added NIMA sample to showcase animations
improved third_party template to include headers as system headers for non-Windows machines
Bug: skia:
Change-Id: Id2fa74fc31b49f9b07cc83e7f60477c7ab4f8d83
Reviewed-on: https://skia-review.googlesource.com/135450
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
diff --git a/BUILD.gn b/BUILD.gn
index 3f58f44..a433b92 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -1547,6 +1547,7 @@
":xml",
"modules/sksg:samples",
"modules/skshaper",
+ "//third_party/Nima-Cpp",
]
if (skia_use_lua) {
@@ -1576,6 +1577,7 @@
":tool_utils",
"modules/skottie",
"modules/sksg",
+ "//third_party/Nima-Cpp",
"//third_party/jsoncpp",
"//third_party/libpng",
]
@@ -1999,6 +2001,7 @@
":views",
"modules/skottie",
"modules/sksg",
+ "//third_party/Nima-Cpp",
"//third_party/imgui",
]
}
diff --git a/DEPS b/DEPS
index 0eeac33..ebc2696 100644
--- a/DEPS
+++ b/DEPS
@@ -28,6 +28,8 @@
"third_party/externals/swiftshader" : "https://swiftshader.googlesource.com/SwiftShader@1fa20678010892b3b531e7449f25079868dfba45",
#"third_party/externals/v8" : "https://chromium.googlesource.com/v8/v8.git@5f1ae66d5634e43563b2d25ea652dfb94c31a3b4",
"third_party/externals/zlib" : "https://chromium.googlesource.com/chromium/src/third_party/zlib@e7afdfe128e01ca480a28f757b571957befdd962",
+ "third_party/externals/Nima-Cpp" : "https://github.com/2d-inc/Nima-Cpp.git@4bd02269d7d1d2e650950411325eafa15defb084",
+ "third_party/externals/Nima-Math-Cpp" : "https://github.com/2d-inc/Nima-Math-Cpp.git@e0c12772093fa8860f55358274515b86885f0108",
}
recursedeps = [ "common" ]
diff --git a/gn/samples.gni b/gn/samples.gni
index 1a4002f..ce73ab8 100644
--- a/gn/samples.gni
+++ b/gn/samples.gni
@@ -8,6 +8,8 @@
samples_sources = [
"$_samplecode/ClockFaceView.cpp",
+ "$_samplecode/Nima.cpp",
+ "$_samplecode/Nima.h",
"$_samplecode/PerlinPatch.cpp",
"$_samplecode/Sample2PtRadial.cpp",
"$_samplecode/SampleAAClip.cpp",
@@ -64,6 +66,7 @@
"$_samplecode/SampleManyRects.cpp",
"$_samplecode/SampleMeasure.cpp",
"$_samplecode/SampleMegaStroke.cpp",
+ "$_samplecode/SampleNima.cpp",
"$_samplecode/SamplePatch.cpp",
"$_samplecode/SamplePath.cpp",
"$_samplecode/SamplePathText.cpp",
@@ -103,3 +106,11 @@
"$_samplecode/SampleXfermodesBlur.cpp",
"$_samplecode/vertexdump.cpp",
]
+
+if (is_win && is_clang) {
+ samples_sources -= [
+ "$_samplecode/Nima.cpp",
+ "$_samplecode/Nima.h",
+ "$_samplecode/SampleNima.cpp",
+ ]
+}
diff --git a/resources/nima/Robot.nima b/resources/nima/Robot.nima
new file mode 100644
index 0000000..4e56985
--- /dev/null
+++ b/resources/nima/Robot.nima
Binary files differ
diff --git a/resources/nima/Robot.png b/resources/nima/Robot.png
new file mode 100644
index 0000000..595616a
--- /dev/null
+++ b/resources/nima/Robot.png
Binary files differ
diff --git a/samplecode/Nima.cpp b/samplecode/Nima.cpp
new file mode 100644
index 0000000..4ac7d86
--- /dev/null
+++ b/samplecode/Nima.cpp
@@ -0,0 +1,180 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Nima.h"
+
+#include "SkString.h"
+#include "SkVertices.h"
+#include "SkPaint.h"
+#include "Resources.h"
+#include <algorithm>
+
+#include <iostream>
+
+using namespace nima;
+
+SampleActor::SampleActor(std::string baseName)
+ : fTexture(nullptr)
+ , fActorImages()
+ , fPaint(nullptr) {
+ // Load the NIMA data.
