Fixed sampling non-SkSL FPs with coordinates

This fixes an issue where fragment processors which were not written
in pure SkSL did not interact properly with coordinate overrides.

Change-Id: I960173986fd8d6be7322f55ab0d81a533b6b89e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252916
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/gradients/generated/GrSweepGradientLayout.cpp b/src/gpu/gradients/generated/GrSweepGradientLayout.cpp
index 6abcbb1..5b5f04a 100644
--- a/src/gpu/gradients/generated/GrSweepGradientLayout.cpp
+++ b/src/gpu/gradients/generated/GrSweepGradientLayout.cpp
@@ -39,17 +39,9 @@
                 "atan(-%s.y, length(%s) - %s.x));\n} else {\n    angle = half(atan(-%s.y, "
                 "-%s.x));\n}\nhalf t = ((angle * 0.15915493667125702 + 0.5) + %s) * %s;\n%s = "
                 "half4(t, 1.0, 0.0, 0.0);\n",
-                _outer.computeLocalCoordsInVertexShader() ? sk_TransformedCoords2D_0.c_str()
-                                                          : "_coords",
-                _outer.computeLocalCoordsInVertexShader() ? sk_TransformedCoords2D_0.c_str()
-                                                          : "_coords",
-                _outer.computeLocalCoordsInVertexShader() ? sk_TransformedCoords2D_0.c_str()
-                                                          : "_coords",
-                _outer.computeLocalCoordsInVertexShader() ? sk_TransformedCoords2D_0.c_str()
-                                                          : "_coords",
-                _outer.computeLocalCoordsInVertexShader() ? sk_TransformedCoords2D_0.c_str()
-                                                          : "_coords",
-                args.fUniformHandler->getUniformCStr(biasVar),
+                sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str(),
+                sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str(),
+                sk_TransformedCoords2D_0.c_str(), args.fUniformHandler->getUniformCStr(biasVar),
                 args.fUniformHandler->getUniformCStr(scaleVar), args.fOutputColor);
     }