in gm/skvm.cpp, Fade doesn't need to wrap a shader

Not sure why I had it wrapping a shader,
which was constant yellow so always completely overwritten.

Change-Id: Id8db93b767a2897c9032523cfb3a1146db63a644
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262346
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
1 file changed