+ SkString nimaSkPath = GetResourcePath(("nima/" + baseName + ".nima").c_str());
+ std::string nimaPath(nimaSkPath.c_str());
+ INHERITED::load(nimaPath);
+
+ // Load the image asset.
+ fTexture = GetResourceAsImage(("nima/" + baseName + ".png").c_str());
+
+ // Create the paint.
+ fPaint = std::make_unique<SkPaint>();
+ fPaint->setShader(fTexture->makeShader(nullptr));
+
+ // Load the image nodes.
+ fActorImages.reserve(m_ImageNodeCount);
+ for (uint32_t i = 0; i < m_ImageNodeCount; i ++) {
+ fActorImages.emplace_back(m_ImageNodes[i], fTexture, fPaint.get());
+ }
+
+ // Sort the image nodes.
+ std::sort(fActorImages.begin(), fActorImages.end(), [](auto a, auto b) {
+ return a.drawOrder() < b.drawOrder();
+ });
+}
+
+SampleActor::~SampleActor() {
+}
+
+void SampleActor::render(SkCanvas* canvas) const {
+ // Render the image nodes.
+ for (auto image : fActorImages) {
+ image.render(this, canvas);
+ }
+}
+
+SampleActorImage::SampleActorImage(ActorImage* actorImage, sk_sp<SkImage> texture, SkPaint* paint)
+ : fActorImage(actorImage)
+ , fTexture(texture)
+ , fPaint(paint) {
+}
+
+SampleActorImage::~SampleActorImage() {
+}
+
+void SampleActorImage::render(const SampleActor* actor, SkCanvas* canvas) const {
+ // Retrieve data from the image.
+ uint32_t vertexCount = fActorImage->vertexCount();
+ uint32_t vertexStride = fActorImage->vertexStride();
+ float* vertexData = fActorImage->vertices();
+ uint32_t indexCount = fActorImage->triangleCount() * 3;
+ uint16_t* indexData = fActorImage->triangles();
+
+ // Don't render if not visible.
+ if (!vertexCount || fActorImage->textureIndex() < 0) {
+ return;
+ }
+
+ // Split the vertex data.
+ std::vector<SkPoint> positions(vertexCount);
+ std::vector<SkPoint> texs(vertexCount);
+ for (uint32_t i = 0; i < vertexCount; i ++) {
+ uint32_t j = i * vertexStride;
+
+ // Get the attributes.
+ float* attrPosition = vertexData + j;
+ float* attrTex = vertexData + j + 2;
+ float* attrBoneIdx = vertexData + j + 4;
+ float* attrBoneWgt = vertexData + j + 8;
+
+ // Deform the position.
+ Vec2D position(attrPosition[0], attrPosition[1]);
+ if (fActorImage->connectedBoneCount() > 0) {
+ position = deform(position, attrBoneIdx, attrBoneWgt);
+ } else {
+ position = deform(position, nullptr, nullptr);
+ }
+
+ // Set the data.
+ positions[i].set(position[0], position[1]);
+ texs[i].set(attrTex[0] * fTexture->width(), attrTex[1] * fTexture->height());
+ }
+
+ // Create vertices.
+ sk_sp<SkVertices> vertices = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode,
+ vertexCount,
+ positions.data(),
+ texs.data(),
+ nullptr,
+ indexCount,
+ indexData);
+
+ // Determine the blend mode.
