aa60b66d743c7e | [log] [tgz] |
---|---|---|
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Sep 21 16:21:07 2011 +0000 |
committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Sep 21 16:21:07 2011 +0000 |
tree | ab8041ec0d075d57058a32b0686744a42df0a07c | |
parent | 9870e7ef945d6d12590a43ab53fe81953cc433c3 [diff] [blame] |
Use BindFragDataLocation (rather than indexed variant) for FS color output. Review URL: http://codereview.appspot.com/5098042/ git-svn-id: http://skia.googlecode.com/svn/trunk@2299 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/win/GrGLDefaultInterface_win.cpp b/gpu/src/win/GrGLDefaultInterface_win.cpp index 89986e6..b257b94 100644 --- a/gpu/src/win/GrGLDefaultInterface_win.cpp +++ b/gpu/src/win/GrGLDefaultInterface_win.cpp
@@ -92,6 +92,7 @@ GR_GL_GET_PROC(BindAttribLocation); GR_GL_GET_PROC(BindBuffer); GR_GL_GET_PROC(BindTexture); + GR_GL_GET_PROC(BindFragDataLocation); GR_GL_GET_PROC(BlendColor); GR_GL_GET_PROC(BufferData); GR_GL_GET_PROC(BufferSubData);