| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTextureToYUVPlanes.h" |
| #include "effects/GrSimpleTextureEffect.h" |
| #include "effects/GrYUVEffect.h" |
| #include "GrClip.h" |
| #include "GrContext.h" |
| #include "GrRenderTargetContext.h" |
| #include "GrPaint.h" |
| #include "GrTextureProvider.h" |
| |
| namespace { |
| using MakeFPProc = sk_sp<GrFragmentProcessor> (*)(sk_sp<GrFragmentProcessor>, |
| SkYUVColorSpace colorSpace); |
| }; |
| |
| static bool convert_texture(GrTexture* src, GrRenderTargetContext* dst, int dstW, int dstH, |
| SkYUVColorSpace colorSpace, MakeFPProc proc) { |
| |
| SkScalar xScale = SkIntToScalar(src->width()) / dstW / src->width(); |
| SkScalar yScale = SkIntToScalar(src->height()) / dstH / src->height(); |
| GrSamplerParams::FilterMode filter; |
| if (dstW == src->width() && dstW == src->height()) { |
| filter = GrSamplerParams::kNone_FilterMode; |
| } else { |
| filter = GrSamplerParams::kBilerp_FilterMode; |
| } |
| |
| sk_sp<GrFragmentProcessor> fp( |
| GrSimpleTextureEffect::Make(src, nullptr, SkMatrix::MakeScale(xScale, yScale), filter)); |
| if (!fp) { |
| return false; |
| } |
| fp = proc(std::move(fp), colorSpace); |
| if (!fp) { |
| return false; |
| } |
| GrPaint paint; |
| paint.setPorterDuffXPFactory(SkBlendMode::kSrc); |
| paint.addColorFragmentProcessor(std::move(fp)); |
| dst->drawRect(GrNoClip(), paint, GrAA::kNo, SkMatrix::I(), SkRect::MakeIWH(dstW, dstH)); |
| return true; |
| } |
| |
| bool GrTextureToYUVPlanes(GrTexture* texture, const SkISize sizes[3], void* const planes[3], |
| const size_t rowBytes[3], SkYUVColorSpace colorSpace) { |
| if (GrContext* context = texture->getContext()) { |
| // Depending on the relative sizes of the y, u, and v planes we may do 1 to 3 draws/ |
| // readbacks. |
| sk_sp<GrRenderTargetContext> yuvRenderTargetContext; |
| sk_sp<GrRenderTargetContext> yRenderTargetContext; |
| sk_sp<GrRenderTargetContext> uvRenderTargetContext; |
| sk_sp<GrRenderTargetContext> uRenderTargetContext; |
| sk_sp<GrRenderTargetContext> vRenderTargetContext; |
| |
| // We issue draw(s) to convert from RGBA to Y, U, and V. All three planes may have different |
| // sizes however we optimize for two other cases - all planes are the same (1 draw to YUV), |
| // and U and V are the same but Y differs (2 draws, one for Y, one for UV). |
| if (sizes[0] == sizes[1] && sizes[1] == sizes[2]) { |
| yuvRenderTargetContext = context->makeRenderTargetContextWithFallback( |
| SkBackingFit::kApprox, |
| sizes[0].fWidth, |
| sizes[0].fHeight, |
| kRGBA_8888_GrPixelConfig, |
| nullptr); |
| if (!yuvRenderTargetContext) { |
| return false; |
| } |
| } else { |
| yRenderTargetContext = context->makeRenderTargetContextWithFallback( |
| SkBackingFit::kApprox, |
| sizes[0].fWidth, |
| sizes[0].fHeight, |
| kAlpha_8_GrPixelConfig, |
| nullptr); |
| if (!yRenderTargetContext) { |
| return false; |
| } |
| if (sizes[1] == sizes[2]) { |
| // TODO: Add support for GL_RG when available. |
| uvRenderTargetContext = context->makeRenderTargetContextWithFallback( |
| SkBackingFit::kApprox, |
| sizes[1].fWidth, |
| sizes[1].fHeight, |
| kRGBA_8888_GrPixelConfig, |
| nullptr); |
| if (!uvRenderTargetContext) { |
| return false; |
| } |
| } else { |
| uRenderTargetContext = context->makeRenderTargetContextWithFallback( |
| SkBackingFit::kApprox, |
| sizes[1].fWidth, |
| sizes[1].fHeight, |
| kAlpha_8_GrPixelConfig, |
| nullptr); |
| vRenderTargetContext = context->makeRenderTargetContextWithFallback( |
| SkBackingFit::kApprox, |
| sizes[2].fWidth, |
| sizes[2].fHeight, |
| kAlpha_8_GrPixelConfig, |
| nullptr); |
| if (!uRenderTargetContext || !vRenderTargetContext) { |
| return false; |
| } |
| } |
| } |
| |
| // Do all the draws before any readback. |
| if (yuvRenderTargetContext) { |
| if (!convert_texture(texture, yuvRenderTargetContext.get(), |
| sizes[0].fWidth, sizes[0].fHeight, |
| colorSpace, GrYUVEffect::MakeRGBToYUV)) { |
| return false; |
| } |
| } else { |
| SkASSERT(yRenderTargetContext); |
| if (!convert_texture(texture, yRenderTargetContext.get(), |
| sizes[0].fWidth, sizes[0].fHeight, |
| colorSpace, GrYUVEffect::MakeRGBToY)) { |
| return false; |
| } |