+ SkBlendMode blendMode;
+ switch (fActorImage->blendMode()) {
+ case BlendMode::Off: {
+ blendMode = SkBlendMode::kSrc;
+ break;
+ }
+ case BlendMode::Normal: {
+ blendMode = SkBlendMode::kSrcOver;
+ break;
+ }
+ case BlendMode::Additive: {
+ blendMode = SkBlendMode::kPlus;
+ break;
+ }
+ case BlendMode::Multiply: {
+ blendMode = SkBlendMode::kMultiply;
+ break;
+ }
+ case BlendMode::Screen: {
+ blendMode = SkBlendMode::kScreen;
+ break;
+ }
+ }
+
+ // Set the opacity.
+ fPaint->setAlpha(static_cast<U8CPU>(fActorImage->renderOpacity() * 255));
+
+ // Draw the vertices.
+ canvas->drawVertices(vertices, blendMode, *fPaint);
+
+ // Reset the opacity.
+ fPaint->setAlpha(255);
+}
+
+Vec2D SampleActorImage::deform(const Vec2D& position, float* boneIdx, float* boneWgt) const {
+ float px = position[0], py = position[1];
+ float px2 = px, py2 = py;
+ float influence[6] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
+
+ // Apply the world transform.
+ Mat2D worldTransform = fActorImage->worldTransform();
+ px2 = worldTransform[0] * px + worldTransform[2] * py + worldTransform[4];
+ py2 = worldTransform[1] * px + worldTransform[3] * py + worldTransform[5];
+
+ // Apply deformations based on bone offsets.
+ if (boneIdx && boneWgt) {
+ float* matrices = fActorImage->boneInfluenceMatrices();
+
+ for (uint32_t i = 0; i < 4; i ++) {
+ int index = static_cast<int>(boneIdx[i]);
+ float weight = boneWgt[i];
+ for (int j = 0; j < 6; j ++) {
+ influence[j] += matrices[index * 6 + j] * weight;
+ }
+ }
+
+ px = influence[0] * px2 + influence[2] * py2 + influence[4];
+ py = influence[1] * px2 + influence[3] * py2 + influence[5];
+ } else {
+ px = px2;
+ py = py2;
+ }
+
+ // Return the transformed position.
+ return Vec2D(px, py);
+}
diff --git a/samplecode/Nima.h b/samplecode/Nima.h
new file mode 100644
index 0000000..0017fcf
--- /dev/null
+++ b/samplecode/Nima.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef Nima_DEFINED
+#define Nima_DEFINED
+
+#include <nima/Actor.hpp>
+#include <nima/ActorImage.hpp>
+#include <nima/Vec2D.hpp>
+
+#include "SkCanvas.h"
+#include "SkImage.h"
+
+class SampleActor;
+class SampleActorImage;
+
+class SampleActor : public nima::Actor {
+public:
+ SampleActor(std::string baseName);
+ ~SampleActor();
+
+ void render(SkCanvas* canvas) const;
+
+private:
+ sk_sp<SkImage> fTexture;
+ std::vector<SampleActorImage> fActorImages;
+ std::unique_ptr<SkPaint> fPaint;
+
+ typedef nima::Actor INHERITED;
+};
+
+class SampleActorImage {
+public:
+ SampleActorImage(nima::ActorImage* actorImage, sk_sp<SkImage> texture, SkPaint* paint);
+ ~SampleActorImage();
+
+ void render(const SampleActor* actor, SkCanvas* canvas) const;
+
+ int drawOrder() const { return fActorImage->drawOrder(); }
+
+private:
+ nima::Vec2D deform(const nima::Vec2D& position, float* boneIdx, float* boneWgt) const;
+
+private:
+ nima::ActorImage* fActorImage;
+ sk_sp<SkImage> fTexture;
+ SkPaint* fPaint;
+};
+
+#endif
diff --git a/samplecode/SampleNima.cpp b/samplecode/SampleNima.cpp
new file mode 100644
index 0000000..ec7813b
--- /dev/null
+++ b/samplecode/SampleNima.cpp
@@ -0,0 +1,72 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SampleCode.h"
+#include "Nima.h"
+#include "SkAnimTimer.h"
+#include "SkView.h"
+#include <nima/Animation/ActorAnimation.hpp>
+#include <cmath>
+
+using namespace nima;
+
+class NimaView : public SampleView {
+public:
+ NimaView()
+ : fActor(nullptr) {
+ }
+
+protected:
+ // overrides from SkEventSink
+ virtual bool onQuery(SkEvent* evt) override {
+ if (SampleCode::TitleQ(*evt)) {
+ SampleCode::TitleR(evt, "Nima");
+ return true;
+ }
+ return this->INHERITED::onQuery(evt);
+ }
+
+ void onOnceBeforeDraw() override {
+ // Create the actor.
