| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrSWMaskHelper_DEFINED |
| #define GrSWMaskHelper_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrRenderTargetContext.h" |
| #include "GrTextureProvider.h" |
| #include "SkAutoPixmapStorage.h" |
| #include "SkBitmap.h" |
| #include "SkDraw.h" |
| #include "SkMatrix.h" |
| #include "SkRasterClip.h" |
| #include "SkRegion.h" |
| #include "SkTypes.h" |
| |
| class GrClip; |
| class GrPaint; |
| class GrShape; |
| class GrTextureProvider; |
| class GrStyle; |
| class GrTexture; |
| struct GrUserStencilSettings; |
| |
| /** |
| * The GrSWMaskHelper helps generate clip masks using the software rendering |
| * path. It is intended to be used as: |
| * |
| * GrSWMaskHelper helper(context); |
| * helper.init(...); |
| * |
| * draw one or more paths/rects specifying the required boolean ops |
| * |
| * toTexture(); // to get it from the internal bitmap to the GPU |
| * |
| * The result of this process will be the final mask (on the GPU) in the |
| * upper left hand corner of the texture. |
| */ |
| class GrSWMaskHelper : SkNoncopyable { |
| public: |
| GrSWMaskHelper() { } |
| |
| // set up the internal state in preparation for draws. Since many masks |
| // may be accumulated in the helper during creation, "resultBounds" |
| // allows the caller to specify the region of interest - to limit the |
| // amount of work. |
| bool init(const SkIRect& resultBounds, const SkMatrix* matrix); |
| |
| // Draw a single rect into the accumulation bitmap using the specified op |
| void drawRect(const SkRect& rect, SkRegion::Op op, GrAA, uint8_t alpha); |
| |
| // Draw a single path into the accumuation bitmap using the specified op |
| void drawShape(const GrShape&, SkRegion::Op op, GrAA, uint8_t alpha); |
| |
| sk_sp<GrTextureProxy> toTexture(GrContext*, SkBackingFit fit); |
| |
| // Convert mask generation results to a signed distance field |
| void toSDF(unsigned char* sdf); |
| |
| // Reset the internal bitmap |
| void clear(uint8_t alpha) { |
| fPixels.erase(SkColorSetARGB(alpha, 0xFF, 0xFF, 0xFF)); |
| } |
| |
| // Canonical usage utility that draws a single path and uploads it |
| // to the GPU. The result is returned. |
| static sk_sp<GrTexture> DrawShapeMaskToTexture(GrContext*, |
| const GrShape&, |
| const SkIRect& resultBounds, |
| GrAA, |
| SkBackingFit, |
| const SkMatrix* matrix); |
| |
| // This utility draws a path mask generated by DrawShapeMaskToTexture using a provided paint. |
| // The rectangle is drawn in device space. The 'viewMatrix' will be used to ensure the correct |
| // local coords are provided to any fragment processors in the paint. |
| static void DrawToTargetWithShapeMask(GrTexture* texture, |
| GrRenderTargetContext*, |
| const GrPaint& paint, |
| const GrUserStencilSettings& userStencilSettings, |
| const GrClip&, |
| const SkMatrix& viewMatrix, |
| const SkIPoint& textureOriginInDeviceSpace, |
| const SkIRect& deviceSpaceRectToDraw); |
| |
| private: |
| SkMatrix fMatrix; |
| SkAutoPixmapStorage fPixels; |
| SkDraw fDraw; |
| SkRasterClip fRasterClip; |
| |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| #endif // GrSWMaskHelper_DEFINED |