Remove SkImageCacherator entirely

It was just the slice of SkImage_Lazy's API that we needed to expose to
GrImageTextureMaker. Instead, give SkImage_Lazy a header, so that the
maker can use it directly.

Change-Id: Iea6198f63e8065b8c987f7c07f3222409cdda439
Reviewed-on: https://skia-review.googlesource.com/153546
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/image/SkImage_Lazy.cpp b/src/image/SkImage_Lazy.cpp
index 454c867..15722fe 100644
--- a/src/image/SkImage_Lazy.cpp
+++ b/src/image/SkImage_Lazy.cpp
@@ -5,8 +5,7 @@
  * found in the LICENSE file.
  */
 
-#include "SkImage_Base.h"
-#include "SkImageCacherator.h"
+#include "SkImage_Lazy.h"
 
 #include "SkBitmap.h"
 #include "SkBitmapCache.h"
@@ -51,104 +50,6 @@
     SkMutex                           fMutex;
 };
 
-class SkImage_Lazy : public SkImage_Base, public SkImageCacherator {
-public:
-    struct Validator {
-        Validator(sk_sp<SharedGenerator>, const SkIRect* subset, sk_sp<SkColorSpace> colorSpace);
-
-        operator bool() const { return fSharedGenerator.get(); }
-
-        sk_sp<SharedGenerator> fSharedGenerator;
-        SkImageInfo            fInfo;
-        SkIPoint               fOrigin;
-        sk_sp<SkColorSpace>    fColorSpace;
-        uint32_t               fUniqueID;
-    };
-
-    SkImage_Lazy(Validator* validator);
-
-    SkImageInfo onImageInfo() const override {
-        return fInfo;
-    }
-    SkColorType onColorType() const override {
-        return kUnknown_SkColorType;
-    }
-    SkAlphaType onAlphaType() const override {
-        return fInfo.alphaType();
-    }
-
-    SkIRect onGetSubset() const override {
-        return SkIRect::MakeXYWH(fOrigin.fX, fOrigin.fY, fInfo.width(), fInfo.height());
-    }
-
-    bool onReadPixels(const SkImageInfo&, void*, size_t, int srcX, int srcY,
-                      CachingHint) const override;
-#if SK_SUPPORT_GPU
-    sk_sp<GrTextureProxy> asTextureProxyRef(GrContext*,
-                                            const GrSamplerState&, SkColorSpace*,
-                                            sk_sp<SkColorSpace>*,
-                                            SkScalar scaleAdjust[2]) const override;
-#endif
-    sk_sp<SkData> onRefEncoded() const override;
-    sk_sp<SkImage> onMakeSubset(const SkIRect&) const override;
-    bool getROPixels(SkBitmap*, SkColorSpace* dstColorSpace, CachingHint) const override;
-    bool onIsLazyGenerated() const override { return true; }
-    sk_sp<SkImage> onMakeColorSpace(sk_sp<SkColorSpace>, SkColorType) const override;
-
-    bool onIsValid(GrContext*) const override;
-
-    SkImageCacherator* peekCacherator() const override {
-        return const_cast<SkImage_Lazy*>(this);
-    }
-
-    // Only return true if the generate has already been cached.
-    bool lockAsBitmapOnlyIfAlreadyCached(SkBitmap*) const;
-    // Call the underlying generator directly
-    bool directGeneratePixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
-                              int srcX, int srcY) const;
-
-    // SkImageCacherator interface
-#if SK_SUPPORT_GPU
-    // Returns the texture proxy. If the cacherator is generating the texture and wants to cache it,
-    // it should use the passed in key (if the key is valid).
-    sk_sp<GrTextureProxy> lockTextureProxy(GrContext*,
-                                           const GrUniqueKey& key,
-                                           SkImage::CachingHint,
-                                           bool willBeMipped,
-                                           SkColorSpace* dstColorSpace,
-                                           GrTextureMaker::AllowedTexGenType genType) override;
-
-    // TODO: Need to pass in dstColorSpace to fold into key here?
-    void makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, GrUniqueKey* cacheKey) override;
-#endif
-
-private:
-    class ScopedGenerator;
-
-    /**
-     *  On success (true), bitmap will point to the pixels for this generator. If this returns
-     *  false, the bitmap will be reset to empty.
-     *  TODO: Pass in dstColorSpace to ensure bitmap is compatible?
-     */
-    bool lockAsBitmap(SkBitmap*, SkImage::CachingHint, const SkImageInfo&) const;
-
-    sk_sp<SharedGenerator> fSharedGenerator;
-    // Note that fInfo is not necessarily the info from the generator. It may be cropped by
-    // onMakeSubset and its color space may be changed by onMakeColorSpace.
-    const SkImageInfo      fInfo;
-    const SkIPoint         fOrigin;
-
-    uint32_t fUniqueID;
-
-    // Repeated calls to onMakeColorSpace will result in a proliferation of unique IDs and
-    // SkImage_Lazy instances. Cache the result of the last successful onMakeColorSpace call.
-    mutable SkMutex             fOnMakeColorSpaceMutex;
-    mutable sk_sp<SkColorSpace> fOnMakeColorSpaceTarget;
-    mutable sk_sp<SkImage>      fOnMakeColorSpaceResult;
-
-    typedef SkImage_Base INHERITED;
-};
-
 ///////////////////////////////////////////////////////////////////////////////
 