+ fActor = std::make_unique<SampleActor>("Robot");
+
+ // Get the animation.
+ fAnimation = fActor->animation("jump");
+ }
+
+ void onDrawContent(SkCanvas* canvas) override {
+ canvas->save();
+
+ canvas->translate(500, 500);
+ canvas->scale(1, -1);
+
+ // Render the actor.
+ fActor->render(canvas);
+
+ canvas->restore();
+ }
+
+ bool onAnimate(const SkAnimTimer& timer) override {
+ // Apply the animation.
+ if (fAnimation) {
+ float time = std::fmod(timer.secs(), fAnimation->duration());
+ fAnimation->apply(time, fActor.get(), 1.0f);
+ }
+ return true;
+ }
+
+private:
+ std::unique_ptr<SampleActor> fActor;
+ ActorAnimation* fAnimation = nullptr;
+
+ typedef SampleView INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static SkView* MyFactory() { return new NimaView; }
+static SkViewRegister reg(MyFactory);
diff --git a/third_party/Nima-Cpp/BUILD.gn b/third_party/Nima-Cpp/BUILD.gn
new file mode 100644
index 0000000..f3dc8b2
--- /dev/null
+++ b/third_party/Nima-Cpp/BUILD.gn
@@ -0,0 +1,101 @@
+# Copyright 2018 Google Inc.
+#
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+import("../third_party.gni")
+
+copy("copy-nima-cpp") {
+ sources = [
+ "../externals/Nima-Cpp/Source",
+ ]
+ outputs = [
+ "$target_gen_dir/Nima-Cpp/nima",
+ ]
+}
+
+copy("copy-nima-math-cpp") {
+ sources = [
+ "../externals/Nima-Math-Cpp/Source",
+ ]
+ outputs = [
+ "$target_gen_dir/Nima-Math-Cpp/nima",
+ ]
+}
+
+third_party("Nima-Cpp") {
+ deps = [
+ ":copy-nima-cpp",
+ ":copy-nima-math-cpp",
+ ]
+
+ public_include_dirs = [
+ "$target_gen_dir/Nima-Cpp",
+ "$target_gen_dir/Nima-Math-Cpp",
+ ]
+
+ configs -= [
+ "//gn:no_exceptions",
+ "//gn:no_rtti",
+ ]
+
+ sources = [
+ "../externals/Nima-Cpp/Source/Actor.cpp",
+ "../externals/Nima-Cpp/Source/ActorBone.cpp",
+ "../externals/Nima-Cpp/Source/ActorCollider.cpp",
+ "../externals/Nima-Cpp/Source/ActorComponent.cpp",
+ "../externals/Nima-Cpp/Source/ActorEvent.cpp",
+ "../externals/Nima-Cpp/Source/ActorIKTarget.cpp",
+ "../externals/Nima-Cpp/Source/ActorImage.cpp",
+ "../externals/Nima-Cpp/Source/ActorInstance.cpp",
+ "../externals/Nima-Cpp/Source/ActorNode.cpp",
+ "../externals/Nima-Cpp/Source/ActorNodeSolo.cpp",
+ "../externals/Nima-Cpp/Source/ActorRenderNode.cpp",
+ "../externals/Nima-Cpp/Source/ActorRootBone.cpp",
+ "../externals/Nima-Cpp/Source/ActorStaticMesh.cpp",
+ "../externals/Nima-Cpp/Source/Animation/ActorAnimation.cpp",
+ "../externals/Nima-Cpp/Source/Animation/ActorAnimationInstance.cpp",
+ "../externals/Nima-Cpp/Source/Animation/ComponentAnimation.cpp",
+ "../externals/Nima-Cpp/Source/Animation/Interpolators/CubicSolver.cpp",
