Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""""
This reverts commit 3a2cc2c2ec124de36d2544b2a523ef1dd317ca32.
Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version
Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab
Reviewed-on: https://skia-review.googlesource.com/103181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/dm/DMSrcSink.h b/dm/DMSrcSink.h
index db1e064..157a484 100644
--- a/dm/DMSrcSink.h
+++ b/dm/DMSrcSink.h
@@ -350,7 +350,7 @@
bool serial() const override { return !fThreaded; }
const char* fileExtension() const override { return "png"; }
SinkFlags flags() const override {
- SinkFlags::Multisampled ms = fSampleCount > 0 ? SinkFlags::kMultisampled
+ SinkFlags::Multisampled ms = fSampleCount > 1 ? SinkFlags::kMultisampled
: SinkFlags::kNotMultisampled;
return SinkFlags{ SinkFlags::kGPU, SinkFlags::kDirect, ms };
}