| if (uvRenderTargetContext) { |
| if (!convert_texture(texture, uvRenderTargetContext.get(), |
| sizes[1].fWidth, sizes[1].fHeight, |
| colorSpace, GrYUVEffect::MakeRGBToUV)) { |
| return false; |
| } |
| } else { |
| SkASSERT(uRenderTargetContext && vRenderTargetContext); |
| if (!convert_texture(texture, uRenderTargetContext.get(), |
| sizes[1].fWidth, sizes[1].fHeight, |
| colorSpace, GrYUVEffect::MakeRGBToU)) { |
| return false; |
| } |
| if (!convert_texture(texture, vRenderTargetContext.get(), |
| sizes[2].fWidth, sizes[2].fHeight, |
| colorSpace, GrYUVEffect::MakeRGBToV)) { |
| return false; |
| } |
| } |
| } |
| |
| if (yuvRenderTargetContext) { |
| SkASSERT(sizes[0] == sizes[1] && sizes[1] == sizes[2]); |
| sk_sp<GrTexture> yuvTex(yuvRenderTargetContext->asTexture()); |
| SkASSERT(yuvTex); |
| SkISize yuvSize = sizes[0]; |
| // We have no kRGB_888 pixel format, so readback rgba and then copy three channels. |
| SkAutoSTMalloc<128 * 128, uint32_t> tempYUV(yuvSize.fWidth * yuvSize.fHeight); |
| if (!yuvTex->readPixels(0, 0, yuvSize.fWidth, yuvSize.fHeight, |
| kRGBA_8888_GrPixelConfig, tempYUV.get(), 0)) { |
| return false; |
| } |
| size_t yRowBytes = rowBytes[0] ? rowBytes[0] : yuvSize.fWidth; |
| size_t uRowBytes = rowBytes[1] ? rowBytes[1] : yuvSize.fWidth; |
| size_t vRowBytes = rowBytes[2] ? rowBytes[2] : yuvSize.fWidth; |
| if (yRowBytes < (size_t)yuvSize.fWidth || uRowBytes < (size_t)yuvSize.fWidth || |
| vRowBytes < (size_t)yuvSize.fWidth) { |
| return false; |
| } |
| for (int j = 0; j < yuvSize.fHeight; ++j) { |
| for (int i = 0; i < yuvSize.fWidth; ++i) { |
| // These writes could surely be made more efficient. |
| uint32_t y = GrColorUnpackR(tempYUV.get()[j * yuvSize.fWidth + i]); |
| uint32_t u = GrColorUnpackG(tempYUV.get()[j * yuvSize.fWidth + i]); |
| uint32_t v = GrColorUnpackB(tempYUV.get()[j * yuvSize.fWidth + i]); |
| uint8_t* yLoc = ((uint8_t*)planes[0]) + j * yRowBytes + i; |
| uint8_t* uLoc = ((uint8_t*)planes[1]) + j * uRowBytes + i; |
| uint8_t* vLoc = ((uint8_t*)planes[2]) + j * vRowBytes + i; |
| *yLoc = y; |
| *uLoc = u; |
| *vLoc = v; |
| } |
| } |
| return true; |
| } else { |
| SkASSERT(yRenderTargetContext); |
| sk_sp<GrTexture> yTex(yRenderTargetContext->asTexture()); |
| SkASSERT(yTex); |
| if (!yTex->readPixels(0, 0, sizes[0].fWidth, sizes[0].fHeight, |
| kAlpha_8_GrPixelConfig, planes[0], rowBytes[0])) { |
| return false; |
| } |
| if (uvRenderTargetContext) { |
| SkASSERT(sizes[1].fWidth == sizes[2].fWidth); |
| sk_sp<GrTexture> uvTex(uvRenderTargetContext->asTexture()); |
| SkASSERT(uvTex); |
| SkISize uvSize = sizes[1]; |
| // We have no kRG_88 pixel format, so readback rgba and then copy two channels. |
| SkAutoSTMalloc<128 * 128, uint32_t> tempUV(uvSize.fWidth * uvSize.fHeight); |
| if (!uvTex->readPixels(0, 0, uvSize.fWidth, uvSize.fHeight, |
| kRGBA_8888_GrPixelConfig, tempUV.get(), 0)) { |
| return false; |
| } |
| |
| size_t uRowBytes = rowBytes[1] ? rowBytes[1] : uvSize.fWidth; |
| size_t vRowBytes = rowBytes[2] ? rowBytes[2] : uvSize.fWidth; |
| if (uRowBytes < (size_t)uvSize.fWidth || vRowBytes < (size_t)uvSize.fWidth) { |
| return false; |
| } |
| for (int j = 0; j < uvSize.fHeight; ++j) { |
| for (int i = 0; i < uvSize.fWidth; ++i) { |
| // These writes could surely be made more efficient. |
| uint32_t u = GrColorUnpackR(tempUV.get()[j * uvSize.fWidth + i]); |
| uint32_t v = GrColorUnpackG(tempUV.get()[j * uvSize.fWidth + i]); |
| uint8_t* uLoc = ((uint8_t*)planes[1]) + j * uRowBytes + i; |
| uint8_t* vLoc = ((uint8_t*)planes[2]) + j * vRowBytes + i; |
| *uLoc = u; |
| *vLoc = v; |
| } |
| } |
| return true; |
| } else { |
| SkASSERT(uRenderTargetContext && vRenderTargetContext); |
| sk_sp<GrTexture> tex(uRenderTargetContext->asTexture()); |
| SkASSERT(tex); |
| if (!tex->readPixels(0, 0, sizes[1].fWidth, sizes[1].fHeight, |
| kAlpha_8_GrPixelConfig, planes[1], rowBytes[1])) { |
| return false; |
| } |
| tex = vRenderTargetContext->asTexture(); |
| SkASSERT(tex); |
| if (!tex->readPixels(0, 0, sizes[2].fWidth, sizes[2].fHeight, |
| kAlpha_8_GrPixelConfig, planes[2], rowBytes[2])) { |
| return false; |
| } |
| return true; |
| } |
| } |
| } |
| return false; |
| } |