rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/fuzz/oss_fuzz/FuzzAndroidCodec.cpp b/fuzz/oss_fuzz/FuzzAndroidCodec.cpp
index 2e6e2dd..7ab8833 100644
--- a/fuzz/oss_fuzz/FuzzAndroidCodec.cpp
+++ b/fuzz/oss_fuzz/FuzzAndroidCodec.cpp
@@ -5,13 +5,13 @@
* found in the LICENSE file.
*/
-#include "SkAndroidCodec.h"
-#include "SkBitmap.h"
-#include "SkCanvas.h"
-#include "SkData.h"
-#include "SkSurface.h"
+#include "include/codec/SkAndroidCodec.h"
+#include "include/core/SkBitmap.h"
+#include "include/core/SkCanvas.h"
+#include "include/core/SkData.h"
+#include "include/core/SkSurface.h"
-#include "../Fuzz.h"
+#include "fuzz/Fuzz.h"
bool FuzzAndroidCodec(sk_sp<SkData> bytes, uint8_t sampleSize) {
auto codec = SkAndroidCodec::MakeFromData(bytes);