Add variable offset support

Bug: skia:7970
Change-Id: I9dadf75f21e19ebe26f82643bcc47dd5794d8970
Reviewed-on: https://skia-review.googlesource.com/134421
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/utils/SkOffsetPolygon.h b/src/utils/SkOffsetPolygon.h
index b6c3a22..4c98ac0 100755
--- a/src/utils/SkOffsetPolygon.h
+++ b/src/utils/SkOffsetPolygon.h
@@ -14,44 +14,76 @@
 #include "SkPoint.h"
 
 /**
- * Generates a polygon that is inset a given distance from the boundary of a given convex polygon.
+ * Generates a polygon that is inset a variable distance (controlled by offsetDistanceFunc)
+ * from the boundary of a given convex polygon.
  *
  * @param inputPolygonVerts  Array of points representing the vertices of the original polygon.
  *  It should be convex and have no coincident points.
  * @param inputPolygonSize  Number of vertices in the original polygon.
- * @param insetDistanceFunc  How far we wish to inset the polygon for a given index in the array.
+ * @param insetDistanceFunc  How far we wish to inset the polygon for a given position.
  *  This should return a positive value.
  * @param insetPolygon  The resulting inset polygon, if any.
  * @return true if an inset polygon exists, false otherwise.
  */
 bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
-                          std::function<SkScalar(int index)> insetDistanceFunc,
+                          std::function<SkScalar(const SkPoint&)> insetDistanceFunc,
                           SkTDArray<SkPoint>* insetPolygon);
 
+/**
+ * Generates a polygon that is inset a constant from the boundary of a given convex polygon.
+ *
+ * @param inputPolygonVerts  Array of points representing the vertices of the original polygon.
+ *  It should be convex and have no coincident points.
+ * @param inputPolygonSize  Number of vertices in the original polygon.
+ * @param inset  How far we wish to inset the polygon. This should be a positive value.
+ * @param insetPolygon  The resulting inset polygon, if any.
+ * @return true if an inset polygon exists, false otherwise.
+ */
 inline bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
                                  SkScalar inset, SkTDArray<SkPoint>* insetPolygon) {
     return SkInsetConvexPolygon(inputPolygonVerts, inputPolygonSize,
-                                [inset](int) { return inset; },
+                                [inset](const SkPoint&) { return inset; },
                                 insetPolygon);
 }
 
 /**
- * Generates a simple polygon (if possible) that is offset a given distance from the boundary of a
- * given simple polygon.
+ * Generates a simple polygon (if possible) that is offset a variable distance (controlled by
+ * offsetDistanceFunc) from the boundary of a given simple polygon.
  *
  * @param inputPolygonVerts  Array of points representing the vertices of the original polygon.
  * @param inputPolygonSize  Number of vertices in the original polygon.
- * @param offset  How far we wish to offset the polygon.
- *                Positive value means inset, negative value means outset.
+ * @param offsetDistanceFunc  How far we wish to offset the polygon for a given position.
+ *   Positive values indicate insetting, negative values outsetting.
  * @param offsetPolgon  The resulting offset polygon, if any.
  * @param polygonIndices  The indices of the original polygon that map to the new one.
  * @return true if an offset simple polygon exists, false otherwise.
  */
 bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
-                           SkScalar offset, SkTDArray<SkPoint>* offsetPolygon,
+                           std::function<SkScalar(const SkPoint&)> offsetDistanceFunc,
+                           SkTDArray<SkPoint>* offsetPolygon,
                            SkTDArray<int>* polygonIndices = nullptr);
 
 /**
+ * Generates a simple polygon (if possible) that is offset a constant distance from the boundary
+ * of a given simple polygon.
+ *
+ * @param inputPolygonVerts  Array of points representing the vertices of the original polygon.
+ * @param inputPolygonSize  Number of vertices in the original polygon.
+ * @param offset How far we wish to offset the polygon.
+ *   Positive values indicate insetting, negative values outsetting.
+ * @param offsetPolgon  The resulting offset polygon, if any.
+ * @param polygonIndices  The indices of the original polygon that map to the new one.
+ * @return true if an offset simple polygon exists, false otherwise.
+ */
+inline bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
+                                  SkScalar offset, SkTDArray<SkPoint>* offsetPolygon,
+                                  SkTDArray<int>* polygonIndices = nullptr) {
+    return SkOffsetSimplePolygon(inputPolygonVerts, inputPolygonSize,
+                                 [offset](const SkPoint&) { return offset; },
+                                 offsetPolygon, polygonIndices);
+}
+
+/**
  * Offset a segment by the given distance at each point.
  * Uses the outer tangents of two circles centered on each endpoint.
  * See: https://en.wikipedia.org/wiki/Tangent_lines_to_circles