Reland "Update SkCanvas' experimental SkiaRenderer API"

This reverts commit 90791c202dd2d943565237bf511d929e8bd19951.

Reason for revert: Jumped the gun, just need to update blacklist

Original change's description:
> Revert "Update SkCanvas' experimental SkiaRenderer API"
> 
> This reverts commit 4bf964602ab8758f6e580aaaa69add4fb260c1a6.
> 
> Reason for revert: vulkan dm crashes
> 
> Original change's description:
> > Update SkCanvas' experimental SkiaRenderer API
> > 
> > This lifts the temporary functions in SkGpuDevice into SkCanvas and
> > deprecates the older experimental_DrawImageSetV1 and
> > experimental_DrawEdgeAARect.  The new functions can handle paints and
> > transform batching. Internally, SkCanvas routes the old functions to the
> > new entry points and all device-level code is updated to handle the new
> > API features.
> > 
> > While touching all of the canvas/device/recording areas, the
> > experimental functions are grouped in an "EdgeAA" cluster instead of being
> > separated into the image category and the rectangle category.
> > 
> > Bug: skia:8739
> > Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
> 
> Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:8739
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com

Change-Id: I75e9b6cbf079a7739b69a7e208730a930621abf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201229
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 0e0efb4..aa40a3d 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -397,20 +397,10 @@
                                    this->ctm(), rect, &style);
 }
 
-void SkGpuDevice::drawEdgeAARect(const SkRect& r, SkCanvas::QuadAAFlags aa, SkColor color,
-                                 SkBlendMode mode) {
-    this->tmp_drawEdgeAAQuad(r, nullptr, 0, aa, color, mode);
-}
-
-void SkGpuDevice::tmp_drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[], int clipCount,
-                                     SkCanvas::QuadAAFlags aaFlags, SkColor color,
-                                     SkBlendMode mode) {
+void SkGpuDevice::drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
+                                 SkCanvas::QuadAAFlags aaFlags, SkColor color, SkBlendMode mode) {
     ASSERT_SINGLE_OWNER
-    GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "tmp_drawEdgeAAQuad", fContext.get());
-
-    // Only no clip or a quad clip is currently supported
-    SkASSERT(clipCount == 0 || clipCount == 4);
-    SkASSERT(clipCount == 0 || clip);
+    GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawEdgeAAQuad", fContext.get());
 
     SkPMColor4f dstColor = SkColor4fPrepForDst(SkColor4f::FromColor(color),
                                               fRenderTargetContext->colorSpaceInfo(),
@@ -425,7 +415,7 @@
 
     // This is exclusively meant for tiling operations, so keep AA enabled to handle MSAA seaming
     GrQuadAAFlags grAA = SkToGrQuadAAFlags(aaFlags);
-    if (clipCount > 0) {
+    if (clip) {
         // Use fillQuadWithEdgeAA
         fRenderTargetContext->fillQuadWithEdgeAA(this->clip(), std::move(grPaint), GrAA::kYes, grAA,
                                                  this->ctm(), clip, nullptr);
@@ -1404,16 +1394,6 @@
     this->drawProducerLattice(&maker, std::move(iter), dst, paint);
 }
 
-void SkGpuDevice::drawImageSet(const SkCanvas::ImageSetEntry set[], int count,
-                               SkFilterQuality filterQuality, SkBlendMode mode) {
-    SkPaint paint;
-    paint.setBlendMode(mode);
-    paint.setFilterQuality(filterQuality);
-    paint.setAntiAlias(true);
-    this->tmp_drawImageSetV3(set, nullptr, nullptr, count, nullptr, nullptr, paint,
-                             SkCanvas::kFast_SrcRectConstraint);
-}
-
 static bool init_vertices_paint(GrContext* context, const GrColorSpaceInfo& colorSpaceInfo,
                                 const SkPaint& skPaint, const SkMatrix& matrix, SkBlendMode bmode,
                                 bool hasTexs, bool hasColors, GrPaint* grPaint) {
diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h
index b41b8c8..21072a6 100644
--- a/src/gpu/SkGpuDevice.h
+++ b/src/gpu/SkGpuDevice.h
@@ -72,8 +72,6 @@
     void drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint[],
                     const SkPaint& paint) override;
     void drawRect(const SkRect& r, const SkPaint& paint) override;
-    void drawEdgeAARect(const SkRect& r, SkCanvas::QuadAAFlags edgeAA, SkColor color,
-                        SkBlendMode mode) override;
     void drawRRect(const SkRRect& r, const SkPaint& paint) override;
     void drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) override;
     void drawRegion(const SkRegion& r, const SkPaint& paint) override;
@@ -105,13 +103,17 @@
                           const SkRect& dst, const SkPaint&) override;
     void drawBitmapLattice(const SkBitmap&, const SkCanvas::Lattice&,
                            const SkRect& dst, const SkPaint&) override;
-    void drawImageSet(const SkCanvas::ImageSetEntry[], int count, SkFilterQuality,
-                      SkBlendMode) override;
 
     void drawDrawable(SkDrawable*, const SkMatrix*, SkCanvas* canvas) override;
 
     void drawSpecial(SkSpecialImage*, int left, int top, const SkPaint& paint,
                      SkImage*, const SkMatrix&) override;
+
+    void drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
+                        SkCanvas::QuadAAFlags aaFlags, SkColor color, SkBlendMode mode) override;
+    void drawEdgeAAImageSet(const SkCanvas::ImageSetEntry[], int count, const SkPoint dstClips[],
+                            const SkMatrix[], const SkPaint&, SkCanvas::SrcRectConstraint) override;
+
     sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override;
     sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override;
     sk_sp<SkSpecialImage> snapSpecial() override;
@@ -126,19 +128,6 @@
 
     bool onAccessPixels(SkPixmap*) override;
 
