Initial error handling code
I made it as simple as possible. The impact seems minimal and it should do what's necessary to make this code secure.
BUG=
Committed: http://code.google.com/p/skia/source/detail?r=11247
R=reed@google.com, scroggo@google.com, djsollen@google.com, sugoi@google.com, bsalomon@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org
Author: sugoi@chromium.org
Review URL: https://codereview.chromium.org/23021015
git-svn-id: http://skia.googlecode.com/svn/trunk@11922 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkTileImageFilter.cpp b/src/effects/SkTileImageFilter.cpp
index a7374ad..8cc096c 100644
--- a/src/effects/SkTileImageFilter.cpp
+++ b/src/effects/SkTileImageFilter.cpp
@@ -13,6 +13,7 @@
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkShader.h"
+#include "SkValidationUtils.h"
bool SkTileImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
SkBitmap* dst, SkIPoint* offset) {
@@ -56,6 +57,7 @@
SkTileImageFilter::SkTileImageFilter(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
buffer.readRect(&fSrcRect);
buffer.readRect(&fDstRect);
+ buffer.validate(SkIsValidRect(fSrcRect) && SkIsValidRect(fDstRect));
}
void SkTileImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const {