Initial error handling code

I made it as simple as possible. The impact seems minimal and it should do what's necessary to make this code secure.

BUG=

Committed: http://code.google.com/p/skia/source/detail?r=11247

R=reed@google.com, scroggo@google.com, djsollen@google.com, sugoi@google.com, bsalomon@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org

Author: sugoi@chromium.org

Review URL: https://codereview.chromium.org/23021015

git-svn-id: http://skia.googlecode.com/svn/trunk@11922 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkTileImageFilter.cpp b/src/effects/SkTileImageFilter.cpp
index a7374ad..8cc096c 100644
--- a/src/effects/SkTileImageFilter.cpp
+++ b/src/effects/SkTileImageFilter.cpp
@@ -13,6 +13,7 @@
 #include "SkMatrix.h"
 #include "SkPaint.h"
 #include "SkShader.h"
+#include "SkValidationUtils.h"
 
 bool SkTileImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
                                       SkBitmap* dst, SkIPoint* offset) {
@@ -56,6 +57,7 @@
 SkTileImageFilter::SkTileImageFilter(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
     buffer.readRect(&fSrcRect);
     buffer.readRect(&fDstRect);
+    buffer.validate(SkIsValidRect(fSrcRect) && SkIsValidRect(fDstRect));
 }
 
 void SkTileImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {