Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""""

This reverts commit 3a2cc2c2ec124de36d2544b2a523ef1dd317ca32.

Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version

Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab
Reviewed-on: https://skia-review.googlesource.com/103181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/utils/win/SkWGL.h b/src/utils/win/SkWGL.h
index c6c9479..cd19f2e 100644
--- a/src/utils/win/SkWGL.h
+++ b/src/utils/win/SkWGL.h
@@ -83,7 +83,8 @@
      * priority are:
      *     * Choose formats with the smallest sample count that is >=
      *       desiredSampleCount (or the largest sample count if all formats have
-     *       fewer samples than desiredSampleCount.)
+     *       fewer samples than desiredSampleCount.) If desiredSampleCount is 1 then
+     *       all msaa formats are excluded from consideration.
      *     * Choose formats with the fewest color samples when coverage sampling
      *       is available.
      *     * If the above rules leave multiple formats, choose the one that
@@ -130,8 +131,9 @@
 /**
  * Helper to create an OpenGL context for a DC using WGL. Configs with a sample count >= to
  * msaaSampleCount are preferred but if none is available then a context with a lower sample count
- * (including non-MSAA) will be created. If preferCoreProfile is true but a core profile cannot be
- * created then a compatible profile context will be created.
+ * (including non-MSAA) will be created. If msaaSampleCount is 1 then this will fail if a non-msaa
+ * context cannot be created. If preferCoreProfile is true but a core profile cannot be created
+ * then a compatible profile context will be created.
  */
 HGLRC SkCreateWGLContext(HDC dc, int msaaSampleCount, bool deepColor, SkWGLContextRequest context,
                          HGLRC shareContext = nullptr);