 SkImage_Lazy::Validator::Validator(sk_sp<SharedGenerator> gen, const SkIRect* subset,
@@ -224,6 +125,15 @@
     fUniqueID = validator->fUniqueID;
 }
 
+SkImage_Lazy::~SkImage_Lazy() {
+#if SK_SUPPORT_GPU
+    for (int i = 0; i < fUniqueKeyInvalidatedMessages.count(); ++i) {
+        SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(*fUniqueKeyInvalidatedMessages[i]);
+    }
+    fUniqueKeyInvalidatedMessages.deleteAll();
+#endif
+}
+
 //////////////////////////////////////////////////////////////////////////////////////////////////
 
 static bool check_output_bitmap(const SkBitmap& bitmap, uint32_t expectedID) {
@@ -428,13 +338,10 @@
 
 //////////////////////////////////////////////////////////////////////////////////////////////////
 
-/**
- *  Implementation of SkImageCacherator interface, as needed by GrImageTextureMaker
- */
-
 #if SK_SUPPORT_GPU
 
-void SkImage_Lazy::makeCacheKeyFromOrigKey(const GrUniqueKey& origKey, GrUniqueKey* cacheKey) {
+void SkImage_Lazy::makeCacheKeyFromOrigKey(const GrUniqueKey& origKey,
+                                           GrUniqueKey* cacheKey) const {
     // TODO: Take dstColorSpace, include hash in key
     SkASSERT(!cacheKey->isValid());
     if (origKey.isValid()) {
@@ -484,12 +391,13 @@
  *  3. Ask the generator to return YUV planes, which the GPU can convert
  *  4. Ask the generator to return RGB(A) data, which the GPU can convert
  */
-sk_sp<GrTextureProxy> SkImage_Lazy::lockTextureProxy(GrContext* ctx,
-                                                     const GrUniqueKey& origKey,
-                                                     SkImage::CachingHint chint,
-                                                     bool willBeMipped,
-                                                     SkColorSpace* dstColorSpace,
-                                                     GrTextureMaker::AllowedTexGenType genType) {
+sk_sp<GrTextureProxy> SkImage_Lazy::lockTextureProxy(
+        GrContext* ctx,
+        const GrUniqueKey& origKey,
+        SkImage::CachingHint chint,
+        bool willBeMipped,
+        SkColorSpace* dstColorSpace,
+        GrTextureMaker::AllowedTexGenType genType) const {
     // Values representing the various texture lock paths we can take. Used for logging the path
     // taken to a histogram.
     enum LockTexturePath {