rewrite includes to not need so much -Ifoo

Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/gm/aaclip.cpp b/gm/aaclip.cpp
index 0260f27..e96d0fd 100644
--- a/gm/aaclip.cpp
+++ b/gm/aaclip.cpp
@@ -5,11 +5,11 @@
  * found in the LICENSE file.
  */
 
-#include "SkCanvasPriv.h"
-#include "SkMakeUnique.h"
-#include "SkPath.h"
-#include "ToolUtils.h"
-#include "gm.h"
+#include "gm/gm.h"
+#include "include/core/SkPath.h"
+#include "src/core/SkCanvasPriv.h"
+#include "src/core/SkMakeUnique.h"
+#include "tools/ToolUtils.h"
 
 static void do_draw(SkCanvas* canvas, const SkRect& r) {
     SkPaint paint;
@@ -161,7 +161,7 @@
     }
 }
 
-#include "SkCGUtils.h"
+#include "include/utils/mac/SkCGUtils.h"
 static void test_image(SkCanvas* canvas, const SkImageInfo& info) {
     SkBitmap bm;
     bm.allocPixels(info);