+ "../externals/Nima-Cpp/Source/Animation/Interpolators/ValueTimeCurveInterpolator.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrame.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameActiveChild.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameCustomProperty.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameDrawOrder.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameIKStrength.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameIsCollisionEnabled.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameLength.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameNumeric.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameOpacity.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFramePosX.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFramePosY.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameRotation.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameScaleX.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameScaleY.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameSequence.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameTrigger.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameVertexDeform.cpp",
+ "../externals/Nima-Cpp/Source/Animation/KeyFrames/KeyFrameWithInterpolation.cpp",
+ "../externals/Nima-Cpp/Source/Animation/PropertyAnimation.cpp",
+ "../externals/Nima-Cpp/Source/BinaryReader.cpp",
+ "../externals/Nima-Cpp/Source/BlockReader.cpp",
+ "../externals/Nima-Cpp/Source/CustomProperty.cpp",
+ "../externals/Nima-Cpp/Source/NestedActorAsset.cpp",
+ "../externals/Nima-Cpp/Source/NestedActorNode.cpp",
+ "../externals/Nima-Math-Cpp/Source/Mat2D.cpp",
+ "../externals/Nima-Math-Cpp/Source/Vec2D.cpp",
+ ]
+
+ testonly = true
+
+ cflags_cc = []
+ if (is_win) {
+ defines = [ "_USE_MATH_DEFINES" ]
+ cflags_cc += [
+ "/FI",
+ "algorithm",
+ ]
+ }
+
+ enabled = !is_win || !is_clang
+}
diff --git a/third_party/third_party.gni b/third_party/third_party.gni
index 7aaf635..384eeed 100644
--- a/third_party/third_party.gni
+++ b/third_party/third_party.gni
@@ -4,21 +4,38 @@
# found in the LICENSE file.
template("third_party") {
+ enabled = !defined(invoker.enabled) || invoker.enabled
config(target_name + "_public") {
- if (defined(invoker.public_defines)) {
- defines = invoker.public_defines
+ if (enabled) {
+ cflags = []
+ if (defined(invoker.public_defines)) {
+ defines = invoker.public_defines
+ }
+ if (is_win) {
+ include_dirs = invoker.public_include_dirs
+ } else {
+ foreach(dir, invoker.public_include_dirs) {
+ cflags += [
+ "-isystem",
+ rebase_path(dir),
+ ]
+ }
+ }
+ } else {
+ not_needed(invoker, "*")
}
- include_dirs = invoker.public_include_dirs
}
source_set(target_name) {
- forward_variables_from(invoker, "*", [ "public_include_dirs" ])
- public_configs = [ ":" + target_name + "_public" ]
+ if (enabled) {
+ forward_variables_from(invoker, "*", [ "public_include_dirs" ])
+ public_configs = [ ":" + target_name + "_public" ]
- # Warnings are just noise if we're not maintaining the code.
- if (is_win) {
- cflags = [ "/w" ]
- } else {
- cflags = [ "-w" ]
+ # Warnings are just noise if we're not maintaining the code.
+ if (is_win) {
+ cflags = [ "/w" ]
+ } else {
+ cflags = [ "-w" ]
+ }
}
}
}