rewrite includes to not need so much -Ifoo
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/gm/aaclip.cpp b/gm/aaclip.cpp
index 0260f27..e96d0fd 100644
--- a/gm/aaclip.cpp
+++ b/gm/aaclip.cpp
@@ -5,11 +5,11 @@
* found in the LICENSE file.
*/
-#include "SkCanvasPriv.h"
-#include "SkMakeUnique.h"
-#include "SkPath.h"
-#include "ToolUtils.h"
-#include "gm.h"
+#include "gm/gm.h"
+#include "include/core/SkPath.h"
+#include "src/core/SkCanvasPriv.h"
+#include "src/core/SkMakeUnique.h"
+#include "tools/ToolUtils.h"
static void do_draw(SkCanvas* canvas, const SkRect& r) {
SkPaint paint;
@@ -161,7 +161,7 @@
}
}
-#include "SkCGUtils.h"
+#include "include/utils/mac/SkCGUtils.h"
static void test_image(SkCanvas* canvas, const SkImageInfo& info) {
SkBitmap bm;
bm.allocPixels(info);