Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""""
This reverts commit 3a2cc2c2ec124de36d2544b2a523ef1dd317ca32.
Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version
Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab
Reviewed-on: https://skia-review.googlesource.com/103181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/tools/fiddle/fiddle_main.cpp b/tools/fiddle/fiddle_main.cpp
index 4ba84f3..684bc2a 100644
--- a/tools/fiddle/fiddle_main.cpp
+++ b/tools/fiddle/fiddle_main.cpp
@@ -133,7 +133,7 @@
backingDesc.fHeight = bm.height();
// This config must match the SkColorType used in draw.cpp in the SkImage and Surface factories
backingDesc.fConfig = kRGBA_8888_GrPixelConfig;
- backingDesc.fSampleCnt = 0;
+ backingDesc.fSampleCnt = 1;
if (!bm.empty()) {
SkPixmap originalPixmap;