-    // Temporary interface until it gets lifted up to SkDevice and exposed in SkCanvas
-
-    /*
-     * dstClipCounts[] is a parallel array to the image entries, acting like the intended
-     * dstClipCount field in ImageSetEntry. Similarly, preViewMatrixIdx is parallel and will
-     * become an index field in ImageSetEntry that specifies an entry in the matrix array.
-     */
-    void tmp_drawImageSetV3(const SkCanvas::ImageSetEntry[],
-            int dstClipCounts[], int preViewMatrixIdx[], int count,
-            const SkPoint dstClips[], const SkMatrix preViewMatrices[], const SkPaint& paint,
-            SkCanvas::SrcRectConstraint constraint = SkCanvas::kStrict_SrcRectConstraint);
-    void tmp_drawEdgeAAQuad(const SkRect& rect, const SkPoint clip[], int clipCount,
-                            SkCanvas::QuadAAFlags aaFlags, SkColor color, SkBlendMode mode);
 protected:
     bool onReadPixels(const SkPixmap&, int, int) override;
     bool onWritePixels(const SkPixmap&, int, int) override;
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index 8c280d5..d23097c 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -454,12 +454,9 @@
     // Otherwise don't know how to draw it
 }
 
-// For ease-of-use, the temporary API treats null dstClipCounts as if it were the proper sized
-// array, filled with all 0s (so dstClips can be null too)
-void SkGpuDevice::tmp_drawImageSetV3(const SkCanvas::ImageSetEntry set[], int dstClipCounts[],
-                                     int preViewMatrixIdx[], int count, const SkPoint dstClips[],
-                                     const SkMatrix preViewMatrices[], const SkPaint& paint,
-                                     SkCanvas::SrcRectConstraint constraint) {
+void SkGpuDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry set[], int count,
+                                     const SkPoint dstClips[], const SkMatrix preViewMatrices[],
+                                     const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
     SkASSERT(count > 0);
 
     if (!can_use_draw_texture(paint)) {
@@ -467,19 +464,16 @@
         int dstClipIndex = 0;
         for (int i = 0; i < count; ++i) {
             // Only no clip or quad clip are supported
-            SkASSERT(!dstClipCounts || dstClipCounts[i] == 0 || dstClipCounts[i] == 4);
-
-            int xform = preViewMatrixIdx ? preViewMatrixIdx[i] : -1;
-            SkASSERT(xform < 0 || preViewMatrices);
+            SkASSERT(!set[i].fHasClip || dstClips);
+            SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices);
 
             // Always send GrAA::kYes to preserve seaming across tiling in MSAA
             this->drawImageQuad(set[i].fImage.get(), &set[i].fSrcRect, &set[i].fDstRect,
-                    (dstClipCounts && dstClipCounts[i] > 0) ? dstClips + dstClipIndex : nullptr,
+                    set[i].fHasClip ? dstClips + dstClipIndex : nullptr,
                     GrAA::kYes, SkToGrQuadAAFlags(set[i].fAAFlags),
-                    xform < 0 ? nullptr : preViewMatrices + xform, paint, constraint);
-            if (dstClipCounts) {
-                dstClipIndex += dstClipCounts[i];
-            }
+                    set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex,
+                    paint, constraint);
+            dstClipIndex += 4 * set[i].fHasClip;
         }
         return;
     }
@@ -506,12 +500,10 @@
     for (int i = 0; i < count; ++i) {
         // Manage the dst clip pointer tracking before any continues are used so we don't lose
         // our place in the dstClips array.
-        int clipCount = (dstClipCounts ? dstClipCounts[i] : 0);
-        SkASSERT(clipCount == 0 || (dstClipCounts[i] == 4 && dstClips));
-        const SkPoint* clip = clipCount > 0 ? dstClips + dstClipIndex : nullptr;
-        if (dstClipCounts) {
-            dstClipIndex += dstClipCounts[i];
-        }
+        SkASSERT(!set[i].fHasClip || dstClips);
+        const SkPoint* clip = set[i].fHasClip ? dstClips + dstClipIndex : nullptr;
+        dstClipIndex += 4 * set[i].fHasClip;
+
         // The default SkBaseDevice implementation is based on drawImageRect which does not allow
         // non-sorted src rects. TODO: Decide this is OK or make sure we handle it.
         if (!set[i].fSrcRect.isSorted()) {
@@ -544,13 +536,13 @@
             }
         }
 
-        int xform = preViewMatrixIdx ? preViewMatrixIdx[i] : -1;
-        SkASSERT(xform < 0 || preViewMatrices);
+        SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices);
 
         textures[i].fSrcRect = set[i].fSrcRect;
         textures[i].fDstRect = set[i].fDstRect;
         textures[i].fDstClipQuad = clip;
-        textures[i].fPreViewMatrix = xform < 0 ? nullptr : preViewMatrices + xform;
+        textures[i].fPreViewMatrix =
+                set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex;
         textures[i].fAlpha = set[i].fAlpha * paint.getAlphaf();
         textures[i].fAAFlags = SkToGrQuadAAFlags(set[i].fAAFlags);